Bézier Games was excited to announce a collectors’s edition of their popular tile-laying game Suburbia will be released this fall. Players can expect the same fun hex-shaped tiles in a larger size with new three-dimension art. There’s also a giant tile tower which the company used images of to tease the game last week.
Suburbia Collector’s Edition will come with ALL previously released expansions, as well as a brand new expansion called Nightlife. In this newest expansion players will utilize buildings and locations that are more active at night.
To keep everything neat and organized, the game will also game with custom Game Trayz for easy set up and storage.
Keep an eye on Kickstarter later this month. Bézier Games plans to initially launch this game on crowd-funding platform January 14th, with retail copies expected to be available this fall.
Walls of York by Cranio Creations and designer Emiliano “Wentu” Venturini was one of the more favored games of Essen Spiel 2018, and publisher Cool Mini or Not has just announced that they will be bringing the title to North America. Walls of York is a 2-4 player game, which combines the feel of a roll and write game with the tactile joy of building blocks. Each game, players create their own landscape from 4 board tiles, after which dice are loaded into a “King’s Tower”, generating the three goals for the game. The start player rolls the Building Die, which dictates a shape of plastic walls all players then simultaneously place around their emerging city. The die will generally dictate 2 or 3 walls, which could be in a straight line, an ‘L’ shape, or a zig-zag. Players use these templates to gradually surround their city, hopefully enclosing the correct number of structures originally dictated by the King’s Tower during setup, then pass the die to the next player and continue. After players completely enclose their city, the Building Dice earn extra coins each roll. Once all players have all finished their city walls, the invasion occurs, and the player with the most Vikings within their walls is invaded, and receives a Viking Invasion token. After two rounds, players earn victory points from coins collected, and lose points for Viking Invasion tokens. Look for Walls of York in stores from CMoN in the first Quarter of 2019.
Portal Games has announced that Monolith Arena, from designer Michał Oracz (Neuroshima Hex, Cry Havoc), will be available on October 24, at Essen Spiel 2018. Monolith Arena is a fantasy, hex based, arena combat game for 2-4 players. Players pick one of 4 factions, The Harbingers of the Forest, the Guardians of the Realm, the Dragon Empire, or the Lords of the Abyss, each of which come with 35 unique hex tiles. The tiles are drawn into a “hand” of 3 each turn, at least one of which much be discarded, while the others can be saved or played. Tiles represent banners, units and runes, placed on the hex board to fight or modify nearby units, or represent orders, allowing already placed units to move, fight, or push others. Tiles vary greatly in which direction they can target, how many targets they can affect, how fast they enter battle, how hard they hit or how tough they fight. Advanced players can play with Monoliths, comprised of 3 stacked, hidden tiles in a plastic structure, which can unfold into the component tiles, given enough space on the board. If a player manages to destroy their opponent’s banner, they emerge victorious. Otherwise, game play continues until the last tiles are drawn, which can trigger a final battle, and the end of the game. Read more about Monolith Arena on Portal’s website, and look for the game at Essen on October 24.
Travel back to an old world, to a city nestled beside a canyon, like no other. Welcome to Petra, where traveling caravans enter the city through a narrow canyon called “the Siq.” Invite them to your market for trade as you grow your settlement and your reputation. The more you grow the more benefits you’ll reap as you set your sights on becoming the most powerful leader in Petra.
Renegade Games Studio brings the magnificent city of Petra to life in Passing Through Petra, a new tile pushing and influence spreading game. It’s designed by J. Alex Kevern, who brought you favorites like Prowler’s Passage, Sentient, and World’s Fair 1893, and illustrated by Jain Orban. This newest release will be hitting the shelves in October.
The game is designed for 2-4 players, ages 14 and up. You’ll have around 60 minutes of game time to build your influence. The components add depth to the theming within the game and include: pre-painted Merchant Pawns, recessed Player Boards, and plastic canyons walls.
To learn more, check out the full press release from Renegade Games Studio here!
Designer and artist Rudy Priecinsky along with his company Rudy3 Publishing, have started a Kickstarter campaign for Envyra, a 2-4 player simultaneous actin selection, abstract tile game. Envyra starts with a grid of tiles in the center of the table, which come in three colors with a variety of images. The goal is to collect tiles, which can gain the player points, or bonuses for sets of tiles of the same color with unique images. Each player has a player board matching the grid layout of the tiles. In secret, players place 2 cubes on their board, marking which tiles they wish to claim that round. All boards are revealed, and in a serpentine player order (first to last, then back from last to first), players place their cubes on their chosen tiles. As soon as a tile has the required number of cubes (as denoted on each tile), the tile is claimed by either the majority holder, or in the case of ties, whomever placed the last cube. In this way, turn order becomes incredibly important, and makes for some interesting decisions as to which of their 2 tiles a player puts down as their first, then as their second, when play wends back from last to first player. A special game ending tile is mixed into the pile, which when claimed, not surprisingly ends the game. The player with the most points from tiles and sets wins.
The Kickstarter for Envyra continues through May 28, and the game is expected to deliver in December 2018.
Fireside Games (Castle Panic, Kaiju Crush) has announced Grackles, an upcoming abstract strategy game for 2-4 players, designed by John Shulters and Sarah Graybill. In Grackles, players take turns placing tiles with colored spots, or using their bird tokens to matching spots on telephone lines. The game continues until the board consists of 5 by 5 tiles, and the player with the most birds on telephone wires is the winner. The game will come with 25 tiles, 45 bird tokens in each of 4 player colors, rotate tokens, and player aids. You can read more about Grackles on Fireside Games’ website here. Expect Grackles at your FLGS in August 2018.
Bananagrams, Inc., the makers of the popular word game Bananagrams, has announced a new version with larger, high contrast letter tiles. Big Letter Bananagrams was designed specifically to help bring the game to people with low vision, who may otherwise have trouble seeing the letters. Bananagrams has even teamed up with the American Macular Degeneration Foundation, and is donating a portion of the sales to help research this common visual disease. Macular Degeneration is the leading cause of vision loss in the elderly, and affects over 10 million Americans. Additionally, when Macular Degeneration hits, so many aspects of peoples’ day to day life are affected that depression, stress and cognitive decline tend to follow. Active play in the elderly has been shown to stave off these consequences of vision loss.
You can click here to read the official press release regarding Big Letter Bananagrams, and watch their video on YouTube. For more information about play and Macular Degeneration, you can read Bananagrams’ statement here.
Heaven and Ale from Michael Kiesling and Andreas Schmidt is a new 2-4 player game which takes place in a monastery, pitting players in fierce competition to see who can brew the best beer. Players need to keep their cloister garden fertile and well manned, in order to collect enough resources to fill their barrels.
Michael Kiesling has also teamed up with his long time partner Wolfgang Kramer to bring Reworld, a card and tile game set in a terraforming future. 2-4 Players claim tiles from the board, and the values of neighboring claimed tiles allow the play of specific numbered cards from their hand. Players score fir picking up terrabots, developing their cities, deploying satellites, and for meeting goals set at the start of the game. Rounds end once all players have emptied their hands of cards, and a game lasts five rounds.
Look for both these games from Eggertspiele in October 2017.
Bezier Games and Ted Alspach have announced The Palace Of Mad King Ludwig, the successor to the award-winning Castles Of Mad King Ludwig. In The Palace Of Mad King Ludwig, 2-4 players must all build rooms within a single gigantic palace, rife with different room types, water pieces and of course, swans. As rooms are completed, a moat forms around the outside, and when the ends of the moat connect, the game ends. The player who contributes the most to the palace will be victorious. There is no auction mechanic in this new game, with players taking turns laying tiles in one communal palace. The swans act as a unique resource management mechanic, with multi-color swan tokens acting as currency, points and keys to new features and abilities.
The Palace of Mad King Ludwig is due to be released at Essen, in October 2017.
Queen Games recently listed a bunch of new releases for April 2017, including a new Kingdom Builder expansion and a bix box treatment of Escape: Zombie City.
Kingdom Builder: Harvest, the fourth expansion for the 2011 game Kingdom Builder, contains new places, landscapes and goals. A new scout mechanic also allows players to build in areas normally not allowed.
Queen announced a new reprint of Metro, the 1997 tile laying game. Similar to Tsuro or Streetcar, players place square tiles to complete rail lines. The new reprint includes a new design, all four expansions, and the ability to play with six people.
Tip Tap is an abstract game involving fast identification of oddly shaped colored tiles. Players need to quickly find and touch specific shapes, while keeping other players from stealing them.
Queen Games is reprinting the 2005 Stefan Feld game Roma. In Roma, players use a mixed card and dice strategy to gain victory points or money.
Queen is releasing Escape: Zombie City Big Box, a compilation of the excellent 2014 Escape: Zombie City with it’s Expansion 1: Survivor Chronicles and the mini-expansion Queenies 1, 2, and 3. In this 15 minute cooperative real time game, players try to gather supplies, avoid or attack the zombies, start up the VW microbus and get out of the city. The new big box includes new challenges, tokens, zombies, road tiles, and characters with new abilities.
12 Thieves is a new reprint of the 2007 Spiel Nominee Thief of Baghdad. 12 Thieves is a card game where players try to maneuver their 12 thieves around the bazaar in order to grab loot yet avoid the guards.
Solaris is a 3-5 player family friendly strategy game in which players mine the suns of distant galaxies. Solaris offers a variety of different strategies and tactics to come away the victor.
Captain Silver is a fast 2-4 player pirate game suitable for children. In Captain Silver, players pull pirate booty out of a bag, trying to feel for the right objects to win the treasure challenge.
Templar’s Journey players recruit knights from various cities to prepare for the holy crusade in Jerusalem. Players use cards to choose either a safe green action or a risky red action, which may give bigger rewards, but can result in a punishment for being greedy if other players choose the same action.
High Tide is a fast family push your luck game in which players try to place their deck chairs on different beaches as close to the sea as they can. But be careful – if the tide comes in too far, their chairs can be swept away.
In Worm Party, players use their fingers as worms celebrating in the great worm party, but Chicken Charly has come to the party. Players need to hide in the 3D earth mounds in the worm garden before being caught by Charly.