Tile Games

Catacombs Cubes is on Kickstarter now and is being brought to you by Elzra Games with illustrations by Denis Martynets. Rather than flicking as in previous Catacombs games, players will be building 3D structures with wooden resource cubes.

Catacombs Cubes takes 30-60 minutes to play and accommodates 1-5 players. Yes there is a solo mode. And the game is fully kid friendly as well.

Players gather resources in the form of wooden cubes of various shapes and sizes. These are then used to build actual 3D structures each specific to a different building to be added to the village grid. Completing a building rewards players with victory points and other rewards. Additionally players can spend coins to perform special actions and unleash combos. When the town is complete, the player who contributed the most to the town is declared the victor.

Play options include either rolling dice or using tiles to draft resources and including or removing take that mechanics.

Visit the Kickstarter page for a look at the completed manual, how to play animations, and previews/reviews. Both English and German editions are part of this Kickstarter project. Backer level options include the base game, an expansion, an additional player character, plus backer exclusive tiles! A playmat of the town of Stormtryne is even available as an add-on.

The Kickstarter campaign runs through Friday 9/6 12am CDT. So check it now.

IDW Games has announced Tonari, a new 2-4 player tile collection game from master designers Bruno Faidutti (Diamont, Mission: Red Planet) and Alex Randolph (Inkognito, Twixt), featuring delightful art from Kwanchai Moriya. In Tonari, a hex board is randomly filled with gorgeous acrylic tiles, and a fishing boat is placed in the middle. Players take turns moving the boat, collecting tiles as they go. The tiles may be sets of fish or shellfish which can grant or remove points. Additionally, skill tiles can be collected, giving bonus abilities, manipulating tiles on the board, or changing tiles in a players pile. The unique “hook” in this game is that a players’ final score is the sum total of their own score and that of their neighbor to the left. Look for Tonari at your FLGS in August 2019.

Bézier Games was excited to announce a collectors’s edition of their popular tile-laying game Suburbia will be released this fall. Players can expect the same fun hex-shaped tiles in a larger size with new three-dimension art. There’s also a giant tile tower which the company used images of to tease the game last week.

Suburbia Collector’s Edition will come with ALL previously released expansions, as well as a brand new expansion called Nightlife. In this newest expansion players will utilize buildings and locations that are more active at night.

To keep everything neat and organized, the game will also game with custom Game Trayz for easy set up and storage.

Keep an eye on Kickstarter later this month. Bézier Games plans to initially launch this game on crowd-funding platform January 14th, with retail copies expected to be available this fall.

Walls of York by Cranio Creations and designer Emiliano “Wentu” Venturini was one of the more favored games of Essen Spiel 2018, and publisher Cool Mini or Not has just announced that they will be bringing the title to North America. Walls of York is a 2-4 player game, which combines the feel of a roll and write game with the tactile joy of building blocks. Each game, players create their own landscape from 4 board tiles, after which dice are loaded into a “King’s Tower”, generating the three goals for the game. The start player rolls the Building Die, which dictates a shape of plastic walls all players then simultaneously place around their emerging city. The die will generally dictate 2 or 3 walls, which could be in a straight line, an ‘L’ shape, or a zig-zag. Players use these templates to gradually surround their city, hopefully enclosing the correct number of structures originally dictated by the King’s Tower during setup, then pass the die to the next player and continue. After players completely enclose their city, the Building Dice earn extra coins each roll. Once all players have all finished their city walls, the invasion occurs, and the player with the most Vikings within their walls is invaded, and receives a Viking Invasion token. After two rounds, players earn victory points from coins collected, and lose points for Viking Invasion tokens. Look for Walls of York in stores from CMoN in the first Quarter of 2019.

Portal Games has announced that Monolith Arena, from designer Michał Oracz (Neuroshima Hex, Cry Havoc), will be available on October 24, at Essen Spiel 2018. Monolith Arena is a fantasy, hex based, arena combat game for 2-4 players. Players pick one of 4 factions, The Harbingers of the Forest, the Guardians of the Realm, the Dragon Empire, or the Lords of the Abyss, each of which come with 35 unique hex tiles. The tiles are drawn into a “hand” of 3 each turn, at least one of which much be discarded, while the others can be saved or played. Tiles represent banners, units and runes, placed on the hex board to fight or modify nearby units, or represent orders, allowing already placed units to move, fight, or push others. Tiles vary greatly in which direction they can target, how many targets they can affect, how fast they enter battle, how hard they hit or how tough they fight. Advanced players can play with Monoliths, comprised of 3 stacked, hidden tiles in a plastic structure, which can unfold into the component tiles, given enough space on the board. If a player manages to destroy their opponent’s banner, they emerge victorious. Otherwise, game play continues until the last tiles are drawn, which can trigger a final battle, and the end of the game. Read more about Monolith Arena on Portal’s website, and look for the game at Essen on October 24.

Travel back to an old world, to a city nestled beside a canyon, like no other. Welcome to Petra, where traveling caravans enter the city through a narrow canyon called “the Siq.” Invite them to your market for trade as you grow your settlement and your reputation. The more you grow the more benefits you’ll reap as you set your sights on becoming the most powerful leader in Petra.

Renegade Games Studio brings the magnificent city of Petra to life in Passing Through Petra, a new tile pushing and influence spreading game. It’s designed by J. Alex Kevern, who brought you favorites like Prowler’s Passage, Sentient, and World’s Fair 1893, and illustrated by Jain Orban. This newest release will be hitting the shelves in October.

The game is designed for 2-4 players, ages 14 and up. You’ll have around 60 minutes of game time to build your influence. The components add depth to the theming within the game and include: pre-painted Merchant Pawns, recessed Player Boards, and plastic canyons walls.

To learn more, check out the full press release from Renegade Games Studio here!

Designer and artist Rudy Priecinsky along with his company Rudy3 Publishing, have started a Kickstarter campaign for Envyra, a 2-4 player simultaneous actin selection, abstract tile game. Envyra starts with a grid of tiles in the center of the table, which come in three colors with a variety of images. The goal is to collect tiles, which can gain the player points, or bonuses for sets of tiles of the same color with unique images. Each player has a player board matching the grid layout of the tiles. In secret, players place 2 cubes on their board, marking which tiles they wish to claim that round. All boards are revealed, and in a serpentine player order (first to last, then back from last to first), players place their cubes on their chosen tiles. As soon as a tile has the required number of cubes (as denoted on each tile), the tile is claimed by either the majority holder, or in the case of ties, whomever placed the last cube. In this way, turn order becomes incredibly important, and makes for some interesting decisions as to which of their 2 tiles a player puts down as their first, then as their second, when play wends back from last to first player. A special game ending tile is mixed into the pile, which when claimed, not surprisingly ends the game. The player with the most points from tiles and sets wins.

The Kickstarter for Envyra continues through May 28, and the game is expected to deliver in December 2018.

Fireside Games (Castle Panic, Kaiju Crush) has announced Grackles, an upcoming abstract strategy game for 2-4 players, designed by John Shulters and Sarah Graybill. In Grackles, players take turns placing tiles with colored spots, or using their bird tokens to matching spots on telephone lines. The game continues until the board consists of 5 by 5 tiles, and the player with the most birds on telephone wires is the winner. The game will come with 25 tiles, 45 bird tokens in each of 4 player colors, rotate tokens, and player aids. You can read more about Grackles on Fireside Games’ website here. Expect Grackles at your FLGS in August 2018.

Bananagrams, Inc., the makers of the popular word game Bananagrams, has announced a new version with larger, high contrast letter tiles. Big Letter Bananagrams was designed specifically to help bring the game to people with low vision, who may otherwise have trouble seeing the letters. Bananagrams has even teamed up with the American Macular Degeneration Foundation, and is donating a portion of the sales to help research this common visual disease. Macular Degeneration is the leading cause of vision loss in the elderly, and affects over 10 million Americans. Additionally, when Macular Degeneration hits, so many aspects of peoples’ day to day life are affected that depression, stress and cognitive decline tend to follow. Active play in the elderly has been shown to stave off these consequences of vision loss.

You can click here to read the official press release regarding Big Letter Bananagrams, and watch their video on YouTube. For more information about play and Macular Degeneration, you can read Bananagrams’ statement here.

Heaven and Ale from Michael Kiesling and Andreas Schmidt is a new 2-4 player game which takes place in a monastery, pitting players in fierce competition to see who can brew the best beer. Players need to keep their cloister garden fertile and well manned, in order to collect enough resources to fill their barrels.

Michael Kiesling has also teamed up with his long time partner Wolfgang Kramer to bring Reworld, a card and tile game set in a terraforming future. 2-4 Players claim tiles from the board, and the values of neighboring claimed tiles allow the play of specific numbered cards from their hand. Players score fir picking up terrabots, developing their cities, deploying satellites, and for meeting goals set at the start of the game. Rounds end once all players have emptied their hands of cards, and a game lasts five rounds.

Look for both these games from Eggertspiele in October 2017.