TI3

Fantasy Flight Games has announced a new age: a new age of Twilight.  Twilight Imperium, that is, in the form of a fourth edition of the epic 4x space strategy game that has been loved and celebrated in the gaming industry for many years.  This new edition celebrates 20 years of this epic space opera board game of expansion, diplomacy, and war to control the galaxy, best explained in this excerpt from the official release:

For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage…Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.

This new version of the game will include 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.

TI veterans will likely be asking (as I did!) what the main differences are between TI3 and TI4.  Some of the main changes include a stunning new graphic design and layout, but with the same great and familiar artwork flavor.  Additionally, changes will be seen in game mechanisms such as Trade, Technology, PDS Units, Space Docks, Politics, and the Imperial Strategy Card, to name a few.  FFG has anticipated the question of specific changes to the game in their product description, which can be read here.

The game is scheduled for release in the fourth quarter of 2017.  To read the entire article that announces the new version of the game, click here.

 

rebellion setup

Star Wars™: Rebellion is the board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Take control of the Empire and unleash your military might to snuff out the Rebel’s base, or begin a full-scale Rebellion focused on guerrilla tactics and sabotage.

Fantasy Flight Games has released a new article detailing the rules for combat and how battles can play a part of your strategy in the upcoming strategy board game, Star Wars: Rebellion.  In the article, the following points are outlined:

  • Theaters of War
  • Space Combat
  • Ground Combat
  • Retreat
  • Using Battles to Reshape the Galaxy

Theaters of War

There are two different theaters that battle can occur in: space battles, and planetary ground battles.  Each theater is independent of the other, and only units in a given theater can battle enemy units in that same theater.  It is possible for a player to win a space combat in a given planet’s orbit, yet lose the subsequent ground combat on that same planet.

Space Combat

In Star Wars: Rebellion, space combat occurs when one side’s units occupy the same space location as another side’s.  When a battle takes place in a planetary system, space combat is resolved first.  Each unit in the battle contributes certain dice to the player’s dice pool (a combination of black and red dice).  The custom dice faces provide combat results for the player when rolled, allowing him to allocate them strategically in the hopes of eliminating enemy units.

Ground Cambat

If ground units from two sides occupy the planetary surface, then a round of ground combat immediately follows a round of space combat.  Ground combat follows a similar system as space, but with differing unit types and abilities.

ground combat

Leaders play a strong role in the game, both in space and ground combat, as they add powerful bonus in combat and allow for the drawing and playing of tactic cards that can turn the tide of battle.

Retreat

After a round of space and ground combat are complete, each player has the option to retreat from combat by moving their units to an adjacent system.  If this occurs successfully, resulting in no remaining opposing units in the system, the combat is over.  Combat will also end if all opposing units are destroyed.

To discover more about how combat shapes a game of Star Wars: Rebellion, read the full article here.