Indie Boards and Cards just let loose some new information about current games and upcoming games. The first two announcements are simply the official release of Aeon’s End, and the reprint of Kodama being back of store shelves. But that isn’t what is interesting, what is interesting is that they just wrapped up a Kickstarter for their next social deduction type game called Abandon Planet. In Abandon Planet you are trying to escape the planet as meteors rain down from the sky, destroying anything and everything in their path, including eventually the Earth itself. So you have to hop into your rocket and try to collect all the supplies you need to make the interplanetary jump to safety. The problem is, you won’t be able to collect everything on your own, so you will have to form alliances with others to get the materials you need, but be careful, betrayal is not uncommon when your very lives are on the line! Each turn you will play a card to indicate which direction you will go, then you will pick up parts at the new location, or steal parts from other players. After that a meteor will come down and destroy things, where that happens is random but one person will know each round, and they can tell the other players, if they want to. So keeps your friends close and keep an eye on your enemies and you just might survive. Kickstarter delivery isn’t expected until March 2017, so you most likely won’t see this on store shelves until the 2nd quarter of 2017.
The last bit of news is that Indie Boards and Cards just submitted their Resistance App to both the Apple and Android app markets for approval. What this app will do is narrate the the game for you, and out of the gate it will support Resistance, Hidden Agenda, and even Avalon. But what makes this app truly special is that they also included functionality for AI players so if you have less than 5 people, you can still play the game with the app picking up the empty seats! Australia and New Zealand will see the app first in order to finish debugging and testing the app, then the rest of the globe will get it soon after.
In previous editions of The Resistance social deduction card game, there were Plot Cards and components that are now no longer available, and many players new to the game have requested these items. Therefore, Indie Boards and Cards is currently running a Kickstarter project to provide previous components included in these previous editions to players who missed out on them.
These items have been grouped into a module called The Plot Thickens and is only running for a very short time, until Wednesday, June 1st. The module includes:
- The Plot Cards
- Rogue Agents
- The Sergeant
- A full set of replacement Character Cards
- A full set of replacement Mission Cards
This module will not include promos, as the goal of this project is to provide previously released material, not new material.
For more information on this project, visit its Kickstarter page.
Fans of social deduction games like The Resistance or Werewolf or even fans of the movie Braveheart lend me your ears. Yes I said the movie Braveheart, because that takes place in the same time and location as the game Swords and Bagpipes by Moroz Publishing that is now on Kickstarter. Swords and Bagpipes is designed and illustrated by Yan Egorov and plays with 2-6 players in 20-45 minutes.
In Swords and Bagpipes players take on the roles of Scottish clan leaders during the First War of Scottish Independence, and each round the English army invades and the players must make a decision: stand their ground and fight the English for the good of Scotland or cash in on the large amounts of gold that England offers for defectors. If Scotland wins the war then the player with the most gold wins the game so defecting should be the obvious choice…but beware for each time a player defects they must draw a card from the deck of daggers. Each of these cards has one to three daggers drawn on them and if Scotland should lose the war then the player with the least amount of daggers wins. What’s more if Scotland should win then if only one player has a total of five or more daggers than any of the other players he is declared the traitor of the nation and is not eligible for the win. Plan your betrayals carefully if you decide to play this way, but also be aware if all the other players other than you betray Scotland then there will most likely be no traitor to the nation.
Swords and Bagpipes is set during the time of the First Scottish War of Independence of 1296. English king Edward I, nicknamed Hammer of the Scots, was great at manipulating Scottish lords. He lured them with gold, titles and wealth. He menaced them with devastation and even death. To join England or to fight for Scotland? That wasn’t a piece-of-cake decision for the clan leaders of that time!
The game was already published in Russia and garnered a lot of praise this Kickstarter project is to bring it to the rest of the world. There are plenty of reviews on the page including one by the Dice Tower’s own Dan ‘The Game Boy Geek’ King and the rules are available if you want to learn more about the game. So if you are a fan of Braveheart, or any social deduction game and like the idea of multiple rounds where you get to choose if you are the betrayer or not rather than let fate decide you should really head over to Kickstarter and check out Swords and Bagpipes.
Grey Fox Games has a new project up on Kickstarter called Deception: Murder in Hong Kong from designer Tobey Ho. Deception is a reimplementation of a game called CS-Files by Jolly Thinkers and has 4 -12 players trying to solve a murder in a game of deduction and deception. Similar to the game Mysterium one of the players can not talk but will be giving the others clues to a murder they need to solve; a murder committed by a player at the table that is part of the investigation!
At the start of the game role cards will be dealt to each player, they will either be the Forensic Scientist, the Murder, an Investigator, or depending on the number of players an Accomplice or Witness. The Forensic Chemist will be the only player to reveal themselves as they will be the one handing out the clues but unable to speak. The rest of the players will have cards that will have possible murder weapons as well as clues dealt face up in front of them. While everyone else closes their eyes the murder will indicate which of the weapons in front of them were used in the murder and which of the clues were left behind by them. Then the Forensic Scientist places a ’cause of death’ tile in front of them as well as other various tiles. These tiles contain random words that are used as clues that the Forensic Scientist tries to use to indicate who is the murder and what weapon they used. They do this by placing markers one on each tile next to a word that they think will help players determine the specifics of the crime. After a each player has a short time to speak their thoughts the Scientist draws a new tile, replaces one of the tiles that was previously in front of them, and places the marker next to a clue on that tile. At any time a player may make an accusation. After each player makes an accusation if no one correctly identified the murderer, weapon, and clue the murder and their team wins.
Deception appears to take the best mechanics from games like The Resistance and Mysterium and twists them into a new and different game. Both of those are great games and I would predict Deception will be right up there with them. Also it already has the Dice Tower Seal of Excellence awarded to it and the project page includes a review by Tom Vasel. This new version also has some terrific new artwork by Tommy Ng and Ari Wong and will be made with high quality components like the other games in Grey Fox Games’ lineup. So if you are a fan of deduction/deception games or haven’t tried one yet you should head over to Kickstarter and investigate Deception: Murder in Hong Kong before it’s too late
Indie Boards and Cards (the makers of The Resistance and Flash Point: Fire Rescue) and Bezier Games (the makers of One Night Ultimate Werewolf) are partnering to create One Night Resistance. One Night Resistance is exactly what it sounds like – a mixture between One Night Ultimate Werewolf and The Resistance. From the Kickstarter:
One Night Resistance is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with structured game play of The Resistance. The result is a very addictive game that is easy to learn and will be played over and over again.
If you haven’t played One Night Ultimate Werewolf, it is a quick hidden role game. There are two sides – town and werewolves. During a ‘night’ phase, people take turns doing special actions (following a scripted app), and then during the day they try to figure out who the werewolves are. Then everyone votes to kill someone – if the majority vote for a werewolf, then the town wins, otherwise the werewolves win. One Night Resistance plays similarly, but set in the world of the Resistance, a futuristic world where the Resistance is trying to take down the Empire, but there are spies in their midst. In One Night Resistance, everyone gets an ID and a specialist role and people take turns doing their actions in a clockwise order (no app). The roles appear to be independent of allegiance, so having a specific power doesn’t necessarily make you a spy.
Backing the Kickstarter will get you some promos – 3 additional specialists: the Defector, the Rogue, and the Blind Spy. Also, if you back the Kickstarter, you can buy some of Indie Boards and Cards’ older titles as add-ons.
The Kickstarter is scheduled to deliver in September of 2015. If you’re a fan of One Night Ultimate Werewolf, The Resistance, or other hidden role games, check out the page here.
Essen is around the corner and Indie Boards and Cards will have some special editions of their games. Coup: Reformation, Dragon Slayer, The Resistance: Hostile Intent & Hidden Agenda, and Flash Point: Honor & Duty will each of their Kickstarter Edition available. Roar-a-Saurus will also be available and it was just funded on Kickstarter on September 16 for $19,161 of a $1,000 goal.
Indie Boards and Cards will return to Hall 3, booth 3N102 and are looking for volunteers…
We also still need a few good game demonstrators for the show. If you can work with us for at least a full day (or two half days), please send me an email at firstname.lastname@example.org – knowledge of German & English is preferred. Be sure to include when you can work in the booth, and the games that you are comfortable teaching.
Portal games posted some expected reprint and language edition items coming this month.
Pixel Tactics – Polish Edition
Pixel Tactics designed by D. Brad Talton Jr. (BattleCON & Disc Duelers) is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader’s abilities alter vastly the strategy and play ability of every other card in the deck, making the game playable in 25 different ways.
In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.
Play continues until either player’s leader is defeated. A typical game is best of three or five rounds.
Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games’ BattleCON: War of Indines, but its game play is entirely unrelated.
The Resistance – New Polish Edition
The Resistance designed by Don Eskridge is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Robinson Crusoe – Polish Edition
Robinson Crusoe: Adventure on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they’ll play the parts of shipwreck survivors confronted by an extraordinary adventure. They’ll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game…
Theseus – English & French Edition
Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive…
- Command the marine forces! Use deadly weaponry, setting traps and mines in corridors to defend the human race.
- Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station.
- Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station.
- Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes.
- The fifth faction? It’s a mystery. It’s precisely why you made the trek to Theseus, and it’s precisely why you will die…
In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent’s movement, which leads to great choices and meaningful decisions.
Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features. In every game Theseus looks different; in every game it’s deadly for you in a new way…
Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.
Imperial Settlers – English Edition
Imperial Settlers is a card game that lets player lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
The core mechanism of Imperial Settlers is based on concepts from the author’s card game 51 State.