The Gallerist

Stronghold Games is starting 2019 off with a bang, and has announced 5 new games coming soon in the new year.

Ganz Schon Clever is a fantastic (BGG #295) roll and write game from wunderkind designer Wolfgang Warsch, which took the gaming world by storm last year. In Clever, 1-4 players roll dice in order to fill in spaces from 5 different tracks. Each track has checkpoints which allow bonus fills on neighboring tracks, allowing for some amazing combination moves. Ganz Schon Clever was nominated for the 2018 Kennerspiel des Jahres award, but unfortunately for Mr. Warsch, of the 3 (!) nominated games he designed, the only win that year was Quacks of Quedlinburg. The new english version coming from Stronghold Games will be called That’s Pretty Clever, and is expected to release in April 2019.

CO2 (2012) is a well regarded (BGG #585) heavy worker placement game from designer Vital Lacerda (The Gallerist, Vinhos, Lisboa), and Stronghold is bringing the remastered CO2: Second Chance to stores this March. 1-4 players take on the role of corporations trying to make the planet a greener place, correcting the pollution made standard in the 1970s. The second edition includes a new rulebook and iconography, a more balanced gameplay, a new events deck, and upgraded wooden components. Stronghold has stated that this edition will be printed once, then not reprinted, so get it while it is available.

Astro Drive is a “fast paced card driven spaceship racing game” from designers Mikko Punakallio (Dokmus) and Max Wikström (Space Freaks). 2-4 Players secretly pick movement cards from their hands, then simultaneously reveal. The cards have an initiative number, determining who moves first, movement points, compelling their ship to move forward, and control points, allowing side to side wiggle. Players also have a limited number of energy cubes, which can be spent for either 2 extra movement or control points. Players race over map tiles, avoiding crashing into obstacles, until someone crosses the finish line. Expect Astro Drive in stores in April 2019.

The Violet Morass is a new expansion for the skirmish board game Space Freaks (2017). In Space Freaks, 2-4 players combine different body parts to create the perfect team of freaks, then lead them into the arena for battle. The Violet Morass adds 2 new arenas, the perilous waters of the planet Azorax 5, multiple new head and body parts, as well as some terrifying equipment. The Violet Morass is tentatively scheduled for an April release.

Another anticipated expansion is the Meteo Expansion for the card driven bicycle racing game Flamme Rouge. Flamme Rouge has 2-4 players controlling the speed of their 2 person team up and down hills and around bends, trying to manage cards and jockey for position most efficiently. Meteo adds weather and wind management into the mix, adding more options into this strategic racing game. The Meteo Expansion for Flamme Rouge is expected in stores February 2019.

Dwarves have been one of the most endearing fantasy races and a staple in fantasy fiction for years, and it’s not hard to see why. They are a respectable, hard working bunch, who can hold their own in drinking and fighting. It makes a lot of sense why the stereotypes surrounding dwarves are highly representative of a fantasy adventure and equally no surprise why there have been so many games themed solely on their personality.  Despite the wealth of games made about them, it doesn’t stop more from being made because there’s still a lot of appeal available and ground to cover, which is why I’m writing today about Treasure Mountain now on Kickstarter. As described on it’s campaign page:

     “A dwarf themed board game for 2-4 players, using a unique bumping worker placement mechanic based on the size of your dwarf’s beard. […] Your dwarf clan has been chosen by King Grimsteel to mine the vast riches buried within Treasure Mountain. You must dig deep, keep your axes close, and beware of the pillaging dragons that inhabit the mountain in search of treasure.”

Mechanically speaking, the game’s most interesting feature is worker bumping, or the ability to bump a worker out of a space in order to use it at the cost of giving the previous occupant a bonus. It’s not a new mechanic (it’s very prominent in games such as Asking for Trobils and The Gallerist), but it is an interesting one that plays in a very thematic way in Treasure Mountain as it allows players strategic freedom for a high cost. The rules are very solid and feature variants which reduce the luck of the game and can make for a richly tactical experience. If you’re interested in learning more about Treasure Mountain, be sure to check out it’s Kickstarter campaign page for the full rules and a few excellent and thorough preview videos.

dtawards

The Dice Tower Awards are only a couple months away in July at Dice Tower Con, so to ramp up to that day we are releasing the nominees for each award category.  And the nominees are:

BEST BOARD GAME COMPONENTS

BEST CO-OP GAMES

BEST FAMILY GAMES

BEST GAME ARTWORK

BEST GAME EXPANSIONS

BEST GAME FROM A NEW DESIGNER

BEST GAME OF THE YEAR

BEST GAME REPRINT

BEST GAME THEMING

BEST PARTY GAME

BEST SMALL PUBLISHER GAME

BEST STRATEGY GAME

BEST TWO PLAYER GAME

MOST INNOVATIVE GAME