Silver is a werewolf
themed card game where each player manages a village made up of five villagers beset
by werewolves. Each card shows a
resident, their unique ability, and a number – which is how many werewolves
that resident attracts. However, villager
cards are dealt to each player face down and the players do not know how bad
the werewolf threat is to their village.
The game begins with everyone
peeking at two of their five cards. On each turn a player chooses a villager to
replace or activates a villager’s ability. There are fourteen special abilities
which allow players to view more face down cards, trade with neighboring villages,
protect cards, and more. Once a player is
convinced his or her village is the safest from werewolves (has the lowest sum
of villager cards), that player can call for a vote. If correct, the winning
player scores zero for the round. If not,
the player receives points equal to the sum of the villager cards plus
ten! All other players will receive the
sum of their village points, and the player with the lowest score earns a
silver medallion which grants the village some protection in the next round.
After four rounds, the player with the lowest score wins.
Silver Bullet is similar
to Silver and features fourteen brand
new residents and special abilities. It can be played as a stand-alone game, or
it can be combined with Silver by
swapping villagers with the same card value from one deck to another, creating
a whole new experience with the game. Silver Bullet also comes with a silver
bullet which allows a player to take aim at any villager after nightfall.
Future games in the Silver
series will offer more residents, more special abilities, additional silver tokens
to grant the winner a unique power during a round, and endless combinations for
Bézier Games announced a brand new game in their line of social deduction games, OneWeek Ultimate Werewolf. If The Palace of Mad King Ludwig and One Night Ultimate Werewolf had a crossover then One Week Ultimate Werewolf would be the product of it. In this game you’re in Ludwig Castle where each room provides a special power to help you find the werewolves among you.
“As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day you’ll enter a different room with a unique ability, and each night you’ll interact with the other players in that room. In addition to 3–7 players, three staff members roam the castle, and each of them also has a secret role. After a week‘s investigation (which should take about 45 minutes), it all comes down to a vote. If you’re a werewolf, you’re trying to remain undiscovered. If you’re a villager, you’re trying to find those sneaky werewolves. And if you’re a Tanner, well, you’re trying to get caught!”
One Week Ultimate Werewolf will come with more than a dozen unique rooms which provides for a lot of replayability as you generally only use a few in each game. The Kickstarter project will launch 14 May, 2018 and ship in October 2018. Exclusives such as unique items and rooms, and wooden component upgrades, will also be offered as part of the project.
Today, Bézier Games announced that Ultimate Werewolf Legacy will be released at Gen Con in August. Many are familiar with their game Ultimate Werewolf where players are given secret roles are either working together to identify the werewolves (if you’re a villager) or working together to get rid of all of the villagers (if you’re a werewolf).
Ultimate Werewolf Legacy adds elements that make decisions made in this social deduction game impact in future games. In addition to a secret role, players will be given a family card that incentivizes players to work with their family members…as long as nobody in that family is secretly working against them.
Players are able to gain special abilities that carry on from game to game, too. The players aren’t the only thing evolving throughout the game, though. The village itself will change throughout the game. Both of these elements lend to high variability in the game as you can play through the campaign multiple times with different results.
Ultimate Werewolf Legacy implements an 80+ page diary that walks the game moderator through each session.
The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time.
A replay pack is available for purchase for those who wish to get a fresh diary and new family cards in order to play the game again.
Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Downforce).
Ultimate Werewolf Legacy and Replay Packs can be preordered at beziergames.com, and will ship in August 2018.
Werewords is a word game designed by Ted Alspach and published by Bezier Games where players are trying to guess a secret word. However, the werewolf doesn’t want the villagers to guess it correctly. One player is the Seer, who also knows the word. If the villagers do not guess the word, the werewolf wins unless the villagers can identify the werewolf. If the villagers do guess the word, then they win unless the werewolf can identify the Seer.
It was originally published in 2017, but today the Deluxe edition launched on Kickstarter.
Why a deluxe version?
The deluxe version has updated artwork, a new narrator for the updated app, and it changes the number of players who can play. Werewords Deluxe is a party game that can be played by 2-20 people. It also has new roles to add to the fun and variety of the game.
Some of the stretch goals include a new custom word list voted on by backers, the ability to turn off proper nouns in word lists so that players with varied backgrounds can stand on equal footing, and many more.
Bezier Games has announced that the One Night Ultimate World Championships will occur during GenCon50, specifically on Friday August 18. There will be more than 150 participants, and all possible roles from the game will be filled. Ted Alspach himself will moderate the event, and a live orchestra will be present. And if that is not enough, a new game from Bezier will be announced at the event.
There are only about 20 tickets left to the event as of Sunday, August 6th. Check out the official GenCon50 website for One Night Ultimate World Championships here.
While the One Night series has been going crazy on Kickstarter, Bezier Games hasn’t forgotten about it’s older brother, Ultimate Werewolf. So to keep the game fresh, Bezier Games has just released a new expansion to the game called Ultimate Werewolf: Hunting Party. This new expansion pack adds several new roles to increase the chaos and make things even more interesting for your werewolf games. The new included roles are:
The Huntress – a one-shot wonder guaranteed to kill her target
The Mad Bomber – takes out the two players closest to him if he’s killed
The Revealer – has the ability to kill every single werewolf in just one night…unless he’s wrong about who’s a werewolf, in which case he dies
The Mystic Seer – she knows the exact role of her target
The Mentalist – knows if any pair of players are on the same team or not
The Alpha Wolf – can turn a player into a wolf at night instead of eliminating him
So if you want some more variety in your Werewolf game, head on over to Bezier Games to get your copy today.
Bezier Games and Ted Alspach have announced The Palace Of Mad King Ludwig, the successor to the award-winning Castles Of Mad King Ludwig. In The Palace Of Mad King Ludwig, 2-4 players must all build rooms within a single gigantic palace, rife with different room types, water pieces and of course, swans. As rooms are completed, a moat forms around the outside, and when the ends of the moat connect, the game ends. The player who contributes the most to the palace will be victorious. There is no auction mechanic in this new game, with players taking turns laying tiles in one communal palace. The swans act as a unique resource management mechanic, with multi-color swan tokens acting as currency, points and keys to new features and abilities.
The Palace of Mad King Ludwig is due to be released at Essen, in October 2017.
That’s right, another legacy game from Rob Daviau, and this time it’s Ultimate Werewolf Legacy, designed together with Ted Alspach. Werewolf itself has been around since 1986 and has had a number of expansions and re-implementations done along the way. With artifacts, additional characters, additional werewolves, there is just a lot of content already out for the game, so a legacy version of the game could be interesting. The legacy game is meant to be played in chapters of three games each, and the decisions of one game will carry over and affect the next. Along the way characters may earn titles that give them special abilities beyond what their role normally gives them. Also of note is that the game will allow for changing the moderator, that way you won’t have to be the NPC leader of the group for the entire game. Look for this game to hit shelves some time in 2017.
Social deduction games have become a staple of many game gatherings, and Bezier Games has been contributing their fair share to the genre. The One Night Ultimate series of games, including One Night Ultimate Werewolf (which has sold over 100,000 copies) and One Night Ultimate Vampire (earning $378,000 on Kickstarter) have been top sellers worldwide.
Now, Bezier Games would like to announce a new addition to the series in the form of One Night Ultimate Alien, which will offer not only a strong alien vs. villagers theme, but will also introduce the Dynamic Rules system. The following is an excerpt from the official press release for One Night Ultimate Alien:
In One Night Ultimate Alien, players are assigned a role, perform actions secretly during a “night” phase, and then have just a few minutes to discuss among themselves who the alien invaders are. All players vote, and the role of the player with the most votes is revealed. If it is an Alien, the Villager team wins. If it isn’t, the Alien team wins. The game takes less than 10 minutes to play, but is so addicting players may find themselves playing game after game for hours on end.
While previous One Night games took advantage of the free One Night app to guide players through night time actions, Alien relies on the app to ensure that each game has a unique set of rules for each role. These Dynamic Rules have never been used in a traditional board game before, and they breathe a gust of fresh air into the social deduction genre.
Bezier Games, Inc. creates board and card games for the whole family, including Castles of Mad King Ludwig, Suburbia, and the original Ultimate Werewolf. For more information, visit the Bezier Games website.