tasty minstrel games

Belfort was originally published in 2011 and has been out of print for a long time. Tasty Minstrel Games (TMG) is bringing it back in a new updated format with brand new content and extra table appeal. In addition, Belfort: The Expansion Expansion, which is also out of print, is also being reprinted as part of the new Kickstarter campaign.

Belfort is a worker placement/area control game in which 2-5 players collect resources and use them to create buildings and maintain control over city districts. Elves, Dwarves and Gnomes must work together and in conjunction with the town guilds to build the small village of Belfort into a bustling city!

For those of you who already own everything Belfort there is to own, a NEW Expansion! – Belfort: The New Expansion – with never before seen content is in development. This new expansion will be completely compatible with any edition of Belfort that was previously published.

Jay Cormier and Sen-Foo Lim, the designing duo known as the Bamboozle Brothers, are back again to create this new expansion content. In addition, the original artist, Josh Cappel, is working on the art for the expansion as well as revisiting the original Belfort art.

“We are working hard to make sure this edition will be truly something special and will be a welcome addition to the collections of those who have played the game before and those who are brand new to the experience.”

The new expansion needs a name

TMG has not put an official name on the new expansion yet and they are looking for help from backers. On the Kickstarter campaign page, you can take a look at the rules and offer up what you think would be the perfect name for the Belfort expansion. Once the campaign ends, TMG will make a final decision on the name.

The Belfort 10th Anniversary Edition campaign doesn’t have any Stretch Goals. TMG has chosen to pre-load it with component upgrades including metal coins and painted wood.

The Kickstarter campaign is fully funded and runs until October 20th. Several pledge levels are available for those new to the Belfort world who want to go all in as well as those who only want to upgrade their components or get the expansion.

Watch some Dice Tower Coverage of Belfort as well as Belfort: The Expansion Expansion.

Rob Searing here, Manager of Dice Tower News. Often I am spending my time writing and editing articles. It’s not often that I get to share “in” the news. GenCon is one of the few conventions I get to cover and there’s always so much going on. I spent a bit of time in the Exhibit Hall today meeting with various publishers and wanted to post some highlights and tips on where to consider running to when the convention opens Thursday morning!

BREAKING GAMES – BOOTH 2329

Expancity, designed by Alex Cutler and Matt Fantastic, is a gorgeous city building game composed of some wonderful and stackable building blocks that are placed on commercial and residential tiles. Scoring is accomplished via numerous ways including strategically placing buildings near common structures. Expancity was demoed at Dice Tower Con and was a huge hit. You can view Tom’s review here.

Rise of Tribes, designed by Brad Brooks, is a civilization game composed of area control and dice rolling mechanics complimented with variable player powers. Players will take control of a prehistoric tribe and scoring will depend on how well you gather resources, build villages, accomplish goals and more. You can view a detailed review of the game here.

Rise of Tribes, along with Expancity, are of excellent quality and gameplay seemed fun and engaging. You can head over to booth 2329 to demo either or pick up a copy.

PEGASUS SPIELE – BOOTH 2013

Talisman is not a game unfamiliar to gamers (the 4th edition of the game was released in 2007). Talisman: Legendary Tales, however, is a completely new take on the universe. Legendary Tales is designed by Michael Palm and Lukas Zach and is published right here in the Unites States (right in Indiana to be precise). It contains elements of bagbuilding, variable player powers and is cooperative.

“In Talisman: Legendary Tales, the players must work together as an adventure party to recover the five legendary Talismans that have been lost. During each adventure, the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures, and you may play one or more adventures in a game session.

Over the course of this story, you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies. As an adventure party, you succeed in each adventure once you have completed the final task and have recovered the Talisman. Be careful: You have only a limited amount of time!”

Legendary Tales sports some really nice artwork, by Falk Holzapfel, and is bound to entice  by reinventing this 30+ year old game.

LEDER GAMES – BOOTH 3043

Leder Games really hit the map with the release of Vast. This year they look to top the game with another asymmetrical player-powers game where players will contend for control of an immense wilderness. Root is designed by Cole Wehrle and was first seen on Kickstarter. Available for purchase at booth 3043, Root can also be purchased along with an expansion – The Riverfolk expansion. The game takes advantage of multi-purpose cards and is the next step in asymmetric design. Made to engage the entire family, Root is sure to thrill and spark your imagination. It was one of my most-anticipated games at the con this year.

NAUVOO GAMES – BOOTH 2007

The Reckoners is a game based upon Brandon Sanderson’s book series of the same name. It is a cooperative game designed by Brett Sobol and Seth Van Orden. Nauvoo Games, publishers of the hit Stockpile, is offering three different version of the game at booth 2007 – one that includes painted miniatures and deluxe components. Reckoners

“The Reckoners plays like a challenging, ever-shifting puzzle. If you like co-operative games where you carefully manage resources, build powerful action combos, create tactical plans with your teammates, and work together to take down the bad guy while on the brink of defeat, then be sure to check out The Reckoners.”

The Reckoners was Tom’s #1 most anticipated game at GenCon and a full review can be found here.

TASTY MINSTREL GAMES – BOOTH 1337

(Trays not included in the game)

Although not debuting at GenCon, Pioneer Days, designed by Matthew Dunstan and Chris Marling, is an American west drafting and dice game centered around the ole’ Oregon Trail. With absolutely beautiful artwork by Guille Longhini and Sergi Marcet, Pioneer Days will have you drawing dice out of a bag to roll and then draft the to collect money, hire people, or take action all with hopes of earning the most points. You can view a full review of the game here and pick up a copy over at TMG’s booth at 1337. There’s plenty of other reasons to stop by their booth (Trade on the Tigris, Jungli-La, and more).

IELLO – BOOTH 129

Last, but certainly not least, is IELLO. As always, IELLO has quite a bit they are featuring this year although my favorite is Raids, designed by Matthew Dunstan and Brett J Gilbert. In Raids, a viking-themed game, players will sail to tiles that are laid – vying for control of them or going to collect runes or goods…along with other vikings to bolster your crew. The components are fantastic – gold painted bits and metal coins – along with fantastic artwork by Biboun. IELLO is bound to be busy so make sure to stop by there early!

There’s bound to be more. Please follow our Tweets and Instagram posts throughout the convention and keep an eye out for exciting news announcements through the week!

Homesteaders was one of the first games published by Tasty Minstrel Games in 2009, and it has been out of print for quite some time.  TMG has published many games since then, and to celebrate its 10th Anniversary, it has launched a Kickstarter campaign for an upgraded Anniversary Edition of Homesteaders.

In Homesteaders, players are settlers in the Old West claiming land to develop into a town.   This is an auction and resource management game in which players bid on the opportunity to build certain types of buildings, then spend resources to build those buildings of that type. Building provide players different abilities, income, and points.  Players must manage their resources to win successful bids, pay for buildings, and sell for points or risk going into debt and losing points. The player who has the most points at the end of the game is the winner.

The production value of the original edition was already pretty high.  The game included many wooden tokens to represent the workers, the player tokens, and six different types of resources.  The anniversary edition will include the same high-quality components in addition to upgraded metal victory point tokens and silver coins.

Along with 10th Anniversary Edition Homesteaders comes the first expansion, Homesteaders: New Beginnings.  The expansion adds a fifth player, events, new buildings, new auctions, and oversized wooden resource tokens that represent 5 resources of its type.  Homesteaders: New Beginnings is compatible with the original edition of Homesteaders.

To learn more about the 10th Anniversary Edition Homesteaders and Homesteaders: New Beginnings, check out their Kickstarter campaign which runs through 11 May and is expected to deliver in January 2019.

Tasty Minstrel Games (TMG) has a lot of things going on right now including the release of a new game, Embark. Designed by Philip duBarry (known for Eminent Domain: Battle Cruisers and Revolution) and developed by Seth Jaffee, the game is set in the Harbour-fantasy universe (as you can see from the art style). It can be played by 2-5 players and the game lasts about 15 minutes per player.

In Embark you load various boats and send them to uninhabited islands to explore, colonize, and mine them. You’ll need to load your boats with voyagers who take on the roles of explorers, miners, and colonists, based on the berths you assign them in the boats. Boats only launch when they are full. There is also room for a Captain who can do any of the 3 jobs. Your opponent can also assign warriors to your boats who displace your voyagers and take over their job. The game ends after six rounds of assigning voyagers and launching boats. The victor is the player with the most points. To add some spice to the game there are Talent cards, which are drafted at the beginning of the game, which gives each player a unique ability throughout the game. A release date has not yet been set.

In other TMG news, the Deluxe Gentes Kickstarter campaign was a huge success and they’ve opened up late pledges up until April 15th.

They’ve also updated their approximate game availability for March and April:

Gentres, designed by Stephen Risthaus, is being Kickstarted now by Tasty Minstrel Games and will be getting the Deluxified™ treatment.

Gentres is a civilization game for 2-4 players and will last around 90 minutes.  In this game, players take the role of an ancient people who are attempting to develop their society by building monuments and colonizing or founding new cities in the Mediterranean sea.

The game lasts 6 rounds with each round consisting of two phases.  During the Heyday phase, players will carry out their actions using two precious commodities (coins and time).  The more you spread out the time tokens, the fewer actions you can perform.  However if you combine time tokens, you can carry out more actions this round but fewer next round. Once all players pass, the Decline phase begins which is where clean-up and setup for the next round takes place.

Tasty Minstrel Games has listed the following upgrades to Gentes for the Deluxified™ treatment over the retail edition:  A Foil-Stamped box, Box Sleeve, 6 Oversized Silkscreened Meeples, 24 Normal-sized Silkscreened Meeples, 89 Metal Coins, 28 Stickered Wood Action Tokens, 20 Silk Silkscreened Lock Tokens, 60 Silkscreened Wood Hourglass Tokens, 4 Dual-layered Player Boards, and 4 Custom-shaped Score Tokens.

The Gentes campaign is running until February 17, 2018 and has already met the minimum level for funding.  A pledge of $45 will get you the Standard edition while a pledge of $59 will get you the Deluxified™ English Edition.  A pledge of $60 will get you the Deluxified™ Edition in either Dutch, French, German, Italian, or Polish.  Please check out the campaign page for more details on shipping costs.

The award-winning deck-building civilization game Eminent Domain is about to expand again with the Eminent Domain: Oblivion expansion by original Eminent Domain designer Seth Jaffee.

Your empire has grown vast and powerful, reaching beyond every edge of the galaxy. Now you must ensure the ties that bind your planets do not falter. Assert your dominance in the political arena. Use your clout to advance your agendas. As your borders expand farther and farther, do not let the core of your empire fall into oblivion!

The Oblivion expansion focuses on the political aspect of having to run a broad space empire. The expansion adds a new politics role and a set of global agendas that will affect all the players in the game. The new expansion doesn’t affect player count or time, with the game still playing in 45-60 minutes for 2-5 players aged 14 and up. A copy of the base game is required to play this expansion.

Tasty Minstrel Games is releasing Eminent Domain: Oblivion early December 2017.

Contents of the box will include:

  • Rule Booklet
  • Game Board
  • 42 Tokens
  • 7 Tiles
  • 87 Cards
  • Cloth Bag

Downfall is the latest game being published by Tasty Minstrel Games as well as the latest in their line of Deluxified games.  Downfall is a 4X game where you are trying to survive in the post apocalyptic wasteland that is the year 2213 where nearly all of the planet’s population has died.  You will have to gather resources, build bunkers and airships, combat other factions, and explore the wasteland in order to survive.  Actions in this game will be done through card drafting and each card has a major action and a minor action, with major actions being things like gather, build, command, research, and war.

Gather and build are pretty self explanatory, command is how you will get your people around the board, research improves your major actions with technology cards, and war initiates battles between groups.  You will be doing these actions, taking over parts of the board, gathering resources for building or feeding your people, and trying to keep the radiation at bay in order to score points.  Each round has you drawing event cards with differing effects, and from time to time you will draw winter cards which will have negative effects as well as move the game timer along.  Once the timer reaches the end you will total up your points and to see who is the winner.

As per the other deluxified Kickstarters you have two options, the retail version or the deluxified version.  In the deluxified version you get things like wooden bits instead of punchboards, minis for the your leaders and airships, metal radiation tokens, and bigger hexes to make things easier to move around.  The long and short of it is you will be getting a blinged out game for an increased price.  You can check out more information, and back for one of the two versions, on the Kickstarter page.

The International Gamers Awards have been going on since the year 2000, celebrating and recognizing gaming a truly global scale by having a committee of judges from all around the world. Each year they vote for the best game within the General Strategy category, which is split into two sub-categories: Multiplayer and 2-Player. 2017’s finalists have been announced and it’s immediately noticeable that this year’s competition is fierce. So without further ado, the nominees are:

General Strategy Games – Multiplayer nominees

A Feast for Odin
Designer: Uwe Rosenberg
Publisher: Feuerland Spiele

Century: Spice Road
Designer: Emerson Matsuuchi
Publisher: Plan B Games

First Class
Designers: Helmut Ohley
Publisher: Hans im Glück

Gloomhaven
Designer: Isaac Childress
Publisher: Cephalofair Games

Great Western Trail
Designer: Alexander Pfister
Publishers: eggertspiele

Key to the City: London
Designers: Sebastian Bleasdale and Richard Breese
Publisher: R&D Games

Lorenzo il Magnifico
Designers: Flaminia Brasini and Virginio Gigli and Simone Luciani
Publisher: Cranio Creations

Magic Maze
Designer: Kasper Lapp
Publisher: Sit Down!

Scythe
Designer: Jamey Stegmaier
Publisher: Stonemaier Games

Image from the English 2nd Printing

Terraforming Mars
Designer: Jacob Fryxelius
Publisher: Fryx Games / Stonemaier Games

The Colonists
Designer Tim Puls
Publisher: Lookout Games

Ulm
Designer: Günter Burkhardt
Publisher: HUCH!

Yokohama
Designer: Hisashi Hayashi
Publisher: OZAKU Brand

General Strategy Games – 2-Player nominees

 

Arkham Horror: The Card Game
Designers: Nate French and Matthew Newman
Publisher: Fantasy Flight Games

Caverna: Cave vs. Cave
Designer: Uwe Rosenberg
Publisher: Lookout Games

 

Holmes: Sherlock & Mycroft
Designer: Diego Ibanez
Publisher: Devir

Santorini
Designer: Gordon Hamilton
Publisher: Roxley

Star Wars: Destiny
Designers: Corey Konieczka and Lukas Litzsinger
Publisher: Fantasy Flight Games

After an excellent Dice Tower Con, it’s time to get back into the swing of things with another Wallet Kickers post.

First is a nice addition to any gamer’s wall, and that is Scott King’s Gaming Calendar for 2018.  On this calendar you will be able to choose a standard calendar with pre-selected pictures, or a custom calendar where you get to pick your own pictures and add your own holidays.  In the standard calendar you will get twelve stunning pictures taken by the talented Scott King to look  at throughout the year of games like Sagrada, Tiny Epic Quest, and Junk Art.  Selecting the custom calendar allows you to pick from nearly 200 photos he has taken over the years of many poular games and gaming components.  Personally I already have the 2017 edition hanging on my wall and I am looking forward to one being there in 2018 as well.  Check out the Kickstarter today.

Next is a game ending in the next week and that is Wendake.  In Wendake you are the chief of a native american tribe, trying to build up your tribe to be the best in all aspects.  Actions are taken by a unique 3×3 grid of tiles where you activate a row, column, or diagonal, taking all the actions in that line.  After you take actions you will flip the tiles over, giving a different action as well as showing what tiles have been used.  This grid will be constantly cycling, and over the course of the game you will get new actions to slot into the grid allowing you to do more.  Some of the actions include movement, harvesting, fishing, hunting, placing out new workers and canoes, and even mask ceremony cards which act as a set collecting aspect to the game.  At the end you score for the lowest position on the two pairs of “wampum” tracks, and whoever has the highest combined score wins.  To check out this great looking game, head on over to the Kickstarter page.

After that is Legendary Creatures, a deck building type game, with no relation to the Legendary system, where you are competing for renown in four different realms.  In this game you will be drawing and playing creature cards to perform different actions.  The order you play cards and which cards you play and which you send out on expeditions makes a difference and makes for lots of great choices.  You will also get the chance to add new cards into your deck, in typical deck building style, giving you more options and combinations to toy with.  Then there are spells, amulets, gifts, and landmarks which give you extra bonuses and you have too many combinations to count.  At the end your score will be your position on the four realm tracks as well as any points you earned throughout the game, most points is the winner.  You can head over to the Kickstarter page to find out more and pledge for a copy.

Following that we have TMG’s latest deluxified game, Crusaders, Thy Will be Done, a roundel action type game about crusaders in the middle ages trying to get the most influence.  In the game you have a roundel of 6 actions and actions tokens on each one.  When you pick an action, you get as many action points of that action based on the number of tokens on that wedge.  Once you finish the action you will distribute the tokens in a mancala like fashion around the circle.  Different actions let you building buildings, muster troops, fight the enemies on the board, travel around the board, or just gain influence.  Plus, as you build more buildings you uncover spots on your player board, you will gain the bonuses depicted on the board, giving you some extra motivation to build them.  There are also individual player powers and ways to upgrade you roundel to make things more interesting.  So if this crusade themed game sounds interesting to you, check out the Kickstarter today.

Next is the latest in the tactical card combat category of games, similar to Summoner Wars, called Stonebound Saga.  This game features absolutely stunning artwork, and the player cards seem to be designed to show off as much of it as possible while giving you needed info.  In the game you will be controlling different characters, each with their own specific set of moves and abilities powered by speaking stones.  You will be moving your character around on the board, and launching attacks in the hope of eliminating the other team.  There are also 7 different classes you can chose from which have different ways of playing, from healers, to bards, to powerful warriors and even rangers.  Needless to say, if you enjoy games like Summoner Wars, this game deserves a second look for sure, check out their Kickstarter page.

Next to last we have the latest game from Isaac Childres on Kickstarter, and that is Founders of Gloomhaven.  Isaac’s previous game, Gloomhaven, has positively exploded and is an adventure game that has legacy elements as well as being just a great game.  So you might be surprised to find that he has gone a different direction with this game and has created a tile laying euro game about building the city of Gloomhaven.  In this game you will be working to build up your prestige so that when the city is finished, you are the most prestigious race of them all.  But, lest you think this is a purely competitive game, there are actually elements of the game that require cooperation to achieve.  Each race has a certain element they produce, but in order to create the more advanced resources, you have to combine with other races, meaning you won’t be able to go it alone.  Add in a myriad of different action cards to choose from and a voting system to determine which point scoring buildings get added, and you have a euro style game with a Gloomhaven theme and feel.  Check out the Kickstarter today to pledge for you copy.

Lastly we have a lightning quick campaign, and that is Steve Jackson Games’ Munchkin Special Delivery.  This box is another in the ever growing line of curated boxes that you blindly buy, and find out the contents on arrival.  One difference from the others is that this is just for one box, not a subscription, and you at least know it will contain the Munchkin base game.  Other things contained in the box include several different expansions and/or boosters, Munchkin accessories, a special rule printed in the box, and even Steve Jackson’s signature (while supplies last).  So if you want to gift Munchkin, or want to jump into the game with some hand picked extras, give this Kickstarter a look before it ends on the 16th of July.

Here we are again, time to highlight a couple of Kickstarters we found this week.

First on the list is a game from The Creativity Hub called Untold: Adventures Await.  This is an RPG, story telling hybrid game that puts to use the many different sets of Rory Story Cubes that have been released to date.  It’s described as throwing yourself into your favorite TV series, but instead of just watching you are now creating the story that unfolds.  This is especially true because several dice sets have been released that are based on popular television IPs like Batman, Scooby Doo, and Doctor Who.  Whichever set of Rory Story Cubes you use will give you the framework to your story, and the game will guide you through the rest from the danger appearing to the final showdown.  Play will take about 60 minutes and you can reuse your created characters in later games, akin to continuing your TV series.  So if this sounds interesting to you, head on over to the Kickstarter page.

Next is a game getting an art overhaul and deluxified courtesy of TMG called The Flow of History.  This is a bidding/auction style card game where you are trying to build the best civilization out of them all.  In the game you will be buying and playing cards from 5 different ages, with each card having it’s own special ability.  Some cards give you icons, others give you resources based on those icons, and so on.  The game ends when the card “The Future” shows up in the market or is acquired directly, at that point you count up culture icons, each being worth a point, and any end game scoring bonuses to determine the winner.  What makes this version deluxe compared to the retail is the larger box, molded plastic tray, folding market board, and metal resource tokens.  So if a card based civilization game interests you, or you want a deluxe version of the game, check out the Kickstarter page.

Finally we have Archmage Origins, the latest card game from SolarFlare Games.  In the game you are battling your follow mages in an effort to collect the strongest army and be crowned the archmage of the realm.  To do that you will use a similar board setup and play style to that of a popular two player game, Targi.  In the game you will set out a 4×4 grid of face down monster cards, each having different strengths and abilities.  On your turn you can peak at a card to see what monster is there, next you have the option to swap it with another card, and then you play one of your mage cards around the edge of the board.  After everyone’s mage cards have been played, all the cards flip over and each monster card is resolved, totaling the value of mage cards in the column and row it occupies.  Whoever has the higher value gets to add the card to their army, and once all the cards have been given out, the highest valued army wins.  With some good looking art, simple and quick gameplay, this light filler game is worth a look.  Check out their Kickstarter page today, which also includes a tease to the next game in the same universe.