In my younger days, one of the biggest games my friends and I would break out was a huge multi-board rumpus called Talisman. The decisions to be made were few and far between. Indeed, now that I have the digital version I notice my character has as much chance at success if I walk away from the computer (and the character gets put on auto-pilot) than if I am actively guiding their actions. But we still played the game because of the epic stories it told…the weird quests the characters went on and the crazy things that happened when we rolled the wrong numbers. And when you finally got a hero leveled up and could beat monsters with ease…even thinking to approach the perilous, unforgiving end game…it felt magnificent indeed.
When I read about Lukas Litvaj’s kickstarter campaign for Arcasam: Beat the Dragon, the spirit of Talisman rears its ugly-yet-glorious head. Epic quests, leveling your heroes, beating monsters, and creating interesting stories while you do it. But with modern upgrades to gameplay that might mean you have some honest decisions to make instead of just shaking the dice over and over again.
The game is played on a group of randomized hexes. The locations of these hexes change with each game, and in addition the paths linking each hex are also randomized based on orientation, causing the creation of meandering new trails your heroes get to explore. direct paths between 2 hexes might create preferred routes to advancement, only to be closed off in the name game when the hexes are pointed the same way anymore.
Also there is a skill tree to increase your character’s abilities in new and interesting ways every time you play. Much more like what you would see in a MMORPG as your character progresses.
Litvaj’s description of the end game is very clear on the experience you are getting
As the game goes on, you will get stronger and stronger – you will have better armor, more loots and a perfected skill tree. At the end, you will be experienced warrior and finally, you will be able to face the Dragon himself and beat him. By beating the Dragon, you will become the winner of the game and the saviour of the world of Arcasam.
Game time is stated to be between 60-180 minutes, and that seems about right for a game of this type. But will this game keep the epic story moving for that entire length of time? You will have to make that call yourself. Litvaj promises English rules (as of writing this update, there is only a rules summary video) coming soon, before the end of the kickstarter. Until then, you can monitor the games progress right here.
Fantasy Fight Games announces a new side-board expansion for Relic, a Warhammer 40,000 board game based on the Talisman board game system.
The most sacred place in the entire Imperium is Holy Terra, the teeming birthplace of humanity and home of the immortal God-Emperor. An endless stream of pilgrims travels to Terra seeking merely to touch its sanctified soil, but you have much greater ambitions: to win the support of one of the Imperium’s governing organizations and with that support, enter the Sanctum Imperialis and seek the Emperor’s endorsement.
In Relic: Halls of Terra, players can expand their game of Relic by sojourning to the Sol System to set foot on Holy Terra in order to seek audience with the God-Emperor himself. Players will be working to gain affiliations by visiting such locales as Titan, home of the secretive and incorruptible Grey Knights, Mars, headquarters of the Adeptus Mechanicus, or Luna, where only the most cunning will win the favor of the Imperial Nobility. Only those with superior Cunning, Willpower, or Strength will be allowed to stand before the Senate and the God-Emperor.
If players are able to win the support of the High Lords of Terra or the God-Emperor, they will be well-prepared to conquer the horrors of the Antian Sector and triumph in the ultimate confrontation with Chaos.
To read more about this upcoming expansion scheduled for release in the second quarter of 2015, visit the Relic: Halls of Terra announcement here.
Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.
Polish company e-Raptor just launched a Kickstarter to get their custom plywood and plexiglass boardgaming accessories onto your table.
Our main goal is to faciliate your gameplay as much as we can. In this project we’d like to present you accessories to upgrade your favourite games. We help you organize games, store them, avoid collapsing decks and dices flying all over the room.
Products include organizer templates custom designed to hold and keep track of tokens, cards, and figures for Talisman, A Game of Thrones: The Board Game, Eclipse, Agricola, Zombicide, and Merchants & Marauders. Several custom storage options are also available. Add-ons include more versatile card boxes and trays that can be used with any game, and various dice tower designs. Extremely generous backers will be rewarded with one-of-a-kind, hand painted dice tower designs.
e-Raptor hopes to use the funds raised to expand their product offering and deliver custom accessories for more games.
We want to make accessories for every game you play. We want our products to be on the table of players all over the world, we want to be recognize as brand that help people with they passion – board games.
Get all the details on the Kickstarter campaign page.
In this latest preview installment for “Talisman: The Woodland” Fantasy Flight is focusing on the various different paths that can be taken through The Woodland.
A Path can provide both advantages and disadvantages. The Warrior’s Path offers extra strength during battle, but requires you to fight the nightmarish Queen Mab in psychic combat in order to gain a Destiny. The Secret Path allows you to evade creatures with a Strength or Craft higher than five, but an unknown Enemy awaits you at the Meeting with Destiny space. The risky Path of Folly forces you to subtract one from every die result, which may benefit you or cause you serious harm. Either way, it promises you a Destiny if you manage to survive your tumultuous journey.
Additionally they go into detail about how the destiny system works showing the various destiny’s that can befall you and how those play into your fate and your fates usefulness in the game.
Your destiny is inextricable from your fate, and all destinies increase your fate value by one. As our second preview mentioned, The Woodland introduces a difference between light and dark fate: spend light fate to reroll a die that you rolled, dark fate to force another player to reroll a die. Destinies are also light and dark. Light destinies allow you to easily replenish light fate and focus on strengthening your character. Dark ones keep you supplied with dark fate and encourage you to hinder and harm others.
To see the full preview head over to Fantasy Flight Game’s website
With the release of the next expansion for Talisman Revised 4th Edition around the corner, Fantasy Flight Games published a preview of their upcoming deep wooded addition that will “venture into the Woodland and take a look at some of the spaces on the new corner board, and meet some of the Strangers, Objects, Places, and Enemies that you may encounter on Woodland Cards.”
Call of Cthulhu LCG: “The Sleeper Below” Expansion
The Sleeper Below is the seventh deluxe expansion for Call of Cthulhu: The Card Game.
With its 165 cards (three copies each of fifty-five individual cards), The Sleeper Below explores the hidden cults and dormant evils that reside at the heart of H.P. Lovecraft’s fictional world. It also introduces players to those secretive societies that share pieces of information related to the Old Ones and the slumbering terror, Cthulhu.
Roughly two-thirds the cards in The Sleeper Below focus on the Cthulhu faction and its nefarious Cultists, immersing players into a world of frantic struggles against a host of countless evils, forever roiling just beneath the superficial veneer of mundane existence. You’ll also discover some of H.P. Lovecraft’s most nefarious and powerful evils, and a host of Explorers and other unique characters drawn straight from the pages of his classic short story, “The Call of Cthulhu.”
Android Netrunner LCG: “Up and Over” Data Pack
A lot of your standard Runner tricks don’t work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It’s a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you’ll be caught off-guard.
With its sixty cards (three copies each of twenty different cards), Up and Over further develops the theme of lunar exploration that pervades the Lunar Cycle. In search of new means to bypass the Corporations’ ubiquitous defenses, the game’s Runners push further away from the center of Heinlein, out toward the Docklands, where illicit dealers supply anything to anyone… for the right price.
The Lord of the Rings LCG: “Celebrimbor’s Secret” Adventure Pack
The sixty new cards in Celebrimbor’s Secret introduce a new scenario, in which Middle-earth’s heroes must search through the ruins of Ost-in-Edhil, even as they are beset by a host of Mordor Orcs that have somehow made it to the ruins ahead of the heroes. But even as you stand against the Orcs, you’ll gain new strength from the Adventure Pack’s player cards, which lend greater strength to the Silvan and Noble traits, as well as the Doomed X mechanic. You’ll also be able to call upon a new hero, one who has closely guarded Celebrimbor’s secret for hundreds of years.
Warhammer 40,000: “Conquest” The Card Game
In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.
Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Imperial Guard, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.
At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.
Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet’s assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.
Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you’ll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses as defeating the opponent’s warlord is another way to victory.
Descent 2nd Edition: “Crusade of the Forgotten” Hero & Monster Collection
The cult of the Forgotten has risen once more, but Terrinoth’s finest have stepped forward to oppose it. You’ll find eager adventurers and deadly monster groups in Crusade of the Forgotten, the third Hero and Monster Collection expansion for Descent: Journeys in the Dark Second Edition. The thirteen heroes and monster figures within feature completely reworked artwork and figure sculpts, bringing them in line with the aesthetic of the second edition. In addition, Crusade of the Forgotten offers two brand-new quests, telling the tale of the heroes’ battle against the resurgent cult of the Forgotten.
Crusade of the Forgotten offers four noble heroes, ready to stand against the Forgotten as a light to the people of Terrinoth: Tahlia, Tetherys, Astarra, and Andira Runehand. These heroes are opposed by some of the overlord’s most evil monsters: golems, medusae, and sorcerers, all serving the cult of the Forgotten!
Crusade of the Forgotten contains:
Four heroes of Terrinoth, with detailed figures and character sheets
Three complete monster groups with monster cards
Two brand new quests: Crusade of the Forgotten and Shadowside Watch
Talisman: “The Woodland” Expansion
The unearthly Woodland is the home of the fae, and beneath its watchful boughs, you’ll uncover treasures and threats beyond your wildest dreams. You’ll find new Alternative Endings as five new characters join the quest for the Crown of Command, but will your path through the Woodland lead you to your destiny, or does your fate hold something far different in store?
Journey to the realm of the fae in The Woodland, an expansion for Talisman Revised 4th Edition! In this new expansion, you can walk your own path through the Woodland corner board, encountering strange new creatures, events, and dangers. At the end of your path, a meeting with destiny awaits, transforming your character’s future and developing your story further.
Even more waits beneath the boughs of the Woodland, however. Redesigned rules for fate tokens allow you to either help yourself or interfere with others, and your fate will shape many of your interactions within the groves and glades of the Woodland. Prepare yourself for a world different than anything yet seen in Talisman and enter the Woodland!
Star Wars Edge of the Empire RPG: “Far Horizons” Sourcebook
Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxy’s fringes in Star Wars®: Edge of the Empire™. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful.
Cosmic Encounter: “Cosmic Dominion” Expansion
The fifth expansion set for the Fantasy Flight Games version of Cosmic Encounter, Cosmic Dominion has the unique distinction of having been designed and developed by the fan base of Cosmic Encounter, comprising nearly two years of collaboration on both Facebook and BGG.
Cosmic Dominion will add more than two dozen new aliens to the FFG canon. These will include a few favorite classics from the good old days, with a large number of new alien powers contributed by a wide variety of fan designers.
Finally, the set is expected to include a brand-new Reward Deck that can stand alone or be mixed with the one in Cosmic Incursion, but that is composed almost entirely of new cards, many with interesting twists on standard ones.