string railway

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Terra Nova Games has just announced their next game, Trick of the Rails, which will be designed by Hisashi Hayashi who is known for games like Trains, Sail to India, Lost Legacy, Rolling Japan, and String Railway.  Trick of the Rails will be a mashup of 18XX style portfolio management and trick taking and will be played in alternating rounds of stock and operations.  In the stock round players will play the trick taking part and play down stock cards and the ones that you obtain become shares in that company.  Then in the operations round those shares allow you to build out the route network of that company, thus making it more valuable.  But you have to be careful, while the shares are worth money the trains cost money, so building out your routes carelessly could cost you more than you make.  At the end of the game the winner is simply a matter of finding out who has the most value in their portfolio.

The game will be launched on Kickstarter in the near future, although no hard date is given, and if you are attending any of the following events you can see the folks at Terra Nova Games for a demo.

  • ACD Games Day
  • Denver Comic Con
  • Origins Game Fair
  • Gen Con
  • BGG.Con

See below for the full press release.

Terra Nova Games Announces “TRICK OF THE RAILS” by Hisashi Hayashi

FOR IMMEDIATE RELEASE
Denver, CO – April 26, 2016

Terra Nova Games is proud to announce their fourth game release, Trick of the Rails, designed by Hisashi Hayashi. Trick of the Rails, based on the rise of the American railway period, is a unique card game combining 18XX-like portfolio management and trick-taking. Some of Hisashi’s other notable designs are Trains, Sail to India, Lost Legacy, Rolling Japan, and String Railway.

In Trick of the Rails, players collect stock certificates and make the companies more valuable by laying the rail network. The game alternates between stock rounds and operating rounds. In stock rounds, the cards played become shares for the players. In operating rounds, the cards played become track for the companies. The companies get trains, which determine how many track cards they can count for their profit (the trains have costs as well, which may lead to companies not making any profit at all) and in the end, players simply count the value of their shares and highest value wins.

Terra Nova Games is extremely excited to work with Okazu and Japon Brand, and they plan to overhaul the art and graphic design when they bring the English version of this license to the American market.

Trick of the Rails will be launching on Kickstarter soon and will be available for demonstration at these upcoming events:

  • ACD Games Day
  • Denver Comic Con
  • Origins Game Fair
  • Gen Con
  • BGG.Con

About Terra Nova Games:

Based in Austin, TX and Denver, CO, Terra Nova Games is a boardgame design and publishing company that was established in February of 2013 as an outlet to share their passion for the hobby with others. Terra Nova Games strives to bring people together in person, to use games as a means of socializing and strategizing around a table of friends. They’ve had three successful Kickstarter campaigns for their previous releases, “Far Space Foundry”, “Ophir”, and “Guile”.

Contact: 
Justin Schaffer, President
justin@terranovagames.com
www.terranovagames.com

For centuries, the Factions have been at war. However, it wasn’t until recently that they developed the ability to create a bomb so powerful as to destroy entire planets. Now the secret is out, and it’s a race to see which faction will be triumphant and become RULERS OF THE UNIVERSE!

Cosmic Kaboom is a new dexterity flicking game from Minion Games. Unlike other board games, this game doesn’t actually have a board – the players set up their own boundaries of space by placing their base tiles on the table. Then, they can place their planets anywhere in the space, as long as they aren’t touching other planets (fans of String Railway may find similarities with this open-space ‘board’ setup). In the game, players each have 3 planets scattered throughout the ‘board’. They can flick spaceships around to collect energy – when they collect enough energy they’ll be able to toss the space bomb onto the board, destroying planets and getting points. The game ends when all planets of one color have been eliminated – so there’s no player elimination during the game. There are also cards that give variable player powers and special bonuses.

Cosmic Kaboom sounds like a very unique game – not only is it a dexterity game, but it also has a free-form board! If you’re interested, you can find more information, including gameplay videos and reviews, at the Kickstarter for Cosmic Kaboom.