Star Wars X-Wing

Fantasy Flight Games has announced that they will be releasing faction-specific damage decks for Star Wars: X-Wing. These decks have the same in-game content as the standard damage decks in the core set, however the new releases have two cosmetic upgrades. First, there is a unique damage deck available for each of the game’s seven factions. Each deck has a faction-specific cardback and faction-specific artwork illustrating where the ship has taken damage. For example, the damage cards for the Resistance show an X-Wing and the damage cards for the Galactic Empire show a TIE Interceptor. Second, all of the faction-specific damage decks are larger than the damage decks in the core set. They are FFG LCG size cards, instead of the mini cards in the core set.

You can check out each faction’s look in the FFG press release.

Fantasy Flight Games have announced the Mining Guild TIE expansion pack for the Scum & Villainy faction, 4 expansions for The Resistance, and 3 First Order expansions in the Second Wave of releases for X-Wing 2nd Edition. X-Wing 2nd Edition is a tabletop miniatures game, designed by Jason Little, in which players control squadrons of space ships locked in combat in the Star Wars universe.

Scum & Villainy

The Mining Guild TIE expansion pack contains a TIE Fighter re-purposed for combat in the Mining Guild’s operations. They have improved peripheral vision to aid in maneuvering through dangerous asteroid fields, Notched Stabilizers which reduce speed, but allow the TIE to ignore asteroids.

“Rather than launching offensive operations against Rebel targets and overwhelming them with wave after wave of ships, the Mining Guild cares more about protecting its own interests. These concerns carry over into the design of the guild’s version of the TIE.” [source]

The Resistance

Spinning out of the 1st Edition’s Rebel Alliance faction is The Resistance faction. Their first expansion is the Conversion Kit needed to convert 1st Edition ships and cards into 2nd Edition versions.

“This kit contains everything you need to upgrade your Resistance ship collection from the First Edition to the Second Edition, including pilot cards, upgrade cards, and ship tokens. Amongst the new ship cards and tokens, you’ll find new versions of Resistance heroes like Poe Dameron and Rey, each ready to bring their unique abilities to your custom-built squadrons. These pilots are complemented by over one-hundred upgrade cards that you can use to customize your squadron to fit your play style. Finally, this conversion kit gives you plenty of options for rounding out your Resistance squadrons, containing enough maneuver dials to convert three Resistance Bombers, three YT-1300s, and four T-70 X-wing fighters.” [source]

The second of The Resistance’s expansions is the T-70 X-Wing expansion pack. It includes new pilot cards which did not exist in the 1st Edition, though these have been included in The Resistance’s Conversion Kit for veteran players. Their third expansion is the RZ-2 A-wing expansion pack which appears to be a new ship to the game. The final expansion pack is the Resistance Maneuver Dial Upgrade Kit.

First Order

In the 1st Edition of the game the First Order was originally part of the Imperial Faction but they’ve been separated as their own faction and require the Conversion Kit to be played in the 2nd Edition of X-Wing.

“Within the First Order Conversion Kit, you’ll find everything you need to strike fear into the heart of the Resistance and take your squad into the future of X-Wing, including a wide variety of new ship cards and tokens, including some of the most celebrated pilots in the First Order, such as Major Stridan, “Backdraft,” and Kylo Ren himself. These pilots are accompanied by more than one-hundred upgrade cards and new maneuver dials for your TIE/fo Fighter, Special Forces TIE, TIE Silencer, and Upsilon-class Shuttle ships, giving you plenty of tools to bring back the glory of the Empire.” [source]

The TIE/fo expansion pack and First Order Maneuver Dial rounds out the Wave 2 expansions for the First Order.

With the release of two entire factions the current meta is bound to change.

Fantasy Flight Games is set to launch their X-Wing Second Edition in September and with it is going to release some pretty cool expansions. One of those is the Fang Fighter Expansion Pack.  Fully painted with pose-able wings, you’ll get this ship with all the components you need to have this Mandalorian vessel as a powerful addition to your fleet. Pull off risky maneuvers like the Concordia Faceoff and have close one-to-one combat with the enemy.

If you are a veteran to the game and have the first edition Fang Fighter then all you have to do is grab the Conversion Kits at the release. The  Scum and Villainy Conversion Kit  will contain all the new cards in the Fang Fighter Expansion Pack so you can update those first edition ships to play the second edition.

Hot on the heels of the new Han Solo movie, Fantasy Flight Games has announced a new expansion for Star Wars: X-Wing (Second Edition): Lando’s Millennium Falcon.   This beautiful ship is a pristine customized YT-1300 Light Freighter in its original configuration owned by the smuggling duo, Lando Calrissian and Han Solo.  Lando’s Millennium Falcon is different from the Solo version we all know and love.  Lando’s Millennium Falcon sports a double turret arc providing effective protective fires, and it is equipped with the L3-37 escape craft that gives Lando’s Millennium Falcon the distinctive look that differs from Han Solo’s.  The L3-37 fits snugly into the main model but can be detached and flown separately.  Both Lando Calrissian and Han Solo are capable pilots, each providing different capabilities to the Millennium Falcon.  Han is also a capable gunner who can focus his shots when in the gunner position.  Chewbacca is here, too, as are numerous upgrades for the ship.  The Millennium Falcon is truly a gambler’s ship with plenty of tricks up its sleeve.  Learn more about Lando’s Millennium Falcon at Fantasy Flight Games.  Look for Lando’s Millennium Falcon blasting out of spaceports on September 13th.

Star Wars: Rogue One has proved to be one of the more widely-regarded Star Wars movies in a long time.

Now, Fantasy Flight Games has brought ships from that film into the Star Wars: X-Wing franchise with the announcement of Wave XIV -Saw’s Renegades and the TIE Reaper expansions.

The Saw’s Renegades pack doesn’t bring any new ships into the system, but it does have updated versions of some existing ships. It has two new ship miniatures: the U-Wing and a T-65 X-Wing, both pre-painted in Saw’s freedom fighter colours of white and black.

Instead of new ships, the expansion will contain an assortment of new ship cards with pilots who are members of Saw’s group. It even includes Saw Gerrera himself flying the U-Wing. New upgrade cards for these two ships complete the package, with new tactics and systems that can be added.

“For example, you may load one of your U-wings with the new Targeting Scrambler included in this expansion pack. In order to devote your pilot to using the Targeting Scrambler, you’ll need to give up the chance to fire this round, taking a weapons disabled token for your own ship. In exchange, however, you can choose any ship at Range 1-3 and give it the Scrambled condition. Then, when the ship that’s been Scrambled would attack your ship at Range 1, it loses any ability to modify its attack dice! If you’re using your U-wing or another ship to coordinate the battle, you may want to keep it alive for as long as possible. Scrambling the targeting systems of incoming attackers is just one way to keep your starships around for a few more turns.”

In all, the Saw’s Renegades expansion will have ten new ship cards and fifteen upgrades along with the two new miniatures.

The other expansion, the TIE Reaper, is an all new ship that Imperial forces can use to transport elite troops to their destination.

It’s more than a troop carrier, however. The Reaper packs a powerful offensive punch, rolling three attack dice when firing its primary weapon. While it does not have many defenses, only one die, its sturdy construction means that it will be able to take some hefty damage and still come through.

In addition to that, it has a rather unique power for the X-Wing system.

“This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock—opening a wealth of tactical opportunities when you’re building your squad or flying into battle.”

Having its main function be a troop transport, the Reaper comes with two crew upgrade slots, allowing players to transport elite Death Troopers or even the Emperor himself. If you have these troopers on your ship when flying close to a Rebel ship, the Rebel will receive a “stress” token. As stress accumulates, Rebel options become more limited and aids Imperial chances.

The Reaper expansion comes with the pre-painted Reaper miniature as well as four different ship cards, eleven upgrades, a maneuver dial and everything needed to incorporate the Reaper into your Imperial fleet.

Both Saw’s Renegades and the TIE Reaper are available for pre-order now and should come out sometime this year.


First in this pair of announcements from Fantasy Flight Games is the first two ships coming in Wave 13 for X-Wing.  I know we just announced wave 12, but i order to capitalize on the upcoming movie release of The Last Jedi, FFG doesn’t want to dawdle.  First of the two ships is the Resistance Bomber, this is a tough shelled bomber that is packed to the gills with bombs.  And while it may sport only the usual upgrade slots, it comes with a new upgrade called Ordinance Silos.  This upgrade puts counters on all your bomb upgrades and whenever you would have to discard the bomb card, you can just discard the tokens instead.  Meaning you will get a lot more use out of the various bombs you will equip it with.

The second ship is Kylo Ren’s TIE Silencer, sporting agility and maneuverability like no other TIE, and strong weapons to boot.  Of course since this is Kylo’s TIE you will get him as a pilot along with three others, and even a copy of the I’ll Show you the Dark Side card to mitigate damage.  Look for this ship and the bomber to hit store shelves in early 2018, and you can check out FFG’s website for more info.

Second of the announcements is the latest deluxe expansion for the Game of Thrones Card Game 2nd Edition, called House of Thorns.  This new expansion adds a host of new cards to House Tyrell, giving you more strategic options in the game.  One interesting aspect of this expansion is that it brings in jousting, forcing battles to be one on one with the strongest combatant being the victor.  And since this expansion likes to joust, there are also a number of cards that benefit you while jousting, or even kneels characters before an attack resolves.  Overall this expansion will bring up the prowess of House Tyrell, making them even more dangerous to fight.  You can find out more information on other cards and abilities on FFG’s website, and look for the expansion in the 4th quarter of this year.


Fantasy Flight Games have announced the next waves for the X-wing and Armada games.  First up is the 12th wave for the X-wing Miniatures Game consisting of that Alpha-class Star Wing, the M12-L Kimogila Fighter, and the Phantom II.  The Alpha-class Star Fighter was the first widely deployed star fighter by the Empire and features shields, a hyperdrive, and the ability to mount some impressive weapons.  While it innately can equip any torpedoes or missiles, if you use the Assault Configuration title, you can then equip it with up to two cannons.  Plus with it’s reload ability you have a ship that can dish out some major damage, more than once.

The M12-L Kimogila Fighter is the latest fighter for the Scum faction of X-wing and like the Star Wing, is not very maneuverable, but packs a mean punch.  But since this ship isn’t so great at turning, it makes up for it with raw power and a tough hull to be able to take the hits.  With a strong main weapon, the ability to equip missiles, and a bulls-eye firing arc that negates enemy focus, you have a fighter that when it hits, will hit HARD.

Next we have the Phantom II, pulled straight out of the third season of the Star Wars Rebels TV show.  While this ship is average for strength and durability, it makes it’s mark by it’s ability to coordinate with other ships, especially the Ghost.  With the Phantom II title card you can dock this ship with the Ghost, allowing you more fire arcs to shoot from on the Ghost, and giving you the ability to use coordinate actions.  Also you can then deploy the Phantom II at any time to bring this new ship onto the battlefield, increasing your numbers when it could be needed most.  Look for all three of these new ships on store shelves in the 4th quarter, and you can check out FFG’s website for more information.

Now we move onto the bigger ships with the 7th wave of ships for Star Wars Armada, which includes the Chimaera and the Profundity.  The Chimaera is most likely making Empire players drool as not only do you get an Imperial Star Destroyer with a distinctive paint job and two Mandalorian Gauntlet squadrons, but you get access to fan favorite Grand Admiral Thrawn.  The bane of the rebels’ existence in the third season of Star Wars Rebels, he gives you the ability to add additional command dials that you can add to your other commands dials on any turn.  This could turn the tide of battle by giving all your ships that extra bit of maneuverability to get them lined up to attack.  Plus with the addition of Gar Saxxon of the Imperial Supercommandos and you have some impressive upgrades.

Not to be outdone, the Rebel side of the conflict gains access to the Profundity, a ship featured in the battle of Scarif in Rogue One, and headed up by Admiral Raddus.  This star cruiser has a lot of versatility and impact already built in with a punishing arsenal, powerful shields, resilient hull, and the ability to equip a dozen different upgrades.  But, this ship is made special when you add the Admiral Raddus card, now you have the ability to bring in reinforcements in the middle of battle.  That means at the start of the game you will be down one ship as it has to stay off the board, but when the time is right, using the Admiral you can bring that ship into battle, right next to him.  This opens up a whole new strategy in which you can overwhelm a ship in an instant by suddenly deploying an additional ship without warning.  You can read more about these two ships on the FFG website, and look for them on store shelves in the fourth quarter of this year.

Fantasy Flight Games continues their expansion of the X-Wing Miniatures game will more ships from the ever widening galaxy of Star Wars.  This time around you have the Auzituck Gunship for the rebels, the Scurrg H-6 Bomber for the rebels or scum, and the TIE Aggressor ship for the empire.  The Auzituck Gunship was a favorite of the wookies, and as such you will get some wookie cards to go with this ship, but that’s not the only thing to like about it.  This ship also features a hefty amount of hull, decent shields, and an ability to reinforce itself, making this ship a hard one to take down.

The Scurrg H-6 Bomber is an interesting addition to the line is that depending on which variation you use, it can play on the side of the rebels, or with the pirates of the universe.  Either way you play it, you will be bringing loads of ordinance with you and pummel your enemies with space mines and wave after wave of missiles.

Lastly we have the TIE Aggressor to add to the empire side, and this ship is another heavy hitter in a small package.  One of the things that make the TIE Aggressor unique is that it can equip a turret weapon like the synced turret or twin laser turret, making it easy to line up your shots.  Add in the addition of two missile upgrade slots and access to a new unguided rockets upgrade, and this TIE can be dangerous.

Look for all of these ships to hit stores in the second quarter of this year, and until then you can check out the preview on FFG’s site.

Fantasy Flight Games continues to expand and add to one of their best selling lines, Star Wars X-Wing, with their latest large ship expansion, the C-ROC Cruiser.  This expansion is a Scum faction expansion as the characters piloting this ship are highly undesirable types like Vizago or Azmorigan.  The C-ROC is similar is size and shape to the Imperial Assault Carrier, but that is about where the similarities end.  The C-ROC has no interest in carrying fighters in battle, its all about the cargo upgrades and being able to manipulate them as you like.  Between the powers of Vizago and Azmorigan, you will be able to swap out upgrades you have for others you didn’t pick while you are battling.  This gives the C-ROC excellent flexibility and able to adapt to most situations, or you can just obliterate your enemies by running into them.  Overall, if you like to play the Scum faction in X-Wing, this ship will add a powerful ally to your side and also brings with it a M3-A Interceptor for good measure.

You can read more about the set on the FFG website, and then you can pre-order the set at your local game store.

Star Wars: X-Wing and Star Wars: Armada are the space miniature dog fighting games to beat right now, and so Wizkids is trying to get back in the ring by overhauling their Star Trek: Attack Wing line.  They intend to make several changes that they hope will reinvigorate the line, they are to:

  • Release a digital edition of the rules incorporating all updated rulings and FAQs with the promise not to make any ships obsolete
  • Reconfigure new products so that you will only buy the new cards and tokens for a ship, without the ship miniature.  This is so if you already have a ship, you won’t have to purchase another copy of the same ship just to get the additional cards and tokens.  However the packs will reference what ship you need to buy if you don’t have the miniature yet
  • Introduce faction packs which will have a fleet of ships of a single faction ready to play, and at a lower cost than buying them as individuals
  • They will continue to work towards improving the paint quality of the miniatures
  • Finally they are exploring a process for fans to be able to submit content suggests to Wizkids for possible inclusion in future sets

All this together says that they are serious about improving the game and making sure you can get up and running with the least amount of duplicate items and money spent.  All changes are effective immediately, except in Europe where the changes will happen in 2017.  So if you haven’t played Star Trek: Attack Wing yet, now might be a good time to take another look.