When you hear the phrase Star Destroyer, most often you think of the Victory or Imperial-class Star Destroyers as they were the backbone of the Imperial Navy, and the ones most often seen on screen. But there is another that doesn’t get as much attention, and that is the Onager-class Star Destroyer, the latest ship to be added to the Star Wars: Armada lineup.
The Onager-class Star Destroyer has a unique shape that sets it apart from other Star Destroyers, but it also has another aspect that makes it unique and dangerous. That aspect would be a pair of cannons that run over half the length of the ship, providing it with unprecedented firepower and range. These cannons are fired through an new ignition attack which extends the range of the attack, but also delays the attack itself. How both of those are achieved is that at the end of the Onager-class ship’s activation you will place a targeting token at a set range within it’s firing arc. How far away you can place that token is determined by what upgrades you equip on the ship. Then at the start of the ship’s next attack phase you have to perform an ignition attack, but instead of measuring range from the ship, you measure range from the targeting token, effectively extending the range of your attack beyond most normal weapons. Add to this upgrades that allow you to turn in place to line up a shot, destroy upgrades to ships you damage, or launch an ignition attack in one turn, and you have a powerful new ship to add to your lineup.
You can look for this expansion to hit retailers in the last quarter of 2019, but in the mean time you can check out the ship and its upgrades on the FFG website.
Fantasy Flight Games has announced the Super Star Destroyer Expansion Pack for Star Wars: Armada. Boosting the firepower of the Galactic Empire, this new ship measures over 24 inches from tip to tip. (Which really isn’t a miniature, is it?)
This pre-painted Super Star Destroyer is a fully functional warship that you can add to your Imperial fleet. The expansion pack also contains four unique ship sheets, a variety of tokens and twenty-four upgrade cards.
This massive ship marks the introduction of a new class of ships: huge ships. It is so large that it’s supported by one ship token placed on top of two standard large ship bases.
“This new class of ship has powers that reach far beyond mere size. For instance, the Super Star Destroyer features a total of six firing arcs—supplementing the standard front, rear, left, and right firing arcs with brand-new right-auxiliary and left-auxiliary firing arcs. And as you might expect, a huge ship like the Super Star Destroyer increases its attack powers to go with its extra firing arcs. The Super Star Destroyer can make up to three attacks from different firing arcs every round of the game.”
While its sheer size makes it a visually impressive demonstration of the strength of the Dark Side, there is even more menace packed into this expansion. Powerful upgrade cards, including the debut of Emperor Palpatine himself as a commander, will help Imperial players crush the filthy rebel scum in a massive show of unmatchable power.
Star Wars Armada has a Dice Tower Seal of Excellence. Click here to learn more about what the Dice Tower crew thinks about the game.
The Super Star Destroyer Expansion Pack is coming soon to a galaxy near you. Preordering is available and delivery is planned for early 2019.
Fantasy Flight Games released a rules update to Star Wars: Armada in FAQ v4.1.1. This includes clarification, updates, new questions, and other minor changes. The update also includes multiple errata specifically targeted at tournament players. Click here to check out the update.
2015 World Champion Jonathan Reinig was overjoyed when he won the 2015 Star Wars: Armada World Championship but it was not the way he wanted to win.
Prior to Worlds, I had dreamed of marching a giant Imperial Star Destroyer across the table and watching waves of enemy ships break against its shields as its turbolaser batteries ended their feeble attempts to stop me. Sadly, however, the more I put the Imperial Star Destroyer on the table, the more I found my attempts to fly it to victory more frustrating than impressive.
When I won Worlds, I knew I wanted my card effect to prevent the Imperials from suffering these kinds of insults in the future. The Star Destroyer was a massively imposing force in the movies, and I wanted it to invoke the same awe and fear on the table.
With the aid of the design team, Jonathan helped create a card which supports the ships he always wanted to fly. Her ability allows the ship to which she is assigned to activate at the end of the Ship Phase. The activation round is based on the token placed on her card after fleet deployment. Should players properly position a Star Destroyer to activate last in the round it would be devastating to any ships caught in their firing arc.
Governor Pryce will be released as part of the Chimaera Expansion Pack along with Grand Admiral Thrawn, and a new Imperial Star Destroyer with an alternate paint scheme.
Fantasy Flight Games have announced the next waves for the X-wing and Armada games. First up is the 12th wave for the X-wing Miniatures Game consisting of that Alpha-class Star Wing, the M12-L Kimogila Fighter, and the Phantom II. The Alpha-class Star Fighter was the first widely deployed star fighter by the Empire and features shields, a hyperdrive, and the ability to mount some impressive weapons. While it innately can equip any torpedoes or missiles, if you use the Assault Configuration title, you can then equip it with up to two cannons. Plus with it’s reload ability you have a ship that can dish out some major damage, more than once.
The M12-L Kimogila Fighter is the latest fighter for the Scum faction of X-wing and like the Star Wing, is not very maneuverable, but packs a mean punch. But since this ship isn’t so great at turning, it makes up for it with raw power and a tough hull to be able to take the hits. With a strong main weapon, the ability to equip missiles, and a bulls-eye firing arc that negates enemy focus, you have a fighter that when it hits, will hit HARD.
Next we have the Phantom II, pulled straight out of the third season of the Star Wars Rebels TV show. While this ship is average for strength and durability, it makes it’s mark by it’s ability to coordinate with other ships, especially the Ghost. With the Phantom II title card you can dock this ship with the Ghost, allowing you more fire arcs to shoot from on the Ghost, and giving you the ability to use coordinate actions. Also you can then deploy the Phantom II at any time to bring this new ship onto the battlefield, increasing your numbers when it could be needed most. Look for all three of these new ships on store shelves in the 4th quarter, and you can check out FFG’s website for more information.
Now we move onto the bigger ships with the 7th wave of ships for Star Wars Armada, which includes the Chimaera and the Profundity. The Chimaera is most likely making Empire players drool as not only do you get an Imperial Star Destroyer with a distinctive paint job and two Mandalorian Gauntlet squadrons, but you get access to fan favorite Grand Admiral Thrawn. The bane of the rebels’ existence in the third season of Star Wars Rebels, he gives you the ability to add additional command dials that you can add to your other commands dials on any turn. This could turn the tide of battle by giving all your ships that extra bit of maneuverability to get them lined up to attack. Plus with the addition of Gar Saxxon of the Imperial Supercommandos and you have some impressive upgrades.
Not to be outdone, the Rebel side of the conflict gains access to the Profundity, a ship featured in the battle of Scarif in Rogue One, and headed up by Admiral Raddus. This star cruiser has a lot of versatility and impact already built in with a punishing arsenal, powerful shields, resilient hull, and the ability to equip a dozen different upgrades. But, this ship is made special when you add the Admiral Raddus card, now you have the ability to bring in reinforcements in the middle of battle. That means at the start of the game you will be down one ship as it has to stay off the board, but when the time is right, using the Admiral you can bring that ship into battle, right next to him. This opens up a whole new strategy in which you can overwhelm a ship in an instant by suddenly deploying an additional ship without warning. You can read more about these two ships on the FFG website, and look for them on store shelves in the fourth quarter of this year.
Well it’s a cornucopia of news today, with an influx of announcements across the board (board? see what I did there?), so hold on to your Top Hats, and let’s go.
Catalyst Games have announced not one, not two, actually yes, two Shadowrun games.
Shadowrun Zero Day – is a head-to-head card game, quick fire and heading for launch in June at GenCon
Shadowrun: The Board Game – this may stir some memories, originally planned for 2014, this game has gone through a heavy redesign and is also planned for a GenCon release. Build your team, level and gear up your runners, go on missions, sounds like a solid strategy.
Three new ships – one Quasar Fire-class cruiser-carrier and two Hammerhead corvettes – will shake up your fleet nicely, and with a host of upgrades, they will encourage you to get up close and personal with your foe.
Finally, the DC Deck Building continues with DC Deck-Building Game Crossover Pack 6: Birds of Prey. One of DC’s most popular super-hero team ups, the Birds of Prey are made up of fierce, intelligent and brave superheroes who operate in the shadows to protect the citizens of Gotham City and beyond.
In case you have missed it – CMON have also been in the news recently, announcing a new miniatures game based on A Song of Ice and Fire (that’s The Game of Thrones books, in case you weren’t aware) – A Song of Ice and Fire: Tabletop Miniatures Game (think the clues in the name).
This will be heading to Kickstarter in Q3 of 2017 and retail stores in 2018.
Star Wars: X-Wing and Star Wars: Armada are the space miniature dog fighting games to beat right now, and so Wizkids is trying to get back in the ring by overhauling their Star Trek: Attack Wing line. They intend to make several changes that they hope will reinvigorate the line, they are to:
Release a digital edition of the rules incorporating all updated rulings and FAQs with the promise not to make any ships obsolete
Reconfigure new products so that you will only buy the new cards and tokens for a ship, without the ship miniature. This is so if you already have a ship, you won’t have to purchase another copy of the same ship just to get the additional cards and tokens. However the packs will reference what ship you need to buy if you don’t have the miniature yet
Introduce faction packs which will have a fleet of ships of a single faction ready to play, and at a lower cost than buying them as individuals
They will continue to work towards improving the paint quality of the miniatures
Finally they are exploring a process for fans to be able to submit content suggests to Wizkids for possible inclusion in future sets
All this together says that they are serious about improving the game and making sure you can get up and running with the least amount of duplicate items and money spent. All changes are effective immediately, except in Europe where the changes will happen in 2017. So if you haven’t played Star Trek: Attack Wing yet, now might be a good time to take another look.
GenCon has passed, and with it big announcements were made, and Fantasy Flight Games didn’t skimp on theirs. First on the list is the game RuneWars, a two player head to head tactical minis game based in the world of Terrinoth. This game will feature gameplay similar to FFG’s other tactical miniatures games, like X-wing, but will be different in key aspects like what you program each turn and unit grouping. An example of unit grouping is that while giant characters will take up only a single block, a basic unit can be grouped in sets of 4, 8, or 12 where they move and attack as a unit. The system looks amazing and you can check out the preview on the FFG site while we are waiting for it’s release in Q1 of 2017.
Next is wave five for Star Wars Aramada which will consist of 4 new expansion packs. First is the Phoenix Home Expansion Pack which includes the mini and cards for the large Pelta-class frigate called the Phoenix Home. Next is the Imperial Light Cruiser Expansion Pack, this one is an addition from the Star Wars Rebels tv show and is a smaller and lighter compared to a Star Destroyer, but it still has many uses. First of the two smaller ship expansions is the Rebel Fighter Squadrons II Expansion Pack which includes several smaller ships and fighter squadrons. Included are two Z-95 Headhunter Squadrons, two E-wing Squadrons, as well as two each of the Shadow Caster and the Ghost. Last, and certainly not least, is the Imperial Fighter Squadrons II Expansion Pack, also featuring several smaller ships to add to your fleet. Like the rebel version this pack includes two copies of the Lambda-class Shuttle, the VT-49 Decimator, TIE Defender Squadrons, and TIE Phantom Squadrons. Check out the preview of FFG’s site to read all about the ship sets and look forward to their release in the 4th quarter of 2016.
Not to be outdone, FFG is also releasing wave 10 for the Star Wars X-Wing game which includes three new ships. First is another addition from the Star Wars Rebels show with Sabine’s custom painted TIE fighter. The other two ships come straight from The Force Awakens with the Upsilon-class Shuttle and the Quadjumper. Both ships were featured in the movie but I imagine people will remember the shuttle more as it is what Kylo Ren made his entrance on. You can read more in the FFG preview, and look for this on store shelves in the 4th quarter of 2016.
Last is an expansion to the stress inducing game XCOM, called XCOM Evolution. This expansion brings new things to the game on both sides with the EXALT infiltrators working against you, and the discovery of MELD to help you. With EXALT being a group of humans trying to take advantage of the chaos, they will be working from within, causing new challenges and problems. But with the discovery of MELD, you will have access to new avenues of research which can result in the ability to deploy the powerful MEC Troopers. Look for this expansion in the 4th quarter of this year, and you can read more on FFG’s preview.
Star Wars: Armada is essentially a dog fighting game on a large scale with small ships coming in clusters and bigger ships by themselves. Armada is a game where you each create a fleet and battle it out to see who wins, but this expansion aims to change that. The Corellian Conflict is a campaign expansion for the game and brings an overarching story, galaxy map, and in game consequences for winning and losing. Now you will be able to wage battles to control key points and hyper space lanes of the Corellian sector, with control of different points offering different rewards.
Also a factor is that damage carries over from battle to battle, so a severely damaged ship at the end of one battle, will be easy pickings in the next if not repaired quickly. Also included are an additional 16 squadron cards, allowing you to field icons like Rogue Squadron, Black Squadron, as well as bring out iconic pilots like Biggs Darklighter and Ciena Ree. All this together is shaping this expansion into a must have for those wanting more of a story to go along with the Star Wars: Armada set. Look for this on store shelves in the 4th quarter of 2016, and you can read the preview on the FFG site.