Space games

Exodus: Proxima Centauri (2012) is a well loved 4X (Explore, Expand, Exploit, Exterminate) space empire building game for 2-6 players by designers Agnieszka Kopera and Andrei Novac, as well as a recipient of a Dice Tower Seal of Excellence. NSKN Games has just launched a massive reboot of this classic game along with its two expansions, Event Horizon and Edge of Extinction, on Kickstarter. The new Exodus Chronicles, designed by Rainer Ahlfors and Andrei Novac scratches all the right itches, with 6 different player factions, a robust tech tree system, 45 custom dice, 350 wooden cubes, 280 acrylic gems, 33 large sector tiles, hundreds of tokens and cards, and over 130 detailed ship miniatures. Exodus uses a lead-follow action system, minimizing downtime, while still competing with other well known space opera 4X games such as Twilight Imperium or Eclipse, often in a shorter time frame. This time tested game system keeps improving with each iteration, and Exodus: Chronicles is no exception, keeping the game tight, modern and involving. The Kickstarter for Exodus Chronicles continues through April 12, and the game is expected to ship to backers in April 2020. For more information, check out the live Dice Tower playthrough of Exodus Chronicles here.

Petersen Games and designer Sandy Petersen (Cthulhu Wars) have a new asymmetric 4X space game on Kickstarter, Hyperspace. Hyperspace is designed to be a fast moving (1-2 hours), 2-4 player space epic with little downtime, selling itself as having no upkeep phase, keeping everything continuous actions until the end of the game. Players have 3 actions on their turn, choosing from move, build, battle, produce and research. The base game comes with 4 very unique aliens, each with its own weakness, bonus super ability, super tech, super unit, and a victory ability just for that species. The board is comprised of hex tiles, each of which is unique. All of the mechanisms are simple, elegant versions what you expect in a space game. The outposts, which produce resources, have slots to place cardboard tokens, denoting which resource they produce – Metal, Atomics, Organic, or Hyper. Battles are swift and decisive – ships attack with a specific die type (d6, d8, d10), and defend with a single value. Of note is that attackers decide who they are shooting, picking from any of the defenders units. Movement uses an action, but a single action can move ships as far as you like through player owned territory, as long as you have the Atomics to fuel it. Like most Petersen games, the components are a thing of beauty – Hyperspace comes with 100+ gorgeous plastic miniatures, 42 planets, 122 cards, and more than 300 cardboard tokens, rings and dice. 22 more expansion species are available as extra buys, making the variability and replayability extraordinary. The Kickstarter Campaign for Hyperspace continues through February 21, and the game is expected to ship in August 2020.

Fantasy Flight Games is celebrating the 20th anniversary of Twilight Imperium with the release of a premium galactic playmat to smooth your exploration of the galaxy.

The galaxy sits on the brink of destruction. The collapse of the Lazax Empire has opened up a power vacuum that the seventeen great races are now looking to fill. It will take cunning, power, and knowledge to become the new dominant faction in the galaxy. In your space-faring odyssey, you will need all the tools you can get to gain knowledge of the space around you and ensure your ascension to the throne of Mecatol Rex.

The 3′ by 3′ mat features a slip resistant bottom to help keep your games firmly grounded, with a top side that includes a detailed map layout with a guide for laying out galaxy tiles.

Originally designed by Christian Peterson and released in 1997, Twilight Imperium has gone through several iterations, and is now available in it’s recently released 4th edition.

Twilight Imperium (Fourth Edition) is a 4-6 hour epic game where 3-6 players take on the role of one of seven factions and attempt to take over the galaxy through military, political, and economic dominion. Each of the seven factions provides a very different path to victory with unique abilities and play styles. Each game of Twilight Imperium is unique, with 51 galaxy tiles being laid out to create a new world of planets, supernovas, asteroid fields, and gravity rifts. The new anniversary playmat will provide a more stable base when laying out the galaxy of tiles. Four hours later when one player has reached 10 victory points the game will be over and the mat rolled up until a new faction attempts to rise to victory.

The 20th anniversary galaxy playmat is available now.

 

On Kickstarter now From Dr. Finn’s Games, creator of Biblios, comes a fast paced dice game called Cosmic Run.  In the year 2123, Earth has become inhospitable to life and the last human colonies are attempting to resettle onto new planets.  You will recruit aliens to help you and roll lots of dice hoping to get settled and erect planetary defenses before meteor strikes potentially destroy the planet.  Get far enough on the various planetary tracks and you will also reap precious victory points in order to be the ultimate victor.

The game plays 1-4 people in about 30 minutes.  There are lots of funding options on the kickstarter from getting the PDF files for print and play all the way up to getting yourself illustrated on the box.  For more info and to back the project please check out the kickstarter HERE before it ends on April 13th.

Manage the shuttles and docking bays of the Far Space Foundry to lead the Federation to success in this strategic game for 1-4 players.

Terra Nova Games has announced their current Kickstarter project, Far Space Foundry.  In this game designed by Dan Manfredini, players take command of a team of Federation pilots tasked with managing the transit, storage, and processing of asteroid ore, swindling with the Galactic Traders, hiring the expertise of veteran pilots from the foundry cantina, manufacturing and charging finished products, and upgrading the fleet. The recruit that can best load his or her freighters to supply the peacekeepers on the front lines will win the game.

Far Space Foundry implements a creative use of the rondel as its core mechanism, but also incorporates worker placement and spacial management on a double-sided game board.  The game begins on one side of the board, Space Foundry Alpha, where players will mine and process ore to be later shipped to Space Foundry Beta on the flip side of the game board.  At Space Foundry Beta, players will use the processed ore to manufacture various technologies and upgrade one’s fleet.  After players have played all their pilot cards and loaded up their freighters with goods, points will be scored based on the value of manufactured goods, leftover resources, maintaining a variety of goods, and the amount of credits in your possession.  Points can be lost for any ships that have not been upgraded, or that have empty spaces in their cargo holds.  Efficiency is the key to victory in Far Space Foundry.

Included in a copy of Far Space Foundry is the following:

  • Double-sided board and modules
  • 32 Federation cards
  • 30 Alien cards
  • 8 Shuttle tokens
  • One 8-sided die
  • 8 Product cards
  • 48 Product tokens
  • 15 Credit tokens
  • 30 Ore tokens
  • 2 Asteroids
  • Score pad

This Kickstarter project features a free print-and-play, a solitaire variant and multiple stretch goals.  A pledge of $39 or more will include one copy of Far Space Foundry and all stretch goals.  There is an additional shipping cost for backers outside of the USA.  The primary funding goal for this project is $25,250, and over $10,000 has currently been raised.  The funding date for this project is Thursday, April 2, 2015.

For more information and to support this project, visit the Kickstarter page here.