space game

The Tiny Epic Games just got tinier. Gamelyn Games announced Ultra Tiny Epic Galaxies, designed by Scott Almes, to bring this game to a size that might actually be able to fit inside your pocket.

The Tiny Epic series has taken the game market by storm by offering a lot of game in a little box with each game feeling very different from one another while maintaining familiarity between each one. Now, Gamelyn Games is trying to shrink the boxes even further.

Ultra Tiny Epic Galaxies will come in a box that is the size of a deck of cards. It will include all 40 of the original cards found in Tiny Epic Galaxies and will still be able to play at a player count of 1-5. This box will also include the mini- expansion, Satellites & Super Weapons. This game will be hitting Kickstarter soon.

For more information, click here.

Project Elite, designed by Konstantinos Kokkinis and Sotirios Tsantilas, was originally released back in 2016 by Artipia Games and Drawlab Entertainment. It is a co-operative, real-time, speed-dice, tactical, tower-defense-like game and was awarded one of the top games of 2016 by The Dice Tower.

Cool Mini or Not has just announced that they will be producing an updated version of the game in the following press release:

Tuesday, July 24, 2018 – CMON Limited announced today they are producing an updated edition of the widely-acclaimed board game Project: ELITE by designers Konstantinos Kokkinis and Sotirios Tsantilas. Originally released in 2016, Project: ELITE is a unique real-time, cooperative board game like no other.

In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion will require players to speedily roll dice as they take part in real-time, 2-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens will react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.

CMON’s new edition was developed based on community feedback from the initial release. Players can expect all-new art by Stefan Kopinski, Saeed Jalabi, and Henning Ludvigsen, all-new miniatures by Studio McVey, with personal oversight by Mike McVey, new card designs, new weapons, new ELITE members, new enemies, and more. Beyond the base game, CMON will also introduce expansions and more through a Kickstarter campaign set for Q4 2018.

CMON’s Production Manager, Thiago Aranha recalls, “When Project: ELITE released, gamers loved it. We saw their feedback and knew CMON could take the game to the next level with a new edition that upped the production value to match the high-quality gameplay.”

Project: ELITE will launch on Kickstarter in 2018 and release to retail stores in 2019. More information will be available on in the near future!

Steve Jackson Games continues to roll out with the Munchkin releases, but they will soon be releasing quite a different game as well.  First up are two releases coming in August for the Munchkin CCG, Fashion Furious booster packs and Phat Packs.  Fashion Furious is the latest set for the Munchkin CCG and will feature lots of new cards to use in your decks, most likely with a focus on accessories for your hero.  The Phat Pack is a collection of booster packs to help you expand your choices even faster.  In the pack you will get three boosters from the core set, one from Desolation of Blarg set, one from the Fashion Furious set, and two additional cards unique to the Phat Pack.  These unique cards are randomly picked out of a selection of 12 and are only available in the Phat Packs.  Look for these sets on store shelves in August to help feed your Munchkin CCG needs.

Next we have two expansions for the standard Munchkin game in the form of Fowl Play and Side Quests.  Fowl Play, illustrated by the talented John Kovalic, add a bunch of new cards to the Munchkin game, all themed around fowl like ducks, chickens, and turkeys.  Expect the bird puns to start flowing when this pack is released in August of this year.  Munchkin Side Quests on the other hand doesn’t add treasure or doors cards, but adds a whole new deck of cards called side quests.  These quests have you trying to achieve a specific goal, and when completed allows you a special bonus.  These goals also change things up because if you complete three quests, the next monster you defeat wins you the game, no matter what level you are.  How will adding alternate victory conditions mess with the game?  We won’t know until the expansion releases in the fall of this year.

Last on the list is a game that might be odd coming from the house of Munchkin, and that is a reprint of Triplanetary.  Triplanetary is a hex and counter style game where you are battling it out in space in ship to ship combat.  One thing that is unique about this game is that it takes into account that you are in space when you are moving, meaning that after you accelerate, you keep going that speed until you accelerate in a different direction.  This can make things interesting as if your engines get disabled, you will keep moving in the direction you last accelerated.  Rules remain largely unchanged and this edition brings the game back into print after being out of print for over 20 years.  Look for this new edition of the game in stores in August.

Far Off Games is now running their third Kickstarter project for Xia: Legends of a Drift System.

What’s new to Xia in this Kickstarter is the Missions and Powers mini expansion.  The mini expansion of 54 cards includes new missions to accomplish and new powers for player ships.  There are 21 new ability cards, one for each ship in Xia, providing players another option when choosing a ship.  These new powers offer greater reliability and can be used multiple times per turn.  There are 32 mission cards, 8 each in Transport, Launder, Assist, and Boom! missions.  Transport and Assist are Lawful Missions while Launder and Boom! are Outlaw missions. This mini expansion comes in a tuck box with an additional Rules Card.

If you missed one of the previous Kickstarters for Xia: Legends of a Drift System, you are in luck. In addition to the Missions and Powers mini expansion, backers can pick up the base game Xia: Legends of a Drift System, the first expansion Xia: Embers of a Forsaken Star, the Kickstarter exclusive ship Sellsword MK II, or a combination in one of the multiple pledge levels.

This project has already met its goal and will fund on February 20, 201.  For more information and to support this project, visit the Kickstarter page.

Spanish language versions of all Xia products are available for pre-order at Maldito Games.

Eclipse is a highly popular 4X game, sitting comfortably at number 21 on the BoardGameGeek’s ranking for ALL GAMES, and carries an impressive rating of 8 out of 10.  But just because it’s doing well doesn’t mean it couldn’t be improved, and that is what is going to do.  In 2018 they will be releasing Eclipse 2.0 with lots of improvements and upgrades like:

• New graphic design, maintaining the acclaimed symbology of the 1st edition
• Introductory short story by award winning science fiction novelist Johanna Sinisalo, providing rich background for the world of Eclipse
• Full line of Ship Pack 1 miniatures
• New miniatures for ancients, GCDS, orbitals and more
• Custom made plastic inlays
• Custom combat dice
• Fine tuned game play

So if your current edition is getting worn out or you just want the latest and greatest, be on the lookout for it in 2018.  You can read the press release below for more info.

20 October 2017 – is proud to announce that Eclipse, the multiple award winning grail game of the 4-X genre, is about to get a serious overhaul.

How can the best be made better? Since the launch of Eclipse in 2011, the game has had a wide and inspiring fan community that has actively provided feedback to us and the designers both directly as well as through on-line communities. The 2nd edition is a response to those hopes and wishes with no effort withheld.

The upgraded edition of Eclipse will include, among others:
• New graphic design, maintaining the acclaimed symbology of the 1st edition
• Introductory short story by award winning science fiction novelist Johanna Sinisalo, providing rich background for the world of Eclipse
• Full line of Ship Pack 1 miniatures
• New miniatures for ancients, GCDS, orbitals and more
• Custom made plastic inlays
• Custom combat dice
• Fine tuned game play

The second edition will be available to players around the world in 2018 once the game has been crafted to perfection.

4X games historically have been very long affairs, with Twilight Imperium 4 being one of the best examples of a 4X game, while also exemplifying how long these games can take.  So finding a game that can give a good 4X experience in a shorter time frame is something a lot of people have been looking for, and Stellar Leap hopes to do just that.

A 4X game is a game which consists of the four Xs, or eXs, of eXterminate, eXplore, eXpand, and eXploit.  In this game you will be doing just that, trying to become the most pretigious race in the whole galaxy.  On your turn you will roll two dice, which can be manipulated in a number of ways, which determines what planets will pay out resources to the owners.  From there you take two actions on your turn which can include exploring space to discover new planets, expand your influence and empire onto those planets, using exploited resources to upgrade your empire, and take over areas occupied by other players by exterminating them.  The game promises to be as aggressive or as laid back as the players want it to be based on their own play styles, as the missions and objectives in the game don’t directly force conflicts.  Another interesting aspect is that there is asymmetry in the game with different abilities given to each race of the game.  As the game unfolds there will be events popping up that trigger good effects, bad effects, or just shakes things up.  It’s these events that are the timer for the game because once six of those events are out, the game ends, and whoever has the most points from accomplished missions and their secret trait, wins the game.

The game itself looks pretty good, and with a play time of only 20 minutes per player, aims to deliver on a 4X experience within a good time from.  Check out the Kickstarter page for more information and to pledge for your own copy.

Burning Games has announced the release of their new game, Ether Wars, a strategic, almost abstract, game of dice rolling, placement, and resource management. Originally a successful 2016 Kickstarter Project, Ether Wars has 2-4 players taking on the roles of alien species vying for control of the ether, an immensely valuable energy source. The game contains 4 assymetric dice armies – the strong and vicious Dracon, the Ripper who can build immense armies, the versatile and unpredictable Humans, and  the Vai who can tap the power of the Ether for magical abilities. Ether Wars comes with 40 unit dice, 4 hero dice, 6 mercenary dice, numerous cards resource tokens.

Ether Wars is a dice rolling game of worker-placement and area control in which two to four players with asymmetric powers fight for control of the Ether. It has been playtested in dozens of conventions and these have been the best-liked elements:

  • Your troops are represented by custom dice; in total there are over 50 of them! You’ll have to place, move and roll your troops to fight for the Ether.
  • It offers ample room for strategic-decision making. Will you raise a huge army, manipulate the board to surprise your opponents, hoard resources like there is no tomorrow, or just concentrate on obliterating your opponents? It’s up to you.
  • It features a strong sci-fi theme: you are not just playing a game, you represent your species in a deadly contest for the Ether!

Ether Wars will be available September 2017.

Czacha Games has begun a Kickstarter Campaign for the 2nd edition of Impulse by award winning designer Carl Chudyk (Glory to Rome, Innovation). First published in 2013, Impulse is a 2-6 player fast, card driven, 4X space game with great new art from Zak Eidsvoog. Like many of Chudyk’s games, Impulse uses cards in a variety of different ways; cards make up the spaces of a hex board, minerals mined from locations, tech upgrades and actions. Players move two types of ships around the board – transports to execute card actions and cruisers to explore and defeat opponent ships. Players execute all the actions off the Impulse line of cards, each turn adding and removing cards from the line, creating the backbone of actions for the next player.

The Kickstarter also includes two brand new expansions for Impulse. All Your Base adds the concept of bases to the game, while Brake For Launch adds a new combat ship type, the Wing.

The Kickstarter for Impulse 2nd Edition will continue through April 12, and is expected to deliver in October 2017.


Some very exciting news from NSKN games was announced today! The next expansion in their, very popular, “Exodus” line-up has been announced: Event Horizon. Exodus: Proxima Centauri was a very popular and exciting 4x game released in 2012. It earned a Dice Tower Seal of Excellence (review found here) and was followed with a huge big-box expansion called Exodus: Edge of Extinction (review found here). Well Event Horizon promises to please both old fans and newcomers alike.

Event Horizon is fully enjoyable with the base game of Exodus: Proxima Centauri, or along with Edge of Extinction, the previously released first expansion for Exodus. Even though all ten modules therein are compatible with one another and can be used together, each represents a new or enhanced experience. While some modules integrate seamlessly, others will surprise and engage you in brand new modes of play.

To find out more about the upcoming release you can read the entire press release here. You can also visit their web site here  or follow them on Twitter here.

corellian conf comp

Star Wars: Armada is essentially a dog fighting game on a large scale with small ships coming in clusters and bigger ships by themselves.  Armada is a  game where you each create a fleet and battle it out to see who wins, but this expansion aims to change that.  The Corellian Conflict is a campaign expansion for the game and brings an overarching story, galaxy map, and in game consequences for winning and losing.  Now you will be able to wage battles to control key points and hyper space lanes of the Corellian sector, with control of different points offering different rewards.

Also a factor is that damage carries over from battle to battle, so a severely damaged ship at the end of one battle, will be easy pickings in the next if not repaired quickly.  Also included are an additional 16 squadron cards, allowing you to field icons like Rogue Squadron, Black Squadron, as well as bring out iconic pilots like Biggs Darklighter and Ciena Ree.  All this together is shaping this expansion into a must have for those wanting more of a story to go along with the Star Wars: Armada set.  Look for this on store shelves in the 4th quarter of 2016, and you can read the preview on the FFG site.