Space Cowboys

dtawards

The Dice Tower Awards are only a couple months away in July at Dice Tower Con, so to ramp up to that day we are releasing the nominees for each award category.  And the nominees are:

BEST BOARD GAME COMPONENTS

BEST CO-OP GAMES

BEST FAMILY GAMES

BEST GAME ARTWORK

BEST GAME EXPANSIONS

BEST GAME FROM A NEW DESIGNER

BEST GAME OF THE YEAR

BEST GAME REPRINT

BEST GAME THEMING

BEST PARTY GAME

BEST SMALL PUBLISHER GAME

BEST STRATEGY GAME

BEST TWO PLAYER GAME

MOST INNOVATIVE GAME

route666_mock_left

Asmodee North America is teaming up with Space Cowboys to bring us Route 666, a zombie road trip game by Martin Wallace.

Just… let all that sink in for a bit.

“In this fast-paced and morbidly kitschy game, you and your fellow players embark on a road trip going south from Chicago along America’s famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers, you’ll battle zombie hordes, drive abandoned school buses, scavenge for gas and bullets, and explore a darkened, tainted American countryside full of shambling undead, haunted carnivals, and plumes of toxic gas. Your goal is to stay alive until you reach the safe, sandy beaches of the California coast.”

ROUT01_layout

Route 666 will be an adventure style game for 1 to 4 players. It will involve bidding and resource management mechanics. The game is scheduled for release at GenCon 2016.

as dor

While the biggest convention and awards may belong to Essen and the Spiel des Jahres, France has it’s own mega convention and awards with the Cannes Games Festival and the Golden Ace awards; and they have just released the 2016 winners.  There are three categories that a game can win in, Game of the year, Youth, and Expert, and they mirror the Spiel in weight of the game in each category.  Game of the year is the middle of the road game, something that is not too heavy but not too light, Youth are games for younger kids that are still great all-around games, and Expert are the heavier games for those seasoned players.  So without any more delay, here are the nominees for each categories and the winners:

master fox

Youth
Mystery Animal – Emely Brand, illustrated by Thies Schwarz and published by Haba.
The Game with a Thousand Names – Pampuk, illustrated by Inti Ansa and published by Oya.
Master Fox – Frédéric Vuagnat, illustrated by Catell-Ruz and published by Superlude.
WINNER — Master Fox

pandemic_legacy2_qvci6f

Expert
7 Wonders Duel – Antoine Bauza and Bruno Cathala, illustrated by Miguel Coimbra and published by Repos production.
T.I.M.E. Stories – Manuel Rozoy, illustrated by David Lecossu, Benjamin Carré, Pascal Quidault and published by Space Cowboys.
Pandemic Legacy – Matt Leacock and Rob Daviau, illustrated by Chris Quilliams and published by Filosofia.
WINNER — Pandemic Legacy

mysterium

Game of the Year
Mafia de Cuba – Philippe des Pallières and Loïc Lamy, illustrated by Thomas Vuarchex and published by Lui-Même.
Who Pairs Wins – Stephen Glenn, illustrated by Jessica Lindsay and published by Le Scorpion Masqué.
Mysterium – Oleg Sidorenko and Oleksandr Nevskiy, illustrated by Igor Burlakov and Xavier Collette, published by Libellud.
WINNER — Mysterium

One thing to note, not all games listed will be available in the US as this is a French award and so the games just need to be released in France.

The Dice Tower podcast in which Tom Vasel emphatically encouraged the board game community to be patient when it comes to difficult-to-find games

gts dist

 

Straight from the GTS Distribution Trade Show in Atlanta 2015 we have some excellent news to share with you all:

Arcane Wonders, makers of the Dice Tower Essentials line, have announced that a Sheriff of Nottingham expansion is under development and is being designed by our Capo, Tom Vasel, and fellow designers Steve Avery and Zee Garcia.

Now that AEG has finished their trio of vehicle games, Planes, Trains, and Automobiles, they now turn their attention to expanding the three games.  Interestingly they are opting to release a single expansion that will contain modules to expand the three different games instead of three different expansions so look forward to this.

Marvel Legendary is the deck building game that keeps on going and there is no plan to stop now with the announcement of Legendary Captain America.  Expect to see this small box expansion from Upper Deck in 2016.

Have you been itching to get some Cthulhu in your war game?  Well you won’t have to wait much longer as Shadows over Normandie from Iello is set to release on November 12th.

Fluxx, the game with more variations than Love Letter, has just passed the 2 million Fluxx games sold mark, so toss Andy Looney and the folks at Looney Labs a congratulations for reaching this amazing milestone.

Hot on the heels of the release of T.I.M.E. Stories, the folks over at Space Cowboys have stated they intend to provide a new scenario for the game every quarter, making sure you don’t get bored of playing the same scenario over and over.

That’s it for now, but loads more news will be coming as the show goes on so keep watching here or the Dice Tower twitter feed.

international game award

The 2015 International Gamers Award nominees for general strategy games released between July 1, 2014 and June 30, 2015 have been announced. The nominees are grouped in two categories—multiplayer and two-player games.

The multiplayer nominees are:

Game Designer Publisher
Aquasphere Stefan Feld Tasty Minstrel Games/Quined Games
Deus Sebastien Dujardin Pearl Games/Asmodee
Elysium Matthew Dunstan and Brett Gilbert Space Cowboys/Rebel pl./Asmodee
Five Tribes Bruno Cathala Days of Wonder
Hyperborea Andrea Chiarvesio and Pierluca Zizzi Asmodee/Asterio Press
Kraftwagen Matthias Cramer ADC Blackfire Entertainment
La Granja Michael Keller and Andrea Odendahl PD Verlag/999 Games/Stronghold Games
Orleans Reiner Stockhausen Dlp Games/Tasty Minstrel Games
Panamax Gil d’Orey, Nuno Bizarro Sentieiro and Paulo Soledade HC Distribuzione/Stronghold Games
Quartermaster General Ian Brody Griggling Games
Roll for the Galaxy Wei-Hwa Huang and Thomas Lehmann Rio Grande Games
Voyages of Marco Polo Simone Luciani and Daniele Tascini Hans im Gluck/Z-man Games

 

The two-player nominees are:

Game Designer Publisher
Baseball Highlights 2045 Mike Fitzgerald Eagle/Gryphon Games
Fields of Arle Uwe Rosenberg Feuerland Spiele/Z-man Games
Patchwork Uwe Rosenberg Lookout Games/Mayfair Games
Star Realms Robert Dougherty and Darwin Kastle White Wizard Games
Star Wars Armada James Kniffen and Christian T. Petersen Fantasy Flight Games
Wir Sind das Volk Richard Sivel and Peer Sylvester Histogame

For more details on the nominated games, and on the nomination committee members please go to the International Gamers Awards website here.

marc andre

Splendor, a card drafting, set collection game with 40 “poker style” tokens and 90 cards is a 2014 Spiel des Jahres Nominee.  It is designed by Marc André and published by Space Cowboys / Asterion Press / Lautapelit.fi / REBEL.pl.

MeepleTown posted an interview with Marc.

Can you tell us a bit about the origin of Splendor? It seems to be a very carefully designed, classical game. You mentioned in an old interview you design games by tweaking old games and putting restrictions on yourself. Is this part of how Splendor came about?

Splendor is based upon a mathematical frame, that’s why it seems so “classic” and regulated. Deconstructing a game then reconstructing it in a totally different way was and still is  an essential part of my way of designing a game. But I’m not a beginner anymore, although I keep on learning! So,Splendor has no direct link with any other game.

 How did Splendor end up with Space Cowboys – did this come from Sébastian Pauchon at GameWorks  publishing your other game Bonbons?

It was not through Sébastien. Actually, I met Croc at a festival in March 2012. Croc worked for Asmodee at the time, and the game was developed there first. The people who worked on it (Croc and Philippe, under Marc Nunés’ direction) decided to leave Asmodee and create Space Cowboys. They took the game with them, which was fine with me. I don’t care much about the logo on the box. What matters is  people involved with the game are the same from beginning to end (the commercialization).

To read the entire interview you can head over to Game Designer here.