Epic, 4X space games like Twilight Imperium: Fourth Edition are loved for their grandness and scale. However, even players who love 4X games (explore, expand, exploit, and exterminate) struggle to get them to the table because of their time commitment and complexity.
The Final Flicktier by Gabe Barrett is hoping to scratch that 4X itch in just an hour of gameplay while upping the fun factor by bringing in dexterity as you flick your spaceships (dice) throughout the galaxy.
The Final Flicktier is a 4X style space game with dice flicking at its core. Players will take on the role of unique factions all vying for control of the galaxy. They’ll flick their spaceships (dice) around the board in order to explore new planets, build structures, harvest resources, and attack other factions. The player with the most victory points at the end wins.
The game is easy to learn and emphasizes finesse flicking over brute strength. Two beautifully illustrated neoprene mats are your playing and flicking surfaces. The base game comes with four space faring factions. Each faction gets its own set of ships which are represented by different sided dice ranging from traditional D6 up to a D12.
Check out the live Kickstarter campaign and see if The Final Flicktier is a journey you are ready to embark upon.
CMON is launching their smash hit Arcadia Quest into space! Set in the same universe as the Arcadia Quest series, Starcadia Quest is a stand-alone game that builds upon the gameplay from the original games. 2-4 players control Crews of Heroes that must defeat the foes of the Starcadian Alliance. The alien monsters react to the heroes’ actions, so there is no Game Master roll. Nevertheless, it is still a chaotic situation – players battle each other as well as against the alien enemies.
“Heroes come from all quadrants of the Galaxy, each bringing unique abilities (not to mention their charming personality!) to their Crews. But it’s not all fun and adventures in Space. Supreme Commander Thorne, a cold-hearted mastermind has assembled an army of some of the most nefarious creatures to do his bidding and the Alliance is the only thing standing in his way to bring “order” to the Galaxy.”
The introduction of a modular Monster Dashboard allows players to deploy a variety of different monsters, which makes each play session unique. In addition, many elements of the board are conveniently displayed on the Game Tiles, and all information needed to prepare a scenario comes in a single setup card, ensuring players are ready to roll in an instant!
Players attempt to defeat enemies and collect new gear while accomplishing quests across a variety of scenarios that span a branching campaign. These quests have to be completed in order, unfolding the story being played.
What’s in the box?
The Starcadia Quest core box comes with:
- 30 Highly-Detailed Plastic Figures
- 10 Game Tiles
- 10 Custom Dice
- 8 Counter Bases
- 4 Crew Dashboards
- 4 Crew Shuttles
- 1 Monster Dashboard
- 220 Tokens
- 77 Cards
- 1 Campaign Sheet Pad
- 1 Rulebook
What about the expansion?
In addition to the Core Box, backers can also pledge for Arrrmada Expansion. This plug-and-play expansion box adds a completely new set of perils to the game – a gang of space cowboys pirates. Under the capable command of Captain Wet Willy, these pirates have found their way to the Starcadian Alliance and have plans to board the station and loot it completely. Wait a minute! Then there will be nothing left for you!
Luckily, two new Heroes have followed this band of scoundrels and they are ready to join your crew.
In addition to the above-mentioned heroes, six new scenarios, new upgrade tokens and game tiles, the ARRRmada expansion adds the Pirate Corvette, a new dashboard to hold cards and miniatures of enemies. This dashboard also tracks and activates the Pirate Assault cards, a special deck that governs the Pirates’ dastardly actions against the space station.
ARRRmada comes with:
- 12 Highly-Detailed Plastic Figures
- 3 Game Tiles
- 41 Cards
- 22 Upgrade Tokens
- 1 Pirate Corvette Dashboard
- 1 Campaign Sheet Pad
The Kickstarter campaign is (of course) already fully funded and runs until September 12th. There are two pledge levels available. Stretch goals and Kickstarter Exclusive figures are offered to backers. Shipping is planned for August 2019.
Watch the Dice Tower preview of Starcadia Quest by Mark Steed.
Eclipse has been one of the stand out 4x games since its release in 2011, consistently rating in the top three of the type and always within the top 100 games on BoardGameGeek. Its closest peer within the class, Twilight Imperium, was released in 1997 but has benefitted from 4 major revisions since that time. Eclipse has had several expansions, but no revisions since its release. No more! An new Kickstarter from Kolossal Games has been opened that will update and expand the original version to create Eclipse: Second Dawn for the Galaxy.
“Second Dawn”, as the name might indicate, will go well beyond an update or minor revision and is therefore being billed as a game of it’s own. It will have game play and art that will be familiar to fans, but will include an extensive number of revisions to streamline play. The producers have kindly posted a list of the revisions to the game for long time fans that want to consider upgrading.
Just some of the components. Head to the KS to see them all at the various pledge levels
The Kickstarter includes quite the array of deluxe components, including special trays to organize play, and a larger number of modeled ships and minis than the original version. There is also a Galactic Counselor level pledge that will provide additional upgrades for those who are ready to make the investment. Language throughout the page indicates that the offering is a ‘retail version’ of the game. At this time nothing indicates any Kickstarter exclusives but that could always. It looks like those not ready to fire the plasma cannons will still be able to get the game retail some day.
Visit the Kickstarter page and Kolossal Games for more information.
The Captain is Dead: Lockdown is the latest episode in the Captain is Dead co-op adventure game that finds you and up to 6 other crew mates battling aliens and scrambling to keep your star ship functioning.
Even without the help of the late Captain, the crew was able to escape the alien attack in our last episode! However, the hasty repairs to the jump core did not hold, and now the crew finds themselves locked in an alien prison! Now the crew must use all their skills to hack into the alien prison’s systems, while staying hidden and avoiding alien patrols…
Also coming from AEG is a new Smash Up set titled, Oops You Did It Again.
Smash Up has turned the asylum over to the inmates yet again! After the success of It’s Your Fault, we decided to let the fans choose the factions that would make up the latest set of Smash Up, and they went for some powerful choices! A huge field was whittled down to the top four, and here they are: Cowboys call out opposing minions for shootouts, Samurai face their noble end in battle to bring glory to their player, Ancient Egyptians bury secrets deep in the sands, while the Vikings… well they just take other people’s stuff!
It looks like the fans nailed it this time with some of the best genres from pop culture represented in one expansion box.
Keep an eye out for The Captain is Dead: Lockdown in August and Smash Up: Oops You Did It Again in early September.
Mars is hot… literally. Most of the time, except for when it is really cold. But it is also hot as a theme in boardgaming right now, and Terraforming Mars is the leading the pack. Since its release in 2016, it launched straight to the top of the BoardGameGeek rankings and has stayed there, currently sitting in the #4 position amongst all other games. With that popularity comes expansions, and a move out and away from the surface of Mars. Terraforming Mars: The Colonies will be the fourth explansion for the game and will expand out into the rest of the solar system to put space stations in the void and on the moons of other planets. It follows the other Terraforming Mars games and will play with 1-5 players in 2 hours. It is currently scheduled to release 2018-10-15 with no word on if or when pre-orders will be available.
Fantasy Flight Games has announced a new age: a new age of Twilight. Twilight Imperium, that is, in the form of a fourth edition of the epic 4x space strategy game that has been loved and celebrated in the gaming industry for many years. This new edition celebrates 20 years of this epic space opera board game of expansion, diplomacy, and war to control the galaxy, best explained in this excerpt from the official release:
For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage…Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.
This new version of the game will include 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.
TI veterans will likely be asking (as I did!) what the main differences are between TI3 and TI4. Some of the main changes include a stunning new graphic design and layout, but with the same great and familiar artwork flavor. Additionally, changes will be seen in game mechanisms such as Trade, Technology, PDS Units, Space Docks, Politics, and the Imperial Strategy Card, to name a few. FFG has anticipated the question of specific changes to the game in their product description, which can be read here.
The game is scheduled for release in the fourth quarter of 2017. To read the entire article that announces the new version of the game, click here.
Far Off Games is currently running a Kickstarter project to fund the first expansion for their 2014 “sandbox-style” science-fiction game, Xia: Legends of a Drift System. The base game won multiple awards in 2014 including several Golden Geek awards, Dice Tower awards, and was a Meeples’ Choice nominee. In this new expansion, entitled Xia: Embers of a Forsaken Star, the universe of Xia expands with pre-painted miniatures, new sectors and new missions in this 1-5 player sandbox-style space adventure.
Some of the features of this new expansion include:
- a new Event deck featuring an even more dynamic and changing universe
- a new Cargo Pod and Armor Plating outfits
- dangerous comets and Ice Asteroids
- new sector types
- a complete solo campaign with unique goals, objectives and progression
- new beautifully sculpted and pre-painted starships
- all new mission types
- gravitational anomalies and black holes
- manage your trade routes with the Economy Board
This project has already met its goal and will fund on June 21, 2016. For more information and to support this project, visit the Kickstarter page.
For centuries, the Factions have been at war. However, it wasn’t until recently that they developed the ability to create a bomb so powerful as to destroy entire planets. Now the secret is out, and it’s a race to see which faction will be triumphant and become RULERS OF THE UNIVERSE!
Minion Games is currently running a Kickstarter project for Cosmic Kaboom, a sic-fi dexterity flicking game where players “fly around space collecting energy to power up space bombs which are used to eradicate the planets of their enemies.” Due to the dynamic and flexible nature of the gameplay, players are able to play the game on a game surface of any size. In the game, players will fly–or actually flick–their space ships around space (the game surface), collecting energy to power up space bombs and eradicate their enemies.
To summarize gameplay, each player will control three planets, one of which housing an energy crystal that supplies energy cubes of that player’s type. These cubes are obtained when a player flicks his or her ship onto the planet. Players can “build” (obtain) a space bomb using a set of cubes from each player’s color. This bomb can then be tossed onto the board in an attempt to destroy other players’ planets, earning points for each planet destroyed. Players gain powers and bonuses as the game progresses via Advancement cards. When one entire color of planets has been destroyed, or the majority of the planets have been destroyed, the game ends and the player with the most points wins.
Cosmic Kaboom if for 2-4 players ages 13 and up and plays in 30 minutes. The project has reached its minimum funding level and will fund on June 9, 2016. For more information, visit the Kickstarter page here.
Lead your team to the safety of the escape pods and leave station Argo before the Aliens kill you!
Push the others to make way in the cramped corridors, and use Astronauts from other teams to slow down the Aliens. Be careful however because if too many die, everyone will lose!
Bruno Faidutti (Citadels, Incan Gold) and Serge Laget (Cargo Noir, Mystery at the Abbey) have once again teamed up to bring a new game from Belgian publisher Flatlined Games: Argo. In Argo, players are a team of space miners that have awoken in an unknown deep space mining station. Am much as the team would like to know where they are and how they got there, there is no time, as alarms are blaring and predatory aliens are attacking the station. There is nothing for it but to run to the nearest escape pods and escape the installation, avoiding the aliens’ terrible jaws.
Argo is a fiercely competitive game in which players adopt an every-man-an-woman-for-themselves approach, yet all the while not letting too many of their compatriots get eaten by aliens, lest they all lose the game.
As the players avoid horrific deaths at the mouths of the alien attackers, they reveal tiles as search for escape shuttles. Players alternatively control the aliens as well as their own miners, and since there are not enough escape pods for everyone, some miners will be left behind…or eaten…
Argo is a game for 2-4 players ages 13+, and plays in about 40 minutes. If successful, this project will fund on March 3, 2016. For more information and to support Argo, check out the Kickstarter page for this project.
Star Wars™: Rebellion is the board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Take control of the Empire and unleash your military might to snuff out the Rebel’s base, or begin a full-scale Rebellion focused on guerrilla tactics and sabotage.
Fantasy Flight Games has released a new article detailing the rules for combat and how battles can play a part of your strategy in the upcoming strategy board game, Star Wars: Rebellion. In the article, the following points are outlined:
- Theaters of War
- Space Combat
- Ground Combat
- Using Battles to Reshape the Galaxy
Theaters of War
There are two different theaters that battle can occur in: space battles, and planetary ground battles. Each theater is independent of the other, and only units in a given theater can battle enemy units in that same theater. It is possible for a player to win a space combat in a given planet’s orbit, yet lose the subsequent ground combat on that same planet.
In Star Wars: Rebellion, space combat occurs when one side’s units occupy the same space location as another side’s. When a battle takes place in a planetary system, space combat is resolved first. Each unit in the battle contributes certain dice to the player’s dice pool (a combination of black and red dice). The custom dice faces provide combat results for the player when rolled, allowing him to allocate them strategically in the hopes of eliminating enemy units.
If ground units from two sides occupy the planetary surface, then a round of ground combat immediately follows a round of space combat. Ground combat follows a similar system as space, but with differing unit types and abilities.
Leaders play a strong role in the game, both in space and ground combat, as they add powerful bonus in combat and allow for the drawing and playing of tactic cards that can turn the tide of battle.
After a round of space and ground combat are complete, each player has the option to retreat from combat by moving their units to an adjacent system. If this occurs successfully, resulting in no remaining opposing units in the system, the combat is over. Combat will also end if all opposing units are destroyed.
To discover more about how combat shapes a game of Star Wars: Rebellion, read the full article here.
12Next Page 1 of 2