A cooperative castle defense board game with 70 miniatures, where mighty Heroes have to withstand the siege of an Abyssal horde!
CoolMiniOrNot is currently running a Kickstarter campaign for B-Sieged: Sons of the Abyss, a castle-defense game for 1-6 players where players work cooperatively to defend the Citadel of Modhelm from the Abyssal Hordes using their mighty heroes and castle defenses.
In B-Sieged: Sons of the Abyss, the Council has given the Messenger a quest: he must successfully escape the besieged citadel by slipping past the amassing enemies, after which he must find a very powerful artifact and return to the citadel with it to destroy the invading Abyssal Hordes. The players control select heroes, tasked with ensuring that the Messenger escapes the Citadel safely and holding out on the castle walls until the Messenger returns.
In a game round, the heroes act first. Each hero will have 3 actions he or she can take, including gaining resources, repairing buildings, fighting enemies, or using the catapult in the middle of the castle to fire on the invaders. Then the Abyssal Hordes act, moving in to attack the citadel. Monsters will move and attack differently based on 3 different zones positioned outside the city walls.
A copy of B-Sieged: Sons of the Abyss includes the following components:
- 24 Standard Krohn miniatures
- 8 Elite Krohn miniatures
- 16 Standard Gargoh miniatures
- 8 Elite Gargoh miniatures
- 8 Mölen miniatures
- 6 Hero miniatures
- 202 cards
- 115 tokens
- 8 dice
- 6 Hero dashboards
- 6 colored Hero bases
- 4 double-sided enemy boards
- 1 citadel board with rotating catapult tile
- 1 Seasons Sheet
- 1 Cards Sheet
- 1 Avatar of the Abyss token with plastic stand
This project will fund on Tuesday, May 19, 2015. For more information and to support this project, visit the Kickstarter page here.
Titans, & Witches, & Bears! OH MY!
Last week at the GAMA Trade Show in Las Vegas, Fireside Games proudly announced three product releases for 2015: Castle Panic: The Dark Titan, Bears!: Trail Mix’d and The Village Crone.
Castle Panic: The Dark Titan
Castle Panic, a tower-defense cooperative board game in which players strive to defend their castle against an onslaught of monsters, will be receiving its second full expansion, The Dark Titan. This expansion will add new monsters, new cards, and new support tokens, as well as Agranok, the Dark Titan who has escaped exile and returned to exact his revenge on your Castle. The Dark Titan requires the Castle Panic core game to play, is fully compatible with the game’s first expansion, The Wizard’s Tower, and is scheduled for release on April 1, 2015.
Click here for the full story and further links on this new expansion.
Bears!: Trail Mix’d
Fireside Games’ dice roller, Bears!, is a fast-paced game in which players pair dice to avoid bears that are attacking their camp. The game will now receive an expansion, Trail Mix’d, which will give players 6 new rules for the original game, as well as a die that is rolled before each round, changing up the rules that affect pairing and scoring for even more versatility and unexpected results.
Bears! is a game for 2 or more players ages 7 and up, and plays in 20 minutes. Bears!: Trail Mix’d will be available in June of 2015.
The Village Crone
Finally, Fireside Games announces a brand new game, The Village Crone, where each player takes on the role of a witch in the medieval village of Wickersby. Each player will vie for the venerable title of the Village Crone using worker placement and resource management to gather ingredients and cast spells on the villagers. Players will achieve goals and score victory points by making the villagers fall in love, turning them into frogs, or teleporting them. The game will also feature a solo play option.
The Village Crone is for 1-6 players ages 13 and up and plays in about 90 minutes. It is scheduled for release in the fall of 2015.
For more information on any or all of these three new releases, visit the Fireside Games website to read the official announcement and visit the game pages.
The Dark Titan is coming! Are you prepared? Get ready for the next expansion to Castle Panic!
Players must stand together more than ever when The Dark Titan Agranok returns from banishment seeking vengeance.
Fireside Games is in the midst of The Dark Titan Cometh Tour, which lasts through the month of March 2015, where they are touring Colorado and Utah (including the GAMA Trade Show) displaying the new expansion for the hit cooperative game Castle Panic entitled The Dark Titan.
The Dark Titan expansion brings to the game a variety of new monsters and their tricks, such as Elite monsters, the Dark Sorceress, and Boom Trolls. The players also have new reinforcement types to aid them, such as the Cavalier, Boiling Oil, and Support Tokens.
The following components are included in this expansion:
- 1 Agranok Token
- 5 Agranok cards
- 5 Castle Cards
- 17 Monster Tokens
- 3 Support Tokens
- 1 Cavalier Token
- 1 plastic stand
Some of the new monsters and reinforcements include:
- Heralds: indicate when Agranok will appear
- Cavalier: player’s reinforcement that can deal up to 2 points of damage to Monster(s) in the same space
- Elite Monsters (i.e., Elite Goblins): have the ability to evade attacks
- Boom Troll: carries explosives into your castle to blow it up
- Dark Sorceress: cripples players’ hand size
- Plague Cards: players must discard all cards of a certain color
- Wither: banishes a card for the remainder of the game
- Support Tokens (Supply Wagon, Stonemason’s Cart, Reserve Squad): if these make it to the castle intact, can provide nice advantages or damage monsters
- New Castle Cards: Boiling Oil (damage all monsters in the Swordsman ring of a certain color) and Barrage (players choose a color or ring and all players may play all cards of that type simultaneously)
- Agranok, The Dark Titan: an 8 hit-point monster that is double-sided
The Dark Titan requires the Castle Panic core game to play and is fully compatible with The Wizard’s Tower expansion. Castle Panic is a game for 1-6 players ages 12 and up and plays in 1 hour.
For more information on this new upcoming expansion, visit the Fireside Games website.
Courtesy BGG user Kataclysm
Keith Burgun has published an article on his personal blog, keithburgun.net: Thoughts on Game Design, in which he presents his perspective on Eurogames–namely, why he believes that many Eurogames are simply better suited as solitaire game experiences.
Burgun begins by defining Eurogame as “a term that loosely refers to a system-oriented, often highly deterministic boardgame, usually coming out of Europe.” He then describes this type of game as one that, contrasting with the popular term Amerit(h)rash, does not concern itself with a strong theme or storyline. Instead, it focuses on helping players develop a “machine”, or game engine, that drives the game and presents players with interesting decisions to make.
One reason Burgun believes Eurogames to be a strong solo-player experience is due to a common lack of true player interaction; in short, many Eurogames are often dubbed “multi-player solitaire.” He goes on to explain that even though it is possible to thwart the progress or limit the decisions of other players in a Eurogame, much of the focus is on one’s own progress, engine-development, and point accumulation.
Burgun points out that one reason for a smaller number of solitaire games on the board game market could be that setting up a board game to play by oneself can seem strange to most people. He also draws some connections and comparisons to digital versions of board games and how they are used for solo-player gaming experiences. Burgun finishes his article by encouraging board game designers to focus more on solitaire experiences in their game designs.
To read the article in full, read it here on Keith Burgun’s blog.
Your airborne troops are landing in Normandy on D-Day!
Gather your brothers and move out. The success of the invasion rests on your shoulders!
In this solitaire, deck-building card game from Stratamax Games, you take on the role of the commander of the 101st Airborne unit on D-Day. Will you lead your troop to victory by making it through the Mission or Drop Deck and overcoming the enemy? Or will your troop accumulate so many “Disorganized” cards that they are no longer effective–or worse, captured?
On each turn in Airborne Commander, you will draw four cards from the Mission Deck–this becomes the Axis opposition for that turn. You will have three choices on how to play cards from your hand:
- to face off against the four enemy Axis units,
- to support your Allied units in combat, or
- to recruit new Allied units to your player deck.
You will win the game if you make it through to the end of the Mission or Drop Deck. If you do, you will tally up your score. Scoring 12 points at the end of the game will secure a total victory and the Medal of Honor.
You will lose if you draw all of the “Disorganized” cards into your player deck, or if you fail to defeat enough static defenses.
A pledge at the $25 funding level will secure supporters with one copy of the game, which includes the following:
- 44 101st Airborne Cards
- 10 Disorganized Cards
- 8 Mission Albany Objectives
- 38 Mission Albany Axis Units
- 8 Mission Albany Terrain Cards
- Airborne Commander Rules
Airborne Commander has a primary funding goal of $3,000, and over $11,000 has been raised at this point. The project will fund on Fri, April 3, 2015. For more information and to support this project, visit the Kickstarter page here.