Hostage Negotiator is a popular single player game created by Van Ryder Games and designer A. J. Porfirio in 2015. In Hostage Negotiator, players use card play to manipulate dice rolls, trying to diffuse the threat of a hostage situation or collect conversation points from the abductor. These points are then used to buy new cards, all the while trying to free the hostages by reducing threat to 0, or through special cards. The Crime Wave expansion followed in 2017, and many Abductor packs added cards to the game. Now all of the previously released content can be combined into an overarching campaign with Hostage Negotiator: Career on Kickstarter. Career simulates 10 years in the career of your character, adding personal and professional stresses, awards of merit, and promotion through the police ranks. Career even adds legacy-like elements, such as secret packets, advanced skills and hidden cards. For fans of this classic solo game, Hostage Negotiator: Career is a beautiful way to turn the game into a full 10 year campaign. The Kickstarter campaign for Hostage Negotiator: Career, including purchase options for all previous content, continues through May 17, and the game is expected to deliver in March of 2020.
Renegade Game Studios has just announcedProving Grounds, a solo story driven dice game by acclaimed designer Kane Klenko (FUSE, Flatline). Proving Grounds takes place in a fantasy world created by writer Monica Valentinelli (Firefly RPG), in which Maia Strongheart must prove her innocence in the death of her mother, the Sun Queen. The game comes with the novella “Only The Strongest Has The Heart Of A Wizened Queen”, setting the stage for all the events of the game. The game involves dice and card play, and true to Kane Klenko‘s portfolio, involves realtime elements. The story progresses by adding 6 modules one at a time to the game, and an introductory training module for new players. Look for Proving Grounds in stores April 2019, and read more about the project on Renegade Studio’s webpage here.
Z-Man Games has announced the next game in the Oniverse series of games, Aerion by designer Shadi Torbey featuring art from Élise Plessis. The Oniverse is most famous for its flagship game Onirim (2010), the popular 1-2 player card game of pattern creation, door collection and inevitable reshuffling, as well as its successors Sylvion (2015), Castellion (2015) and Nautilion (2016). Aerion continues the theme of 1-2 players trying to collect a series of goal cards, this time by building 6 airships by collecting the best blueprints, resources and crew. Resources are collected by rolling 6 dice, using specific combinations to create your materials. If your roll does not make a resource you need, you can discard cards to reroll – but like Onirim, if you run out of cards in the resource decks, you lose the game. Again following on the success of Onirim, Aerion comes with 6 mini expansions changing the challenge slightly each time. Aerion comes with 133 cards, 6 dice, 16 tokens, 1 scary wooden pawn (remniscent of Onirim), and the rulebook. For more information, you can read the press release from Z-Man Games, and look for Aerion at your FLGS in Spring 2019.
Grey Fox Games has announced SUPERHOT Card Game, based on the popular FPS video game SUPERHOT. SUPERHOT Card Game is a deck building game based on Agent Decker (2015), which can be played solo, cooperatively with 2, competitively 1 on 1, or 2 vs 1. As in the videogame, time moves forward when you take actions, meaning the more cards you play, the faster a line of obstacles moves towards you. Look for SUPERHOT Card Game in December 2017. You can read more about SUPERHOT Card Game on Grey Fox’s website here.
Grand Gamers Guild is bringing Pocket Ops, a 2 player competitive deduction/abstract game, to stores in December. Based on the Tic-Tac-Toe framework, players anticipate each others’ moves and stay one step ahead. Victory can be snatched or thwarted by clever use of elite agents – the sniper, assassin, pusher, grappler, or hacker. First to capture both parts of the doomsday device wins Pocket Ops. For more information and pictures of the excellent components, visit the Grand Gamers Guild website here.
Literature fans, solo-gamers, and combinations of the two should take notice. Nemo’s War: Second Edition is on Kickstarter, and has already more than doubled its goal with twenty-five days left. Nemo’s War is a theme-dripping solo adventure game based on Jules Verne’s sci-fi classic 20,000 Leagues Under the Sea. This 2nd edition completely overhauls the 2009 title and features new artwork from Ian O’Toole (The Gallerist).
Nemo’s War places you in the titular role of the captain of the Nautilus, an electric-powered submarine. You pilot your vessel around the board battling ships and sea-beasts and attempting to accomplish an array of objectives you choose at the outset of your adventure. Victory conditions and difficulty are variable, making Nemo’s War a replayable solo experience. The game was designed by Chris Taylor (Astra Titanus) and will be published by Victory Point games. For all the details, sail over to the Kickstarter page.
Your airborne troops are landing in Normandy on D-Day!
Gather your brothers and move out. The success of the invasion rests on your shoulders!
In this solitaire, deck-building card game from Stratamax Games, you take on the role of the commander of the 101st Airborne unit on D-Day. Will you lead your troop to victory by making it through the Mission or Drop Deck and overcoming the enemy? Or will your troop accumulate so many “Disorganized” cards that they are no longer effective–or worse, captured?
On each turn in Airborne Commander, you will draw four cards from the Mission Deck–this becomes the Axis opposition for that turn. You will have three choices on how to play cards from your hand:
to face off against the four enemy Axis units,
to support your Allied units in combat, or
to recruit new Allied units to your player deck.
You will win the game if you make it through to the end of the Mission or Drop Deck. If you do, you will tally up your score. Scoring 12 points at the end of the game will secure a total victory and the Medal of Honor.
You will lose if you draw all of the “Disorganized” cards into your player deck, or if you fail to defeat enough static defenses.
A pledge at the $25 funding level will secure supporters with one copy of the game, which includes the following:
44 101st Airborne Cards
10 Disorganized Cards
8 Mission Albany Objectives
38 Mission Albany Axis Units
8 Mission Albany Terrain Cards
Airborne Commander Rules
Airborne Commander has a primary funding goal of $3,000, and over $11,000 has been raised at this point. The project will fund on Fri, April 3, 2015. For more information and to support this project, visit the Kickstarter page here.