This game comes with 4 unique campaigns as players customize their own characters, travel across the country of Isofar in the land of Telios, and craft equipment as they explore this open-world, voice-narrated story! The Isofarian Guard utilizes bag building and card/tableau building mechanics to explore, enter combat and go questing, and encounter events along their journey. The game offers 30+hours of play as well as the ability to replay the campaigns due to the branching paths within the story.
For more information, check out their Kickstarter campaign here.
IELLO has two new games coming to your favorite retailers this September. The first is the all new Ninja Academy, designed by Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, and Théo Rivière. The game pits 3-to-5 players against one another in a wide variety of dexterity challenges. Challenges are decided at random, and alternate between tests for the whole group or a duel between two players. There’s really quite an assortment of mini-games here, as per the game’s description:
“For example, try to be the first player to place a ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score, but also be strategic enough when you bet on the winner of each duel!”
The second new release is an expansion for 8-bit Box called Double Rumble. Designed by the same team as Ninja Academy above, this game emulates NES-era side-scrolling beat-em-ups like River City Ransom and is playable solo or cooperative with a friend! Players take on waves of baddies coming from left and right, and it takes timing, tactics, and special attacks to survive the increasingly difficult waves and reach the boss. Fans of 8-bit Box and the retro games it calls back to will really like the flair of this one. For more information about either of these releases, be sure to check out IELLO’s website in the coming weeks as their catalog updates and watch out for their retail release early September.
Upper Deck Entertainment has announced that an expansion for Legendary Encounters: An Alien Deckbuilding Game is now available for preorder. Legendary Encounters: Alien Covenant plays 1-5 players, ages 17 and up, in 30-60 minutes. The expansion is designed by the same men that designed the base game, Ben Cichoski and Daniel Mandel.
Legendary Encounters: Alien Covenant “adds a new movies worth of material” to the base game. The new components include new characters, a new villain, and a new Hive.
If you would like further information or you would like to preorder the new expansion, check here.
Etherfields is a new miniatures board game designed by Michał Oracz and published by Awaken Realms. This is a 1-4 player cooperative/solo campaign driven game that produce an experience the publisher calls a Dream Crawler.
This games seems to play on your intuition, deduction skills, and emotional intelligence as players develop their characters through a story-driven campaign using deck-building mechanics and exploration. From the same designer as This War of Mine: TGB, you can bet this game will go deeper than just playing a board game, but provide an emotional experience in this living, breathing world. Players interactions and choices will leave lasting marks and lead to a variety of consequences as they progress throughout the campaign.
For more information, check out their Kickstarter campaign here.
Renegade Game Studios has just announced ClipCut Parks, a 1-4 player game designed by Shaun Graham and Scott Huntington (co-designers of Jolly & Roger) which will take scissors the roll & write genre.
By using their snipping talents, players in ClipCut Parks will be attempting to beautify an urban landscape and will compete to build the most beautiful park, ultimately trying to be the first player to complete 5 Park cards. Players will take turns rolling, cutting, and building their way to victory.
Dan Bojanowski, Senior Game Producer at Renegade Game Studios said, “We love roll and write games, and we hope gamers will get hooked into the unique gameplay and the delightful physicality.”
ClipCut Parks will be released in October 2019, and you can find more information on Renegade Game Studio’s website here.
Board & Dice has announced the first expansion for Dice Settlers, Dice Settlers: Western Sea, that is due to be released at Spiel 2019.
Dice Settlers: Western Sea allows the players to expand beyond the lands initially available to them, all the way to the sea. Besides the growing possibilities of the base game, the expansion introduces ways for the players to fish, sail, find treasure, and discover new and interesting technologies.
Dice Settlers: Western Sea is a modular expansion, meaning that players can add any one (or more) of the modules in the box to their base game, growing and changing it in different ways, to suit their tastes. The expansion also includes solo components for those solo players who want to be able to play the expansion in conjunction with the base game.
If you are interested in more information about the expansion, check here.
In “Chai”, step into the shoes of a tea merchant, combining tea flavors to make a perfect blend. Specializing in either rooibos, green, oolong, black or white tea, buy and collect ingredients to fulfill your customer’s orders.
The designers Dan & Connie Kazmaier have created a fantastic community on Facebook, where for more than 6 month everyone had the opportunity to participate in the process of creating the game either by playtesting or providing ideas. Thanks to this strong community the game “Chai” was already funded on Day 1.
The breathtaking game art is from the talented art team: Mary Haasdyk and Sahana VJ. I fell in love with that artwork first time I saw it. According to me, this is one of the most beautiful games ever produced.
The Kickstarter is running from the 4th of December to the 7th of January and will probably unlock couple of stretch goals too. Follow along on Kickstarter or Facebook.
“Things are far from good in Farmingdale. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. You must lead citizens and emerging heroes to halt the Zeds’ advances by (re)killing them, attempt to coordinate the discovery of a cure, and preserve as much of the area and as many of its inhabitants as possible. There’s no time to lose…. “
Dawn of the Zeds: Third Edition is a cooperative States of Siege™ board game on Kickstarter now. Players take the role of heroes who must defend the town of Farmingdale and its five outlying villages from the invading zombies. The heroes get some much-needed help from the locals (some armed, some even heroic) they are protecting and together you must work together to prevent the Zeds (zombies) from reaching the town center or causing so much chaos in and around Farmingdale that the government abandons you completely.
Originally, this game from Victory Point Games was solitaire only but in this third edition, gameplay focus is just as much on co-op play. Now, 1-5 courageous humans can spend 90-120 minutes kicking some zombie butt and learning to come together as a group to save the awesome small town of Farmingdale.
During the Kickstarter campaign, backers can choose between three pledge levels: One for the expansion pack set, one for only the base game, and finally one with all of the content included. The reprint of Dawn of the Zeds: Third Edition includes all original gameplay stretch goals (except for No Brains Mode, which can be downloaded for free). There are no stretch goals for the expansions.
Three expansions available
In addition to the base game, three expansions are launching, each with unique, fun content that expands the game even further.
The first expansion pack – Stepping Forward – features four new characters (three heroes and one heroic civilian), who are stepping forward, ready to confront the Zeds.
The second expansion pack – New Player Blues – is more of a bummer for the plucky survivors, featuring 13 new Outbreak!, Level Event and Fate cards that expanded the story and increase the danger and excitement. Luckily, a new hero – “Bouncing” Betty Bolivar also arrives in the pack.
The third and final expansion pack – Rumors and Rails – features two new game systems. The first makes the refugees even more helpful with special rumor chits that provide heroes with useful items. The second features two trains, which allow the heroes to move in new ways and act as strategic pieces on the game board.
If you want to see an older Dice Tower review of Dawn of the Zeds (2nd edition), check this out.
The idea of a fire in a library invokes a sense of concern towards the well-being of humanity – the gravity of losing information, creativity, and history is a little more than what we can possibly imagine. Just as it was with the destruction of the Library of Alexandria, the loss is essentially a thing of mythology as the extent of damage is still not fully understood. We are however long past the days of papyrus scrolls and steep consolidation of knowledge with the advent of the internet, but libraries nevertheless remain incredible resources filled with invaluable collections for the benefit of everyone and deserve protection and support. That is why this game on Kickstarter, Fire in the Library, has such an interesting theme and is worth taking a look. As described on it’s campaign page:
“Fire in the Library is a press-your-luck game from Weird Giraffe Games by Tony Miller and John Prather with art by Beth Sobel and Katie Khau. Players are heroic librarians rescuing books to accumulate knowledge and earn bravery all while avoiding the flames before the library collapses! […] History is burning—take chances, be brave, SAVE BOOKS!”
A very noble premise, like Flash Point for academia, with gorgeous art to boot. The push-your-luck gameplay is very reminiscent of similar games like Dead Man’s Draw, Celestia (previously Cloud 9), or Diamant (previously Incan Gold), but where the player interaction comes directly from manipulating the odds of success within it’s bag o’ cubes. It’s altogether tactile and quick while being extremely easy to teach, making this suitable for parties and families. It even includes rules for solo play, which isn’t very common for games in this genre. If you are interested in Fire in the Library, be sure to check out it’s Kickstarter page for more information, reviews, and a how-to-play video!
The tense, intriguing, quick, and easily replayable solitaire game, Hostage Negotiator, is now on mobile! This easy to learn but constantly challenging experience puts the player in the role of the titular police operative charged with rescuing hostages and capturing or neutralizing the abductor before more than half the hostages are killed or before the criminal escapes. Hostage Negotiator was originally crowdfunded via Kickstarter back in 2014 and has since enjoyed great success and multiple expansions since then. The app is available on Android and iOS as announced via the publisher, Van Ryder Games’, website which also features a video demonstrating the app by the designer, A.J. Porfirio. Whether you are interested in having this excellent solo game with you on the go, or if you’d like to just try the game via an inexpensive outlet, check out the Hostage Negotiator app on Google Play or iOS app stores.