Board & Dice has announced the first expansion for Dice Settlers, Dice Settlers: Western Sea, that is due to be released at Spiel 2019.
Dice Settlers: Western Sea allows the players to expand beyond the lands initially available to them, all the way to the sea. Besides the growing possibilities of the base game, the expansion introduces ways for the players to fish, sail, find treasure, and discover new and interesting technologies.
Dice Settlers: Western Sea is a modular expansion, meaning that players can add any one (or more) of the modules in the box to their base game, growing and changing it in different ways, to suit their tastes. The expansion also includes solo components for those solo players who want to be able to play the expansion in conjunction with the base game.
If you are interested in more information about the expansion, check here.
In “Chai”, step into the shoes of a tea merchant, combining tea flavors to make a perfect blend. Specializing in either rooibos, green, oolong, black or white tea, buy and collect ingredients to fulfill your customer’s orders.
The designers Dan & Connie Kazmaier have created a fantastic community on Facebook, where for more than 6 month everyone had the opportunity to participate in the process of creating the game either by playtesting or providing ideas. Thanks to this strong community the game “Chai” was already funded on Day 1.
The breathtaking game art is from the talented art team: Mary Haasdyk and Sahana VJ. I fell in love with that artwork first time I saw it. According to me, this is one of the most beautiful games ever produced.
The Kickstarter is running from the 4th of December to the 7th of January and will probably unlock couple of stretch goals too. Follow along on Kickstarter or Facebook.
“Things are far from good in Farmingdale. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. You must lead citizens and emerging heroes to halt the Zeds’ advances by (re)killing them, attempt to coordinate the discovery of a cure, and preserve as much of the area and as many of its inhabitants as possible. There’s no time to lose…. “
Dawn of the Zeds: Third Edition is a cooperative States of Siege™ board game on Kickstarter now. Players take the role of heroes who must defend the town of Farmingdale and its five outlying villages from the invading zombies. The heroes get some much-needed help from the locals (some armed, some even heroic) they are protecting and together you must work together to prevent the Zeds (zombies) from reaching the town center or causing so much chaos in and around Farmingdale that the government abandons you completely.
Originally, this game from Victory Point Games was solitaire only but in this third edition, gameplay focus is just as much on co-op play. Now, 1-5 courageous humans can spend 90-120 minutes kicking some zombie butt and learning to come together as a group to save the awesome small town of Farmingdale.
During the Kickstarter campaign, backers can choose between three pledge levels: One for the expansion pack set, one for only the base game, and finally one with all of the content included. The reprint of Dawn of the Zeds: Third Edition includes all original gameplay stretch goals (except for No Brains Mode, which can be downloaded for free). There are no stretch goals for the expansions.
Three expansions available
In addition to the base game, three expansions are launching, each with unique, fun content that expands the game even further.
The first expansion pack – Stepping Forward – features four new characters (three heroes and one heroic civilian), who are stepping forward, ready to confront the Zeds.
The second expansion pack – New Player Blues – is more of a bummer for the plucky survivors, featuring 13 new Outbreak!, Level Event and Fate cards that expanded the story and increase the danger and excitement. Luckily, a new hero – “Bouncing” Betty Bolivar also arrives in the pack.
The third and final expansion pack – Rumors and Rails – features two new game systems. The first makes the refugees even more helpful with special rumor chits that provide heroes with useful items. The second features two trains, which allow the heroes to move in new ways and act as strategic pieces on the game board.
If you want to see an older Dice Tower review of Dawn of the Zeds (2nd edition), check this out.
The idea of a fire in a library invokes a sense of concern towards the well-being of humanity – the gravity of losing information, creativity, and history is a little more than what we can possibly imagine. Just as it was with the destruction of the Library of Alexandria, the loss is essentially a thing of mythology as the extent of damage is still not fully understood. We are however long past the days of papyrus scrolls and steep consolidation of knowledge with the advent of the internet, but libraries nevertheless remain incredible resources filled with invaluable collections for the benefit of everyone and deserve protection and support. That is why this game on Kickstarter, Fire in the Library, has such an interesting theme and is worth taking a look. As described on it’s campaign page:
“Fire in the Library is a press-your-luck game from Weird Giraffe Games by Tony Miller and John Prather with art by Beth Sobel and Katie Khau. Players are heroic librarians rescuing books to accumulate knowledge and earn bravery all while avoiding the flames before the library collapses! […] History is burning—take chances, be brave, SAVE BOOKS!”
A very noble premise, like Flash Point for academia, with gorgeous art to boot. The push-your-luck gameplay is very reminiscent of similar games like Dead Man’s Draw, Celestia (previously Cloud 9), or Diamant (previously Incan Gold), but where the player interaction comes directly from manipulating the odds of success within it’s bag o’ cubes. It’s altogether tactile and quick while being extremely easy to teach, making this suitable for parties and families. It even includes rules for solo play, which isn’t very common for games in this genre. If you are interested in Fire in the Library, be sure to check out it’s Kickstarter page for more information, reviews, and a how-to-play video!
The tense, intriguing, quick, and easily replayable solitaire game, Hostage Negotiator, is now on mobile! This easy to learn but constantly challenging experience puts the player in the role of the titular police operative charged with rescuing hostages and capturing or neutralizing the abductor before more than half the hostages are killed or before the criminal escapes. Hostage Negotiator was originally crowdfunded via Kickstarter back in 2014 and has since enjoyed great success and multiple expansions since then. The app is available on Android and iOS as announced via the publisher, Van Ryder Games’, website which also features a video demonstrating the app by the designer, A.J. Porfirio. Whether you are interested in having this excellent solo game with you on the go, or if you’d like to just try the game via an inexpensive outlet, check out the Hostage Negotiator app on Google Play or iOS app stores.
Hello again folks, I know it’s been a while, but Kickstarter tends to flat line around the holidays and just after, but things are ramping back up so lets look at some worthy campaigns. First up is another in the line of solo fighter pilot games from DVG called Corsair Leader, an update to the original release in 2003. This is another entry in the Leader Series which has other air, sea, and ground based vehicle combat like Phantom Leader, Sherman Leader, and Gato Leader. In Corsair you are taken back to the beginning days of the US involvement in World War II, and it just shortly after the bombing at Pearl Harbor. You will pick either Navy or Marines for the campaign, and that will give you a selection of planes and armaments to choose from for your missions. Each mission will have you fighting either land or air targets and you will need to consider pilot skill and plan type as you ready for the mission. On the mission the dog fighting will be done through dice, so if you have some luck and good planning on your side, you will come out on top. A base pledge for the game runs $75 with the option to add on other games in the Leader series, check out the Kickstarter page for more information.
Next we have a new hidden role/social deduction game from Dog Might Games, makers of excellent wood carved dice cases, called Countdown: Action Edition. In this game you will have one person who is the action hero (or should I say, heroine), they are trying to figure out who are the hostages and who are the villains. The ultimate goal is for the action heroine to release all the hostages before the bombs goes off, thus ending the reign of terror of the villains and making sure no one got hurt. If a villain manages to escape or they don’t get all the hostages out, the villain’s reign continues until their next scheme. Each player will have a randomly assigned team card, which tells them villain or hostage, and a role card that they will have picked. Throughout the game the heroine will be drawing countdown cards, which is both a timer for the end of the game, and gives the heroine options for actions they can take. They get two actions per turn and vary from asking specific questions, asking their own questions, setting “hostages” free, and tying up the “villains”. There are action scene cards too that can throw a wrench into any plan, so pay attention, ask the right questions, and hopefully everyone innocent will make it out alive. A pledge of $29 will get you the base game, and there are upgrades to get a wooden carrying case shaped like a VHS tape, so check out the Kickstarter page today.
And finally we have another game and webcomic collaboration in the form of Last Stand, designed by 5 Color Combo Games and illustrated by Chris McCoy. Chris McCoy is known for his comedy webcomic, Safely Endangered, and his art style lends a more comical tone to a game which is all about knocking each other down. This game is all about taking out your opponents to be the last one standing, but there is a twist in this because as you take more damage, you become more powerful. How the game works is that you will start with all your cards out on the table, you will then roll 3 dice and use those dice to attack other player’s stacks of cards. But here is the twist, they will then pick up the cards you damaged, and they become usable on their next turn to gain more power. Some examples of powers you can gain include rolling more dice, re-rolling dice, moving cards around, and more. So that means that as you get hurt more and more, you get more and more powerful, but in the end someone is going to be the last one standing, and they are the winner. A pledge of $25 will get you this quick card and dice game, so head on over to the Kickstarter to check it out.
Renegade Games has been partnering with Dire Wolf Digital to bring some of their physical games into the mobile space, such titles include Lotus and Lanterns: The Harvest Festival. So to kick off the holiday season they have announced updates to their digital games of Lotus and Lanterns as well as a new update to their companion app.
Lotus is a game all about forming beautiful flowers and using some area control to make sure that when the flowers finish and score, you are the ones getting the points. The app version of this game brought the game into beautiful 3D with excellent graphics and animation, bringing this simple card game up to another level. The update featured for the app is that the leader-board and friends list of the game is compatible with Lanterns, so now you can challenge friends from either game to either game you own. You can purchase the app in the App Store or on Google Play.
Lanterns is a simple tile laying game where you lay down tiles in order to collection various colored lantern cards. You will then use these lantern cards to make dedications and depending on which array of colors you turn in will net you different points. Like Lotus the app version of Lanterns elevates the game by giving it some beautiful graphics and scenery along with great animation. The app even has the expansion, The Emperor’s Gift, available for download as well. The update featured for the app is that the leader-board and friends list of the game is compatible with Lotus, so now you can challenge friends from either game to either game you own. You can purchase the app in the App Store or on Google Play.
And finally, Renegade games has updated their companion app, adding in some content for their latest game, Clank in Space. Already the app includes content for the games FUSE, Flatline, and the original Clank game. But with this latest update you will now be able to play Clank in Space solo, with you going against the AI as you explore Lord Eradikus’ starship alone. The update has already been made so you can either check your app now, or download it for free from the App Store or Google Play.
Simulacra Games in bringing an entire crate full of games to Kickstarter via The Wilson Wolfe Affair. The project has already received over double the minimum needed to make the project successful, with 319 backers pledging almost $75,000 of the $33,297 g0al. The project ends December 21st at 8am MST and has an estimated ship date of July 2018.
Much like an escape room, seemingly innocuous goodies arrive in the mail but you need to use your detective skills to find the clues hidden within these 1930’s based items and unearth a worldwide conspiracy.
Upon finding the diary of a studio animator in a box of old cartoon memorabilia, you become convinced of his theory that someone was hiding secret messages in the cartoons. You find yourself searching through old newspapers, reading old letters, examining toys and games, and scouring the internet for uploads of the antique films to pick apart, as you get sucked in to the most immersive mystery game you will ever play.
The Wilson Wolfe Affair is a cooperative game playable solo or with as many people as you can recruit to help unravel the mysteries found within.
Your adventure will begin with a small white envelope that contains a short letter outlining the rules. After that players are on their own. Dig through letters, memos, notes and objects left behind by a studio animator who collected them together, suspecting that they held the first clues to unraveling the mystery. The studio animators diary will also be one of the items left for you, though is it trustworthy as it descends into madness?
The crate will include multiple mini-games that come together to form an overarching entry. Each diary entry will correspond to a main object in the crate. Players will have to complete each puzzle and then build the smaller puzzle clues together to complete an overarching narrative.
Various pledge levels in the crowdfunding campaign will provide an increasing number of cases or puzzle. The Silver package will contain roughly 20 cases, the Gold roughly 35, and the Platinum level roughly 50 cases.
Wizkids is shifting into game making overdrive as they have announced four new games within the last week. First game on the list is a reprint of a team style card game called Team Play. This is a card game made up of a deck of number cards and goal cards, with the object of the game to score the most points with your teammate. In the game you will have a hand of number cards as well as a goal card, the goal card will have some arrangement of numbers that you will need to have in your hand to score. Some of the arrangements include 2 pairs of uneven numbers, having 3 low numbers, 5 consecutive red numbers, and so on. During the game everyone will be passing cards between each other, without directly saying what it is they need, trying to get the numbers to satisfy their goal. You will have to deduce what your partner needs quickly, because at the end, it’s the team with the most points that will be the winners. Expect this game on store shelves in January of 2018.
Next up is a light, solo type game called Maiden’s Quest, where the princess is tired of waiting to be rescued so decides to fight her way out. On a given turn you will be faced with some obstacle or enemy, and you will have to use cards from your hand to overcome it. As you go along the encounters will get harder and harder, but once you conquer them all you are free! One interesting aspect of the game is that the cards have multiple orientations and are double sided, meaning each cards represents up to four items, encounters, or allies. Plus you have the ability to save the game mid way through, allowing you to pick the game back up later if you have to put it away. Look for this game to be released around May of next year.
After that is the silly dungeon quest game called Fungeon Party, where you will be doing all sorts of strange “quests”. This game definitely fits the silly bill as you will have 30 seconds per quest to complete the, with the average game having six quests to complete. What are these quests you ask? They are stacking dice on your forehead, bouncing them into the box, hitting a meeple surrounded by dice, and so on. Whoever can complete the most quests in the given time will be the winner. So if you like silly games like Dungeon Fighter, this one might be right up your alley. Check it out on store shelves in June of 2018.
And last, but certainly not least, Wizkids is trying their hand at the room escape game with Curio: The Lost Temple. The story in the game is that a sink hole appeared near the Tigris river that exposed a previously unknown temple to the world. As explorers you are answering the call to go into this lost temple to explore the mysteries it contains, but the second you all walk through the doors they shut, and sand starts pouring in around you. You and your fellow explorers will have to work together to solve all the different puzzles in order to unlock the doors and escape. One thing that Wizkids is trying to do with this game is not make it a one-time use game, but with a module system they intend for it to be playable over and over, even with the same group of people. Being a fan of other room escape games like EXIT and Unlock, this has me highly intrigued. Look for this to hit store shelves in May of 2018.
PAX Unplugged is in the rear view mirror now and that pretty much marks the end of the major convention season, so lets see what we can get this week on Kickstarter to boost our spirits. First up is the next game from Piecekeeper Games and that is Gearworks, a card based puzzle game for up to four players. In the game you will be laying out cards onto a grid in order to gain parts and build contraptions which are worth points at the end of the game. The grid you are placing cards in have some rules though, you can only have one color per column, and the numbers have to be in ascending order going down the row. There are also some rules on gaining sparks based on the card you place, and these sparks give you special abilities like placing over cards or playing a second card. After you play you will rotate gears to indicate where you placed cards, and then acquire parts based on gear orientation across the board. And it’s these parts that build the contraptions, which at the end of the game are worth points and will win you the game. While this sounds complicated, if you have played Sudoku before you will find the rules similar and easy to pick up. So if you are looking for a puzzly card game requiring a bit of mental umph, check out the Kickstarter page.
Next is the latest in the long line of storage solutions for board games, and that is the Boxthrone. What sets this system apart from others it two fold, first is it’s all metal construction, making it tough and durable. The second is that the system is meant to house a single game on each shelf by making shelf height highly adjustable so you can fit one game in each slot, helping reduce box damage from too many other games being stacked on top. It also includes a fair bit of customization in that you can mix and match how you set up the shelves to be able to fit however many, and however oddly shaped, games you want. They even have the option of adding clear acrylic shelves if you want to display miniatures or other items along with your game. Thus if you are looking for something more than just another Kallax, check out this Kickstarter today.
From the makers who brought you Dragoon we have another game from the folks at Lay Waste Games, a social deduction game based on time travel called Human Era. In the game humans have finally discovered time travel, and like usual someone uses time travel to screw everything up, now it’s up to you and your friends to fix it. There are three teams you might play as, the humans who are trying to fix history, the robots who want the chaos so they come to power, or the cyborgs who play for both teams essentially. After everyone is dealt their identity cards the captain will then roll the die to see what era you will be traveling to. Once there they will pick a team of players for everyone to vote on as the ones who try to repair time. If the vote succeeds then the players will pass cards to the captain, if the vote fails then a random card is placed. Based on what cards are showing on the board at the end of the round will determine the score. You will do this rolling, voting, card placing process for ten rounds, and at the end of the 10th round the final score determines who wins. For the humans to win the score has to be 4-6, for the cyborgs to win the score has to be 3-5 (which means they can win WITH the humans), and for the robots to win the score has to be 2 or lower. There are other rules that go along with the game, but suffice to say, if you are intrigued by social deduction games, check out this Kickstarter project.
And finally we have a new engine building card game similar to Chain Reaction called Space Race – Interkosmos. This game is all about the space race, and so each player is playing a different country trying to make their way into the cosmos and explore it. How you will do this is through blind bidding and engine building with your cards, and cards you acquire from the main row. In each round there will be a display of cards up for auction, you will bid on these cards using control cards, each with a type and value associated with them. Win or lose that is the only time you get to use the cards to choose wisely. Once winner are determined then the cards are added to their tableau in front of them, and this is where the engine building happens. On each cards are four different lines, that as you put cards next to each other will form a string of actions that happen whenever you activate that line. This is the second part of the control cards you use because after bidding, you then use the card to activate a line on your cards to take those actions and hopefully explore space and get more cards. In the end, whoever has the best space agency and has explored the most impressive stellar objects will be the winner. There is much more to the game including a campaign mode, so if the games sounds interesting, be sure to check out the Kickstarter page.