The British Isles and, in particular, Wales, is home to some of the richest railway history in the world. In the early 1800’s smaller narrow gauge railways were carved out of the rocky hills and mountains, carrying slate and workers through the Welsh countryside. Snowdonia, named after a mountainous region in northwestern Wales, was first released in 2012.
Described as a lighter but interesting worker placement game, players seek to blast, excavate and build sites and structures and lay track for railways. The first scenario, set in Wales, was included in the original game. The deluxe version will include all expansions and scenarios to date, 12 scenarios in all with different locations. The new Deluxe Master Set will also include:
- A larger deluxe board
- New, larger box
- Custom double decker insert
- One brand new scenario, along with all those that were previously released
- 365 custom wooden components
- Several promo cards featuring unique trains and other items and people
- Large full colour scoring pad
- Cloth bag
Not familiar with the game? Click here and you’ll be up to speed before you can say Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch! This deluxe version will be on Kickstarter for the next 23 days.
Fans of deck-building and dungeon-delving will be delighted to hear that Alderac Entertainment Group will be launching the second Kickstarter for their celebrated game, Thunderstone Quest, on July 17th at 9:00 am PST. Pursuing their goal of transitioning to traditional brick and mortar stores, TQ will also be making its way into retail outlets in the fourth quarter of 2018.
New to this Kickstarter will be:
- Both solo and co-op rules (which will also be available on print-and-play)
- A 6th quest
- An add-on for more than 4 players
- A new (second) storage solution, as the old Champion box, massive as it was, “is effectively full if you sleeve and have Epic”.
Backers can purchase everything offered the first time around. The base game or the Champion level rewards (identical to the 1st Kickstarter) will both be available, or they can back for the new content only. Those who backed the Adventurer level the first time can get an add-on pack, giving them the content from the Champion level. The Champion level will feature the same 5 quests as before and Kickstarter will be the only place that someone can obtain the 2nd quest, Total Eclipse of the Sun. The retail version will not contain this quest.
The solo and co-op rules system will be bundled together with the 6th quest, What Lies Beneath, as a single add-on. Solo and c0-op will both use the same set of cards as the base game. The new solo and co-op rules will also be available in print-and-play, so it will be interesting to see what extras this add-on will have.
Regarding the new solo and co-op system, AEG stated,
The Thunderstone community also strongly communicated that they wanted a Solo & Co-Op experience for the game. Our design team has been working on a game experience that is way beyond just a simple set of rules and represents an entirely new way to experience Thunderstone. We think it is AWESOME!
Delivery for all backer levels is scheduled for “no later than April 2019“.
Timelines for retail releases:
- Core starter set, which, along with basic components, will contain Quest 1, Mirror in the Dark and Quest 3, Rise From the Mire
- Quest 4, At the Foundations of the World
Second Half of 2019:
- Quest 6, What Lies Beneath
Lastly, retailers joining the Kick It Here program can back the Champion Reward and the Solo/Co-op system with Quest 6 and have it before the regular retail release.
To see reviews and a playthrough of TQ, click here. For more TQ information and updates prior to the Kickstarter, click here.
Stronghold Games has scheduled a slew of new releases this November, including new games from frequently collaborating designer Friedemann Friese and expansions for some of its other popular titles. Visit the publisher’s page for more information.
FLEE, a new game utilizing the Fable System in Stronghold/2-F Spiele’s Fast Forward series.
Finished!, a new puzzle-style solitaire game.
Pursuit of Happiness: Community, an expansion for the life-building game Pursuit of Happiness that introduces the concept of local communities.
Flamme Rouge: Peloton, an expansion for the bicycle-racing game Flamme Rouge that introduces new tiles, a variant for solo play, and expands the base game up to 6 players, or even up to 12 players with each controlling one rider.
The Bottle Imp, a new version of the 1995 classic trick-taking game.
A unique tableau-building game where players hire adventurers from a tavern to complete epic quests and gain glory for their guild!
Daily Magic Games has announced the successful funding of their new set-collection game, Quests of Valeria, in which players play the role of a Guild Master, recruiting Citizens to fulfill the requirements to complete quests for Victory Points.
Quests of Valeria is a stand alone game set in the world of Valeria and takes place just after Valeria: Card Kingdoms. Amid the onslaught of monsters and petty squabbles of the Dukes and Duchesses, the Guild Masters of New Shilina work behind the scenes to make sure the Kingdom prospers. As one of the famous Guild Masters of Valeria, you conduct most of your business in the glorious Gutrot Tavern located in the heart of New Shilina. It’s not enough to hire the best citizens to send on quests – you must also leverage their skills to gain the upper hand.
Outwit your fellow Guild Masters by creating a cascade of fruitful actions to bring prestige to your guild and win the admiration of the King and the citizens of Valeria!
A copy of the game includes:
- 84 Citizen Cards
- 32 Quest Cards
- 6 Guild Master Cards
- 5 Player Reference Cards
- 7 Card Cost Tokens
- 1 First Player Token
- 2 Action Tokens
- 1 Rulebook
- 1 Beautifully Illustrated Box
Quests of Valeria is for 1-5 players and plays in 45-60 minutes. For more information, visit the publisher’s website.
Fans of the original adventure and survival game Robinson Crusoe: Adventures on the Cursed Island will be interested to know what specific changes will be present in Portal’s new release of the game under the Portal banner. According to Portal’s latest news release, the major notable changes will include:
- a “typical” square game box, as opposed to the original’s coffin box
- a fancier 1st Player Token
- an additional 7th Scenario
- Character Sheets on thick cardboard, as opposed to the thin sheets in the original
- shaped wooden resource components, as opposed to the cubes in the original
- redesigned Discovery Tokens with thematic names on them
- character stickers for the wooden player pawns
- a freshly-reworked rulebook (I like how Portal points out that the original “explains nothing” and the new one “explains everything”)
Preorders are currently being accepted, and this new release is scheduled for release in November of 2016. For more information, visit Portal’s new release here.
The 26th century: humanity has discovered a new planetary system. The first settlers have arrived. Workers and mining companies are building factories and extracting resources. In this era of development there is an urgent need for transportation and trading. It is up to you to plan routes for the transportation of food, people, resources and goods. Building up a supply network is difficult because of the ongoing changes in the planetary configuration. Find ways to plan your network in the best and most efficient way. Only with the best strategy will you be able to compete with the others and establish a successful supply network in the new world.
Thomas Neu of Neobite Games is currently running a Kickstarter project for his new competitive card game, Space Pioneers, a game with a unique combination of planning, interacting and solving missions and secret tasks. The goal of the game is to establish supply flights within the newly discovered planetary system by planning the best routes.
Space Pioneers is for 1-5 players ages 8 and up and plays in 20 minutes.
For more information and to support this project, visit the Kickstarter page here.
Image from www.dailyworkerplacement.com/
The Daily Worker Placement has conducted a series of surveys of board gamers, and their second survey asked questions pertaining to the people that gamers’ play with. As a premise for the survey, The Daily Worker Placement stated that “much of the importance of board gaming [a]s a hobby is the fact [that] it gets us playing with our friends, family, and even strangers. Games are a unique way to mediate the world and to have fun with other folks at the same time.”
A basic summary of the results is as follows:
- Do you have a gaming partner? 79.2% YES
- Do you game with family members? Nearly 75% YES
- Do you play games solo? Nearly 45% YES
- Outside of family, who do you play games with? 85.8% FRIENDS
Other results revealed that most people game between 6-10 hours per week, and that most people find time and life responsibilities of various kinds prevent them from playing as much as they’d like.
For the entire results of the survey, see the full article here.
It is said that The Brood have always been with us, hidden out of view, waiting for the right opportunity to makes their presence known. When the world went black and the screaming finally stopped, they emerged from their places of hiding on and beneath the surface, cutting down and feeding on any living thing that stood in their way.
In the dark, Northern Wastes, known as Sector 44, danger lurks in the form of The Brood, a parasitic sect of creatures that dwell in subterranean systems beneath the ruined cities. Only The Outlanders, a team of skilled individuals hired by the surviving settlements, are brave enough to enter the Black Zones to retrieve valuable supplies and technology. In Blackout, players will take on the role of one of these Outlanders, selecting the specialization of either the Tracker, Engineer, Recon, or Slayer and seeking glory and renown.
Blackout is a post-apocalyptic dungeon crawler for 1-4 players by Richard Broadwater. The game features a mission-based leveling system that offers savage combat and exploration and offers 15-20 hours of solo and co-op play. “In Blackout, players will use miniatures on a grid-based board to simulate exploration and combat. Each character is supported by a player card, item, and ability cards. Modifier tokens are used to alter starting stat values of your characters as the campaign progresses. Movement is handled using the grid spaces that are present on all hall or room components. Combat is resolved using fixed-range based on a particular ranged or hand weapon and determined by dice rolls and modifiers.”
Included in the game are the following components:
- 32 high-quality plastic miniatures
- 48-page Rulebook
- 20-page Campaign Book
- Double-sided room and hall sections (representing alleyways/abandoned buildings and underground tunnel/maintenance chambers)
- Debris markers
- Status counters
- Player cards
- Enemy cards
- Item cards
- Event cards
- 6 ten-sided dice
This project is currently on Kickstarter and is scheduled to fund on Friday, November 15, 2015. The project currently has over 1,000 backers and has raised over $90,000 in pledges. For more information on the project, visit its Kickstarter page here.
In the October 2015 press release for Van Ryder Games, the company announced that Kevin Wilson, designer of hit games such as Descent, Civilization, Android, and TMNT, will be creating 1 of 4 upcoming new Abductor Packs to expand the solitaire game Hostage Negotiator.
See the official press release below:
Thompsons Station, TN – October 12th, 2015 – Van Ryder Games announced today that Kevin Wilson, designer of such notable games as Descent, Civilization, Android, and the upcoming TMNT, has signed on to design an Abductor Pack for the hit solitaire game Hostage Negotiator. The Abductor pack from Wilson is slated to be 1 of 4 new expansion packs to be released in 2016.
Van Ryder Games’ owner A.J. Porfirio comments, “We are thrilled to have Kevin on board to contribute to the growing amount of Hostage Negotiator content. He is undoubtedly the most prolific designer we have worked with and we couldn’t be more excited.”
Hostage Negotiator is a quick to play 20-30 minute card and dice game that has you negotiating with a hostage taker for the release of hostages. Gameplay features a hand building mechanic which has the feel of deck building, but without the deck. The game immerses you in the theme with many players reporting a strong emotional response when hostages are released or killed. The game is expandable by adding Abductor Packs that feature new Hostage Takers and new game play elements.
Hostage Negotiator is currently sold out and a 2nd printing is in progress with an expected Nov/Dec release date which will include a reprint of Abductor Packs 1 & 2, as well as, the introduction of Abductor Packs 3 & 4!
For more information on Hostage Negotiator and its upcoming expansions, visit the company’s website here.
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Glorious battles and astonishing riches await you with the upcoming release of Warhammer Quest: The Adventure Card Game!
Fantasy Flight Games announces the upcoming revival of the classic dungeon-crawl board game, Warhammer Quest, in the form of a cooperative adventure card game. In this game, 1-4 players will select from four hero types (Bright Wizard, Ironbreaker, Waywatcher, or Warrior Priest) and enter the tunnels together underneath the fantasy city of Skompf to fight monsters that threaten the city’s very survival. Behind the havoc of the monsters in the dungeon is the quest’s deadly nemesis, whom the hero must confront and defeat to win the quest.
Each player will control his or her hero using four different action cards: Attack, Aid, Explore, and Rest. While each hero possesses the same four action types, the effects of taking the action and amount of dice rolled varies between the different heroes based on the role they play in the party. When executing an action, players will exhaust the appropriate card to take the action. Exhausted action cards cannot be used again until the player refreshes all actions.
Warhammer Quest: The Adventure Card Game is for 1-4 players ages 14 and up and plays in 30-60 minutes. It is scheduled for release late in the third quarter of 2015. For more information on this exciting new release, visit the game’s pages on the FFG website here.
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