WizKids has announced a
new social deduction game set on the place of Ravnica in the Magic: The
Gathering universe. In Ravnica:
Inquisition, players take on the role of a representative of
a Ravnican guild that is either loyal to the Gatewatch or
an Agent of Bolas. The Gatewatch loyalists
are tasked with discovering who the Agents of Bolas are, while
the Agents simply need to survive in order to further the schemes
of Nicol Bolas. During the game, the
players will elect leaders for each of the 5 colors. Each color leader has a
special power they can use to further their goals, so it is important to gain
those positions and keep the opposition from gaining control. Once all the color leaders have been elected,
a vote is held to eliminate 1 player. Once the dust has settled, players will
reveal their roles, and if the Agents of Bolas were eliminated, the Gatewatch
plays 5-10 players, ages 14+, in 15-30 minutes.
Contents includes 10 role cards, 10 guild cards, 5 color leader cards, 5
targeting cards, ablaze marker, ultimate price marker, notepad, pencil, and a
rulebook. Look for Ravnica: Inquisition
at your friendly local game store in June 2019.
USAopoly announced a new game based on the forthcoming theatrical release of Marvel’s Captain Marvel. Captain Marvel: Secret Skrulls is a social deduction game where players take on the roles of the characters from the film, each with their own special powers. Incorporating the mechanics from Bang!, players will also have a hidden role as either an ally or as shapeshifting Skrull or a Skrull defector. While Captain Marvel is known by all, each other player will have to deduce who their allies are and attempt to defeat their opponents before being exposed. Colorful graphics on the cards and player boards are in keeping with the Marvel art style in the comics.
Captain Marvel: Secret Skrulls plays 4-7 players, ages 8 and up. Contents include 7 Alliance Cards: 1 Captain Marvel, 2 Ally, 3 Skrull, 1 Skrull Defector; 13 Character Identity Cards; 80 playing cards, 7 reference cards, 7 player cards including a double-sided card for captain Marvel, 46 health tokens, and rules. Look for Captain Marvel: Secret Skrulls in your friendly local gaming store soon.
Bezier Games has launched the latest addition to their One Night series on Kickstarter: One Night Ultimate Super Villains. One Night Ultimate Super Villains is designed to be the most accessible version in the One Night series, perfect for introducing new players and kids to the wildly popular series. It is also designed to be combined with the other One Night games.
In One Night Ultimate Super Villains, players assume the roles of super villains who are attempting to avoid being caught, super heroes who are trying to catch the super villains, and a mad scientist and his intern who want to be caught (and cause both the super villains and heroes to lose). Each of the 16 character cards has their own unique special power that they can employ during the game to uncover clues to the true villain or confuse and confound the heroes. A free app from Bezier Games assists in running the game.
The Kickstarter campaign includes stretch goals for additional character roles for One Night Ultimate Super Villains as well as numerous other add-ons for fans of the One Night series. A special One Night Ultimate Collection box that can hold up to sic One Night games is included in many of the pledge levels. Every One Night game and bonus pack is also available through this Kickstarter.
One Night Ultimate Super Villains plays 3-10 players, ages 8+, in about 10 minutes. The Kickstarter campaign runs through August 28th with an expected delivery this December. Learn more about One Night Ultimate Super Villains on Kickstarter.
Players take on one of 4 roles as part of two teams. They can be a panda who is hiding from the bandits and trying to get back their babies. Other players can be the bandits who are trying to steal the babies. A single player can also be the keeper, who protects the pandas and subtly lets them know that they’re there to help. Grandma, who is also played by a single player, is there to lead the team, help the pandas, and distract the bandits. Each turn, players try to hand baby pandas to their teammates without giving away their role.
While Grandma and the Keeper are trying to help the hidden pandas, the bandits are trying to capture the hidden pandas in nets. The game has no player elimination as all players keep playing even when they’re netted in a vote (which prevents them collecting baby pandas but allows them to keep voting to help their team). The simple roles, straightforward win condition, cute theme, and short play time should make this game very appealing to younger players.
The Kickstarter campaign includes exclusive wooden, baby panda tokens and allows you to add-on prior games released by Jellybean Games. A base pledge of $23 (excluding shipping, which is only to certain countries) nets you Hidden Panda along with all it’s stretch goals. The campaign is running until Friday, July 6th, 2018, and is expected to ship June 2019.
Bézier Games announced a brand new game in their line of social deduction games, OneWeek Ultimate Werewolf. If The Palace of Mad King Ludwig and One Night Ultimate Werewolf had a crossover then One Week Ultimate Werewolf would be the product of it. In this game you’re in Ludwig Castle where each room provides a special power to help you find the werewolves among you.
“As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day you’ll enter a different room with a unique ability, and each night you’ll interact with the other players in that room. In addition to 3–7 players, three staff members roam the castle, and each of them also has a secret role. After a week‘s investigation (which should take about 45 minutes), it all comes down to a vote. If you’re a werewolf, you’re trying to remain undiscovered. If you’re a villager, you’re trying to find those sneaky werewolves. And if you’re a Tanner, well, you’re trying to get caught!”
One Week Ultimate Werewolf will come with more than a dozen unique rooms which provides for a lot of replayability as you generally only use a few in each game. The Kickstarter project will launch 14 May, 2018 and ship in October 2018. Exclusives such as unique items and rooms, and wooden component upgrades, will also be offered as part of the project.
The board game world is certainly not hurting for another pirate game. Even less is it hurting for a social deduction game. However, it might still be wanting a pirate game that makes players truly feel like pirates, with a decent dollop of thematic double-think. Could the key be traveling to Tortuga to battle Spanish Galleons and placate mutinous crew mates?
Tortuga 1667 pits 4-9 players, each embracing the identity of a famous historical pirate with a secret loyalty, against others in a battle of wits and treacheries for the most gold. Each team of pirates is moored at the pirate haven of Tortuga, and based on their loyalties, is trying to retrieve the most gold from a circling Spanish Galleon onto their pirate ship at the expense of the other pirate crews. Not only that, one player on each team is the Captain, with the ability to attack the Galleon or a rival pirate ship to steal its treasure. Captains have to watch their First Mates, though, who can call for “Mutiny!” and banish their Captains to Tortuga if they can convince the other crew members of their ship to abscond with the treasure instead.
Tortuga 1667 is already funded on Kickstarter as of this writing, having acquiring more than 10x its requested goal with 23 days to go. The game comes packaged in a beautiful fake book case, with a rubber mat, lovely illustrated cards, and wooden tokens fitting inside. According to the design duo, Travis and Holly Hancock, Tortuga 1667 is also the first in a series of similarly styled games focusing on different locales and time periods. Head over to the Kickstarter page to check out the project, anticipated to release in August 2017.
From Level 99 Games, this is their new one-on-one fighting game utilising fighters from the RED HORIZON universe. Originally a Kickstarter product, this is the first of four duel deck products, with more along the way using different IPs in the future.
This expansion to Matt Leacock’s cooperative Thunderbirds game will bring about new disasters for your team to avert as you continue to face the nefarious The Hood. This expansion features new cards, playable characters, machines and models of 14 pod vehicles that requires the base game to enjoy.
The popular hidden role deduction game Good Cop Bad Cop is getting its second expansion: Undercover. On top of discovering the true allegiance of the other players, you now have a unique ability in the form of your undercover assignment as well as 12 new Equipment cards and more!
The last game I’ll mention here is Dead Last, a ‘social collusion’ game based on a tontine which often leads to murder. This game has players plotting who to murder, calling bluffs to counter with ambushes, stealing a bit of the pot, and hoping to be the last one standing to claim all the spoils.
For all the other games now being shipping by Impressions, please visit here!
First is Time Management: The Time Management Game, in this game you work for the office of Time Management and so you are tasked with getting the most hours out of an 8 hour work day. This will be a tile laying game where you have a grid of cubicles of the past, present and future in a certain arrangement and a had full of job cards. On your turn you can use the job cards for their power, which usually allows you to rearrange the cubicles in some fashion, complete the job for hours, which requires the cubicles to be arranged in the way shown on the card, or flip the card over and place it as a new cubicle. The hours you earn in the game are your points but also your currency as you will have to spend hours to draw cards. Once the draw deck runs out you check to see who has the most hours and they are the winner.
In Trick-Taking: The Trick-Taking Game, you and your fellow players are magicians trying to put on the best show. The game plays like a normal trick taking game with the first player determining the suit and win conditions, and then each player plays a card, and each different suit has a different power to affect the trick in some way. Once seven cards are in play the trick is done and the winner collects up the cards and sets them aside as their repertoire. After all the cards are played then the crowd interest card is flipped over to see what trick the crowd wants to see, this starts the final trick of the game and the winner of that trick wins the game.
Last is Traitor Mechanic: The Traitor Mechanic Game where you are all mechanics at Slim’s Mechanic Shop trying to keep the place afloat, but there is a traitor from a rival garage in your midst trying to sink the business. In the game you are given hidden roles which determine if you are a mechanic or the traitor and a hand of cards. When the game begins the Boss will flip over a repair order that needs to be filled, on that card will be the reward for if you complete it, penalty if you don’t, as well as all the parts that are required for the repair. On your turn you either play parts to help complete the repair, face down of course, or if you suspect someone is not helping you can take them off the job, removing their cards from consideration. You continue playing until you run out of repair orders, thus the loyal mechanics win, or the shop runs out of money, which means the traitor wins.
If any of these sound interesting you can head over to their campaign page to pledge for individual games or the whole package, but hurry, this is a fast Kickstarter and will be over in a week.
ACD Distribution posted an article cluing us in on three new releases coming out in June of 2016 from Cryptozoic Entertainment. First is Rick and Morty: Total Rickall Card Game which is a cooperative deduction card game based on the cartoon episode of the same name. Parasites have infiltrated your home and are masquerading as family members and close friends, it is up to you and your friends to figure out who the parasites are and take them out. The game is for 2 to 5 players and plays in only 30 minutes.
Next is a social deduction game that is similar to Good Cop, Bad Cop called Internal Affairs. This game takes a much gritty approach to the game but has some similar mechanisms in the multiple faction cards where the majority you have determines which team your on, and the end game condition is to reveal two people of the opposing team to win. However, to make it unique you also have the possibility of changing teams mid game, allowing you to switch sides if you see the opposing team about to win. The game plays a crowd of 2 to 8 players and will play in about 20 minutes.
Last is the next expansion set for the Adventure Time Card Wars game, Doubles Tournament, which turns this two player game into a four player team game. While the expansion includes new landscapes, heroes, and a load of new cards, it has a focus on team play and so includes rules for having a 2v2 game of Adventure Time Card Wars. The good news is that even if you don’t play the new team version, a lot of the cards in the set still work for the standard 2 player version of the game so don’t pass on this if you aren’t interested in the higher player count. The new team version plays 4 people and will last up to 45 minutes.
Having come out previously as TimeBomb overseas, Don’t Mess with Cthulhu is a social deduction game for 4-6 players in which two teams are either trying to save the world or destroy it. In this game you will have a set of cards which will either have flashlights, rocks, elder signs, or Cthulhu on them. After giving out people’s secret roles you will deal out the cards to everyone, they will look to see what they have and then shuffle the cards into a stack in front of them. From there you will flip over a number of cards equal to the number of players, but that is where the social deduction comes in because you have to pick who’s card you turn over. After that the remaining face down cards are shuffled, dealt again, and the new round begins again. The game ends when either Cthulhu is revealed, which is a win for the cultists, or all the elder signs are revealed, which is a win for the investigators.
This is a quick game and is best when played over multiple rounds as past experiences begin to blur between games making it even more fun, and also includes a mechanic to track wins/loses between games. As a bonus for the backing Kickstarter campaign, Indie Boards and Cards will include the extra cards needed to expand the game to 8 players. So if this sounds interesting to you then head over to the campaign page to pledge for you copy.