Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords… all seek to dethrone the mages. But mages don’t go down easily. It’s time to fight back!
SolarFlare Games announces their latest Kickstarter project, Dawn of the Archmage, a miniatures skirmish game in which each player controls a mage from a school of magic. Each player will be summoning powerful monsters to the battlefield and pitting them against the other players in battle. The winner of the game will rise above the other mages, ascending to the rank of Archmage.
Here’s a look at more from the press release for Dawn of the Archmage:
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
In addition to summoning fearsome creatures to fight, mages possess a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage’s strategy will determine the supreme ruler of Sorcado.
The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones… the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?
Dawn of the Archmage goes live on Kickstarter on August 1, 2017. The project features two separate pledge levels, the first including one copy of the game, and the other including a copy of the game as well as the card game Archmage Origins.
Dawn of the Archmage is for 2-4 players ages 8 and up and plays in 40-80 minutes. For more information on the project, visit the Kickstarter page here.