This is a 1-4 player cooperative game that comes packaged in a a replica of a mint tin. Players will take on the role of heroes attempting to defeat the villain they choose to face for that game. Mint Cooperative is a dice-rolling game where players will have difficult choices to make in terms of where to mitigate damage. The villain wins if Regional Panic reaches above the threshold they can withstand. However, the heroes win if the players can survive enough Mayhem before Regional Panic ensues.
For more information, check out their Kickstarter campaign here.
OMEN: Reign of War is a highly rated two player, area control card game where two sons of Zeus are fighting over three cities in a bid to gain his favor. On any given turn you will be drawing cards or gathering coins, and with those coins play down the various cards you have. They can be special ability cards, feat cards, reward cards, or the core card of the game, soldier cards. The soldier cards are what you play to each individual city and once a certain threshold is reached the city becomes war-torn. At that point the strengths of the troop cards are totaled and whoever has the highest gets to take a reward form the city. Each city has a stack of three reward cards and once two of the cities have been depleted the game will end. You will get points for each reward card based on where it is and each completed feat card, whoever has the most points is the winner.
This edition being Kickstarted is a straight reprint of the last edition, the Omega Edition, which brought the entire game into one box. What makes this one special is that the box will be black with embossed gold art and lettering, and the coins have been upgraded from cardboard to custom metal coins. The campaign is super short so if you haven’t already checked it out, I suggest heading over to the campaign page before it ends on the 18th.
If you look up the definition of a micro game, I think Akua would be pictured right next to it. Quick playing? Check. Small footprint? Check. Minimal components? Check. But the one thing they don’t skimp on in this game is the depth of strategy, which is surprising for a game of 30-45 minutes, having only a board and 4 dry erase markers.
In Akua you are tribal explorers, going out and exploring the islands, communing with the various akua, gathering mana stones, and creating leylines. All of these actions are done directly on the board provided, when you explore you place a dot on one of the corners of an island. If you manage to fully explore an island, that is all corners are filled in, then the island is scored and how many dots of your color on that island will get you points. Communing with the akua allows you to gather mana stones which grant special abilities, and activate the akua’s abilities giving you the option to take other actions for free. Creating leylines net you immediate points, but to draw them they have to start and end at your color, so try not to let other players explore between you. There are additional rules for being able to get more bonus abilities and ways to get bonus point but as you can see, just with a board and 4 markers you are getting a real strategy type game. The player with the most points at the end is the winner.
The campaign for this game is going real quick, and as of this writing there is little time left. You can head over to the campaign page to pledge for your own copy, and at $10 you are getting a great deal for this game.
Small Box Games, best known for their innovative head-to-head card combat game Omen: A Reign of War (check out the Dice Tower review here), launched their newest game on Kickstarter, Soulfall. Soulfall is a boardgame for 2 to 4 players that plays in about 10 minutes per player.
Each player is the leader of a Nomad tribe, leading his Nomads across the barren landscape of Soulfall. Along the way, each player will expand his tribe, build Outposts, try to gain the favor of the Lords, and collect Shards, all while preventing the other players from doing the same.
Designed by John Clowdus (Omen: A Reign of War, Tooth & Nail: Factions) and illustrated by Sandro Rybak (Omen: A Reign of War), Soulfall boasts innovative game mechanics and a minimalist graphic design that highlights the unique direction of the artist.
I don’t think you’ve ever played a game quite like Soulfall, and I’m fairly confident you’ve never seen a game with similar art direction…I designed Soulfall to be mechanically light and strategically rich, with multiple paths to victory and variable scoring to cater to different play styles and situations.