Hidden Roles is a small expansion for Magic Maze that increases interaction and makes the games a semi-cooperative. Each player receives a secret role, possibly becoming a traitor, or getting a secret mission, or following their own special rules. Like Magic Maze, this expansion is divided into five difficulty levels so you can learn the game gradually. Unlike Magic Maze, a minimum of three players is needed to play this expansion. Hidden Roles comes with 53 Role Cards, 1 “I’ve got my eye on you” card, and 2 Warning Cards.
Magic Maze on Mars is a stand-alone game that takes the Magic Maze gameplay to Mars. Like Magic Maze, Magic Maze on Mars is a real-time, cooperative game where each player is in charge of a specific action, and may be the only player who can perform that action, so communication, which only occurs in very specific and short periods of the game, is key to coordinate efforts. In a race against time, players gather the resources necessary to build the station complex, including locations for domes to house Mars colonists. Building good routes from the landing pad to the domes and keeping pathways clear is important. Resources can be spent to extend the time to build the station, but once colonists arrive, time can no longer be extended. The players win when one of the colonists moves into a dome before the time expires.
House Flippers is a simultaneous action selection game where income is managed by a collection of sand timers that represent the time to generate income. When the sand timer runs out, players collect their income. With the income, they can renovate property which they can resell at a higher cost. Or players can buy a rental property which will give them another sand timer that also generates income. Or player can hire an interior decorator to double the income from a sand timer. Players continue to flip properties (and sand timers) until the have enough income to reach a golden retirement, which provides an objective condition to end the game. The first one to accomplish their retirement objective wins. House Flippers is a fast pace game for 2-4 players, ages 7+, and plays in 10 minutes.
Palm Reader is a cooperative game in which one player, who has chosen a symbol from a card, must get everyone else to guess it. By using your index finger, you draw this symbol in your left neighbor’s palm, who draws it in their neighbor’s palm, and so on… but no one ever sees what is drawn. After the final player has received the tracing, reveal the card, then have all players vote on what they believe the starting symbol was. You receive as many victory points as the number of players in a row who successfully guess the symbol. Palm Reader comes with 108 double-sided cards, each with five choices of symbols for the active player.
Space Bowl is a pattern recognition game where players are looking for a habitable constellation in the galaxy based on the report from the computer. The galaxy is made up a 5×5 grid of constellation cards, each with a selection of planets. The Ships Computer board reveals a 3×3 sector of space with specific planets in each sector. Players race to identify which sector of space meets the computer specification. Points are scored and lost based on how successful players are in finding a matching constellation. The player with the most points at the end of the game wins. The 56 constellation cards in the deck will ensure that space will always look different. Space Bowl plays 2-8 players, ages 8+ in 30 minutes.
Lastly, Wormlord is fast paced simultaneous action game where players command an army of worms to conquer objectives on the battlefield. Worms are represented by strings, and they are deployed on the battlefield by tying them in a lose knot and placed in a square. Worms are conquered by picking up an adjacent enemy worm, untying it and returning it to the owner’s pile. Only one string can be in a player’s hands at a time. The first player to conquer three objectives on the battlefield wins. The game include 60 earthworm strings (15 in four different colors). Wormlord plays 2-4 players (or up to 8 in teams), ages 6+ (as long as they can tie a knot), in 5-10 minutes.
Visit Sit Down! Games to learn more or see them at their Essen booth 3-0120.