Shadows in Kyoto

Alderac Entertainment Group (AEG) has announced that they are bringing the 2018 EmperorS4 house-building card game, Walking in Burano, to western shores. In Walking in Burano, by designer Wei-Min Ling (Shadows in Kyoto, Hanamikoji), 1-4 players take turns buying cards from a center 3×3 grid. Cards show the bottom floor, upper floor or roof of a stereotypical Burano house, bedecked in pastel colors. Players can take 1, 2 or 3 cards, but all need to come from the same column, and need to be either the bottom or top set of cards – no taking only from the middle. Players then earn 1 gold for each card not taken. The cards can then be used to build new houses of a single color in their tableau by paying gold. Once a house is complete, it is visited by either a tourist, who scores extra points for small details on the house, such as awnings, cats or plants, or by an inhabitant of Burano, who scores points for sets of building types. The first player to 5 completed buildings ends the game. Look for Walking in Burano at your FLGS in Q4 2019.

Since 2000, the International Gamers Awards have recognized outstanding games and their designers and publishers.  Each year, an international collection of committee members votes to determine the best general strategy game in two categories: Best Multi-player Game, and Best 2-Player Game. Game released from July 1, 2017 – June 30, 2018 are eligible for consideration.  Below are the finalists for the 2018 International Gamers Award.

GENERAL STRATEGY GAMES – Multi Player category

Agra

Designer:  Michael Keller

Publisher:  Quined Games

Altiplano

Designer:  Reiner Stockhausen

Publisher:  dlp Games

Azul

Designer:  Michael Kiesling

Publisher:  Plan B Games

Clans of Caledonia

Designer:  Juma Al-Jou Jou

Publisher:  Karma Games

Decrypto

Designer:  Thomas Dagenais-Lespérance

Publisher:  Le Scorpion Masqué

Gaia Project

Designer:  Jens Drögemüller & Helge Ostertag

Publisher:  Feuerland Spiele


Gentes

Designer:  Stefan Risthaus

Publisher:  Spielworxx

Heaven & Ale

Designer:  Michael Kiesling & Andreas Schmidt

Publisher:  eggertspiele

Nusfjord

Designer:  Uwe Rosenberg

Publisher:  Lookout Games

Pulsar 2849

Designer:  Vladimir Suchy

Publisher:  Czech Games Edition


Rajas of the Ganges

Designer:  Inka & Markus Brand

Publisher:  Huch!

Santa Maria

Designer:  Eilif Svensson & Kristian Amundsen Ostby

Publisher:  Aporta Games

TransAtlantic

Designer:  Mac Gerdts

Publisher:  PD-Verlag

GENERAL STRATEGY GAMES – 2 Player category

Codenames Duet

Designer:  Vlaada Chvatil & Scot Eaton

Publisher:  Czech Games Edition

The Fox in the Forest

Designer:  Joshua Buergel

Publisher:  Foxtrot Games

13 Days: The Cuban Missile Crisis

Designer:  Asger Harding Granerud & Daniel Skjold Pederson

Publisher:  Jolly Roger Games

Claim

Designer:  Scott Almes

Publisher:  White Goblin Games

Colonial Twilight

Designer:  Brian Train

Publisher:  GMT Games

Fog of Love

Designer:  Jacob Jaskov

Publisher:  Hush Hush Projects

Shadows in Kyoto

Designer:  Wei-Min Ling

Publisher:  EmperorS4

 

 

Deep Water Games is a new company debuting on Kickstarter, and they are making a splash by announcing their partnership with EmperorS4, as well as funding their latest game, Herbalism.  Herbalism is a deduction game where you are trying to figure out what ingredients are needed in order to cure the pandemic ravaging the area.  At the start of the game you will remove two of the 14 ingredients games from the game, and then deal out the remaining cards to the other players.  From there it is now up to you to use the various actions on the table to gather information to figure out the cure.  You can trade cards where you give one color and receive another in return, give someone a color to find out how many of another color they have, and ask for different combinations of cards.  Although you will be getting most of the information, other players will be getting some as because color choice is picked openly on the board, so don’t give away too much info.  When you think you know the cure you can make your guess, if others believe you know the cure they can follow to score points as well.  If you are correct you get 3 points and the round ends, but if you are wrong you are out for the round and play continues until eithr everyone is wrong, or someone gets it right.  You will keep playing until someone reaches 7 points as there are other ways to gain and lose points throughout the game.  In total a game should take between 15 to 30 minutes so this would be a good addition in any game night.

A base pledge of only $19 will get you this filler game, but if you go all in with $59, you will not only get this game, but also Shadows in KyotoCrows Overkill, and Hanzi.  So if you are a fan of EmperorS4 games, or looking for a light deduction game to fill some time, check out this Kickstarter today.

Deepwater Games has officially opened its doors as a new board game development and distribution company, and is starting by bringing games from the excellent company EmperorS4 to North America. The Taiwanese company EmperorS4 hit the scene strongly in recent years with such excellent games as Hanamikoji and Burano, and Deepwater Games has secured the rights to bring their next four games to the U.S.

Herbalism is a logic and deduction card game for 3-4 players, in which players try to figure out the right combination of ingredients to cure an ongoing pandemic. Players share information, but only one player will be crowned the “God Farmer”, so hidden information remains essential.

Shadows in Kyoto is a 2 player abstract game set in the same world as Hanamikoji. Using elements of Stratego, players need to gather information about their opponents pieces. Players move wooden pieces with hidden characteristics on a grid board, and win by capturing certain pieces, or by reaching the opposite end of the board. Cards with gorgeous art control movement, and add special actions to the mix. Shadows in Kyoto is a quick simple game, but with deep elements and plenty of room to tweak the complexity.

Crows Overkill is a light “take that” card game for 2-4 players. Players are trying to remove crows from in front of themselves, so that they can sleep in a little longer. Card play dismisses crows or moves them to other players, giving this party game a heavy “hurt your neighbor” feel.

Hanzi is a 2-5 player memory matching game, using 3600 year old kanji characters. Players will create new written characters which form the basis of modern Chinese culture, making this fun and engaging game also a valuable learning experience. Double sided cards show an old Han era character on one side, and the new modern character on the other. Players try to match their given theme by revealing the correct characters.

Deepwater Games is bringing these four games to America in 2018, and will be bringing certain American titles to Asia in a reciprocal deal. They have also stated that they will have 2 more titles coming from EmperorS4 in late 2018, as well as their own in-house developments. You can read the full press release from Deepwater Games on their website here.