It is a sad fact of business that not all of them will succeed, and unfortunately the dark specter of failure is looming on Crash Games. For various reasons Crash Games is in a financial tight spot right now and so they are turning to the board game community to help them out. With this final Kickstarter they are hoping to raise the needed money to be able to pay their game designers and their manufacturer what they are owed. So if you are interested in either of the below games, or just want to help, I highly recommend you go to the campaign page and pledge your support. But enough of the doom and gloom, lets get to the games.
The first of the two games being offered is Backyard Builders Treehouse, a drafting game all about building the best treehouse possible. On your turn you have a hand of five cards, you will pick a card to add to you treehouse and then pass the cards. The next player will draw a card to bring the hand back up to five and do the same, continuing around until the end of the round. As for placing cards in your treehouse, whenever you want to place a new card you have to match the top value of the previous card to be able to add it. And that’s it, you go around until you reach a set height based on the number of players and then add up the point totals on the cards. One thing that makes it not a pick the highest card affair is that you get bonus points for having a run of the same color, thus giving you some options when picking cards. Also of note is that the art is done by Vincent Dutrait so you know it will look stunning.
The second game being offered is the set collecting, fishing game called Fish Frenzy. In the game you will be bidding on different boats in order to collect the fish cards below them to get majorities in the different fish types. However, if you want to get the fish from a boat that is already occupied, you will have to give up some fish tokens in order to bump the other player out. You will bid back and forth between the person already there until someone comes out on top, at which point the loser moves away, leaving their bid fish tokens behind. At the end of the round all bid fish tokens go away, so not too many bid wars are going to break out. Once everyone has placed you can either collect all the fish for end game scoring, or you can eat the fish getting you back some of those precious fish tokens. After adding two cards to each boat the next round begins again. At the end you will get 3 points for each fish type you have the most of, and 1 point for the ones you have the second most of, most points at the end is the winner.
Mayfair Games has just announced two new games and an unexpected expansion to a game. The games are Portal of Heroes and Saboteur; The Duel, the unexpected expansion is for Agricola, and that’s to raise the player count from 4 to 6. The Agricola 5-6 player expansion will be the first to be released and will be on store shelves this month, containing all the needed bits and pieces to play the game with up to six people. It will also include 48 new occupation cards, all which take into account the higher player count so that a 6 player game will still feel like Agricola. This is surprising in that it seemed Caverna was poised to make Agricola obsolete, but with the flurry of new expansions as of late it seems now to be the other way around.
Next is Portal of Heroes, a set collection and action point allowance game where you are trying to score at least 12 power points in order to end, and hopefully win, the game. On your turn you have three actions to take out of four possible options, take a pearl, clear and refill the display, place a character on your board, or activate a character on your board. To activate the character you will have to play the pearl combination they need, and it’s these characters that will grant you points and other special abilities to help you win the game. Once you reach the threshold of 12 points the end game will be triggered, and whoever has the most points at the end of the round is the winner. Look for this card game to hit shelves in January of 2017.
Lastly is another game in the Saboteur line and that is Saboteur; The Duel, a two player version of the “bigger” game. The goal remains the same of being the one to make it to the gold, but now as a two player game you are trying to sabotage your opponent instead of one person being a saboteur. You can break their tools, collapse their tunnels, or even play locked doors in their path to keep them from their goal. But remember, while messing with your opponent is good, you still need to make it to the gold first! Look for this two player card game on store shelves in January 2017 as well.
Matryoshka are also called Russian nesting dolls and are the famous dolls that contain smaller and smaller dolls inside in a descending size order. Some of these dolls can be very valuable and are a national handicraft of Russia, so a game about collecting these dolls is not far off of reality. In Matryoshka you are trying to collect the most valuable set of dolls, but what you have is random scattered pieces, you will have to trade to create complete sets. In each of the four rounds you will put up cards for trade as a set, and then each other player will secretly offer something to you in trade. You will then pick a trade offer you like and make the trade. This will go around all players and then you will play out some of your collection to the table, allowing others to see who is collecting what and make better deals. At the end, whoever has the most valuable collection will win the game.
Terra Nova Games has partnered with White Goblin Games to bring this game to the U.S. from the Netherlands. Matryoshka is designed by Sérgio Halaban, designer of Sheriff of Nottingham and Quartz. Look forward to this release in Q1 of 2017, and at the very least check out the great art of the game.
Renegade Games has been on a hot streak as of late getting their games ported over to other languages. First was their newest release, Lotus, getting a Japanese translation, and now World’s Fair 1893 will be getting a German release courtesy of DLP Games. World’s Fair 1893 is a family weight game where you are drafting cards in order to get sets of tickets for each ride, and securing control of areas on the board to score points. All told the game is getting great reviews and so it’s no surprise that they were able to get it localized in another language. The German language version of the game will be at Essen, and then in wide release soon after so keep an eye out for it. You can read the full press release from Renegade Games below.
Renegade Game Studios and DLP Games to release German version of World’s Fair 1893
San Diego, CA (Oct. 10th, 2016) — Renegade Game Studios™, the premier publisher of original games has partnered with DLP Games, a leading German publishing company, to release a localized version of the historically inspire game, World’s Fair 1893.
With three full print runs in the US, the game has been successful with experienced, casual, and new gamers as well as reviewers and award committees.
The World’s Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment. Acting as organizers of the fair, players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor!
“The World’s Fair 1893 is such an carefully thought-out Euro-style game that we are delighted to partner with DLP.” says Renegade President Scott Gaeta. “We look forward to sharing it with fans in Germany through this partnership.”
Look for World’s Fair 1893 in German at the DLP Games booth or in English at friendly local game stores in the US and online. World’s Fair 1893 takes about 40 minutes to play and is for 2-4 players ages 10+. It is co-published with Foxtrot Games in the US and has won numerous awards including the Mesa Select Award in 2016.
You can visit: www.renegadegames.com for more information about our games and the designers we work with.