“Mutants is an innovative deck-builder where players lead a
team of genetically modified gladiators. Starting with a fully symmetric hand
of cards, players have 5 rounds to breed the best possible gladiators from
their assymetric, uniquely crafted, gene pool and impose their strategy on the
– the Card Game is a successful
November 2018 Kickstarter Project from producer Lucky Duck Games and designers Sen-Foong Lim (Belfort) and Jessey Wright (Kingdom
Rush: Rift in Time). In this 2-4 player deck builder, players mix and match
genetics starting with the same cards, but shopping within an asymmetric “gene
pool” market. Each player’s gene pool can be pre-constructed or drafted, and the
4 included pre-constructed sets allow easy start to play. Players each get a
hand of 6 cards, and the round ends when players run out of cards. Cards can have
deploy effects which activate when the card is played, and leave effects for
when a card is pushed out of the player board. On a turn players get one of 3
actions: Breed allows players to gain a new card for battle this round. Incubate
saves a card for battle next round. Deploy plays a card from a player’s hand to
their active mutant slot. Games last 5 rounds, after which players score points
for mutants “frozen” into their archives.
“Welcome to Kingdom Rush, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage! Command Heroes and build Towers to defend the realm by placing damage tiles to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!”[source]
To win each game, players need to close all of the Time Mage’s portals while in combat with waves of their minions. Each player controls a hero who has asymmetric abilities. The heroes have different basic attacks, damage types, and special abilities that are acquired during a scenario. Players can choose between a ranger, a mage, a fire elemental, and a hammer-wielding brute. In the campaign, the Time Mage needs to be stopped before he achieves world domination. Campaign scenarios increase in difficulty as progress is made by adding new types of enemies and bosses. Estimated play time is 45-90 mins.
The Kingdom Rush: Rift in Time Kickstarter project has a Knight Pledge which includes the core game but the King Pledge includes the Deluxe Edition. The campaign has already handily surpassed its funding goal with over 3600 backers and the campaign is set to end on Thursday, May 2nd, 2019. Estimated delivery for this project is in April of 2020.
IDW Games gives players
a chance to play their favorite villain in Gotham City in Batman The Animated Series: Rogues Gallery. Each player then goes
on crime sprees, steal powerful upgrades and recruit nefarious accomplices to accomplish
their master plan and be the first to defeat Batman.
Designed by Sen-Foong
and Junk Art)
Wright, Batman The Animated Series:
Rogues Gallery is a push your luck game, which is certainly the case
anytime you go up against the Batman. Artwork
by comic artists Chris Fenoglio, Jack Lawrence, Dario Brizuela, and Marcelo
Ferreira will delight fans of the original Batman The Animated Series cartoon.
Batman The Animated
Series: Rogues Gallery plays 3-5 players, ages 12+, in 30-45 minutes. Contents include a Bat Signal board, 11
Villain player sheets, 7 Common dice, 4 Power dice, 3 Batman cards, 8 Advanced
Hero cards, 16 Basic Hero cards, 29 Upgrade cards, 37 Accomplice cards, 35
Scheme tokens, 18 Lucky Coin tokens, 5 Power tokens, a Bat Signal token, and
Rulebook. Pre-orders are not available until the end of March. Look for Batman
The Animated Series: Rogues Gallery in stores on 5 June 2019.
Belfort is a worker placement/area control game in which 2-5 players collect resources and use them to create buildings and maintain control over city districts. Elves, Dwarves and Gnomes must work together and in conjunction with the town guilds to build the small village of Belfort into a bustling city!
For those of you who already own everything Belfort there is to own, a NEW Expansion! – Belfort: The New Expansion – with never before seen content is in development. This new expansion will be completely compatible with any edition of Belfort that was previously published.
Jay Cormier and Sen-Foo Lim, the designing duo known as the Bamboozle Brothers, are back again to create this new expansion content. In addition, the original artist, Josh Cappel, is working on the art for the expansion as well as revisiting the original Belfort art.
“We are working hard to make sure this edition will be truly something special and will be a welcome addition to the collections of those who have played the game before and those who are brand new to the experience.”
The new expansion needs a name
TMG has not put an official name on the new expansion yet and they are looking for help from backers. On the Kickstarter campaign page, you can take a look at the rules and offer up what you think would be the perfect name for the Belfort expansion. Once the campaign ends, TMG will make a final decision on the name.
The Belfort 10th Anniversary Edition campaign doesn’t have any Stretch Goals. TMG has chosen to pre-load it with component upgrades including metal coins and painted wood.
The Kickstarter campaign is fully funded and runs until October 20th. Several pledge levels are available for those new to the Belfort world who want to go all in as well as those who only want to upgrade their components or get the expansion.
You have once again bested a dragon in its own lair and now comes time for your party to split the foul beast’s hoard accordingly… Can you deal with these Wandering Monsters and still come away with the most gold? Maybe that stash of magic items you left by the cave entrance will prove helpful…
In this new expansion for Rock Paper Wizard, dastardly wandering monsters add a new threat. Each new wandering monster has a unique ability capable of forcing a wizard to move around the board, lose gold, end up injured. New magical items, used in combination with spells, might help players gain even more loot however.
The new box included with Fistful of Monsters features a deeper box so both the expansion and the original game can all be stored in a single box.
In the base game, Dungeons & Dragons: Rock Paper Wizard, a dragon has been slain, leaving behind a pile of treasure players will fight over.
A shared spell book will be placed on the table, with hand gestures representing various possible spells. Players will will choose spells simultaneously, moving a player closer or further away from the loot or affecting the game state in other ways. Players will need to carefully manage the chaos in an attempt to be the first to grab 25 pieces from the dragon’s hoard and win the game.
As part of the ongoing Pre-Game series of designer interviews on the game design blog andhegames.com, Andhedrew has posted a very interesting, in depth interview with the Bamboozle Brothers, Sen Foong Lim and Jay Cormier. The design team of Lim and Cormier has created a wide variety of popular games, from the classic worker placement game Belfort to the two player tile placement game Akrotiri to the more recent popular party game But Wait, There’s More!
In this extensively edifying interview, Lim and Cormier provide insight into a wide range of game design and game designer related topics, from what feeds their creative drive and what their favorite prototyping materials are to how they handle the life/work balance” (according to Sen Foong Lim: “Sleep is for the dead.”) and what their process is for turning an idea into a final product – “We make a super rough prototype and push some pieces around to see if and where the fun is! Then we follow the fun.”
If you have any interest in designing games, or just in what it’s like to be a game designer, definitely check out the whole interview here. And take a look at the rest of the series, as well!
Image Courtesy of “From Inspiration to Publication”
Sen-Foong Lim of Inspiration to Publication posted a great article, “What Makes a Game Worthy of the SdJ Award?” Referring to the Spiel des Jahres Award, Lim notes that he was able to recently meet with Tom Felber, jury chairmen of the SdJ at a “Q and A.”
Lim reports that “the biggest take home point for me was something that I regularly espouse – rules are an essential part of any game system. Without them, you just have bits on a board.“
Also, if you missed the interview with Felber earlier this year, check it out, it’s interesting.