Disney’s Snow White and the Seven Dwarfs: A Gemstone Mining Game is based on Quartz, also published by Passport Games Studios. Players push their luck as they collect valuable gems from the mine and earn bonus points by discovering gem combinations given as objectives from Snow White. The game is designed by Sérgio Halaban, Scott Morris, and Andrew Wolf and supports 3-7 players, aged 8+. It plays in roughly 45-60 mins.
In the game players mine for gemstones and collect as many as they can to trade in for Snow White pie points. There are, however, dangers which lurk in the mine which could force players to return home empty-handed. The player with the most pie points after five days in the mine wins.
Disney’s Snow White and the Seven Dwarfs: A Gemstone Mining Game is expected to release in September 2018.
Passport Game Studios, publisher of tabletop board and card games, announced on Tuesday, January 11, 2016, that Scott Morris will serve as the new President of the company.
The official press release follows:
Morris’ background is very diverse, both in, and out of, the gaming industry. For the last two years, Scott has been the Vice President of Arcane Wonders, fostering the growth of the company. In addition, he is also a published game designer, with the recent release of Firefly: Shiny Dice from Upper Deck Entertainment, and has been an active member of the board game community through vlogging at CritsHappen.com and on social media. Prior to Arcane Wonders, Scott was a Director at Dell, Inc. in Round Rock, TX, spending 16 years in sales, services, business development, and executive positions.
Scott is passionate about the tabletop industry and more importantly, is passionate about experiences. “I’m very excited to be joining Passport Game Studios! This is a great company that has helped bring excellent titles to the marketplace and I look forward to continuing that trend, and increasing it, with the team and our amazing partners. In my mind, game publishers provide entertainment options for consumers, and more than anything, consumers want a great experience. From the moment a consumer picks up one of our games from their store’s shelf, to the purchase, to unboxing, playing, and placing it on their personal game shelf, I want them to have the best experience possible, every step of the way,” said Morris. “Tabletop games offer players a chance to engage with other people, to foster a community, and to create memories; that’s what drives me, and it’s what I’m most excited about creating with the PGS team, memories and experiences that last lifetimes.”
Rob Merickel, Co-Founder of Passport Game Studios said “Passport has experienced a steady and promising growth trend over the last few years, and in today’s market we recognize the need to scale quickly in all areas. We feel that Scott’s wealth of experience gives us the opportunity to do just that.”
Passport Game Studios has already seen much success with Funforge’s Tokaido line, and has just announced some of its 2016 lineup which includes …and then, we held hands (LudiCreations), Food Chain Magnate (Splotter) among many others.
Passport will be an exhibitor at the GAMA Trade Show this spring at booth #235. For further inquiries, Scott may be contacted here.
Myself, and other Browncoats, will be thrilled to hear that Firefly: Shiny Dice, designed by Scott Morris and published by Upper Deck, will debut at GenCon. Firefly: Shiny Dice was first reported here and is a press your luck dice game that has you playing as the crew of Serenity taking on dangerous adversaries during exciting missions. It will come with 15 dice representing your favorite Firefly characters as well as passengers on Serenity and supplies. The 38 different mission cards will contain images and quotes from the show.
If you’re attending GenCon 2015 you can head over to Upper Deck’s booth to demo the game or head over to their Firefly: Shiny Dice tournaments that will be running all weekend. You can read all about it in the announcement here.