sci-fi games

Here we are with another week of Kickstarters of a wide array from an election game, to a detective game, to a war game, so lets get started.  Up first, we have a card game based on an app called Cahoots, and being published by Mayday Games.  The game Cahoots is a normal trick taking game, but with a bit of a twist in that there are no follow rules and you score is based on which suit won the trick, not who won the trick.  But the question is, which suits will score for you?  That is determined by a card you receive at the start of the game and will have three of the six suits on them, and it’s these suits that will score for you.  However, you won’t be the only one scoring with those suits, so over the game you will be partnering with different people in order to score the suits on your card.  So each round you will play out a total of two cards, and whatever suit had the highest total value will be the winner and be scored that round.  After that you will choose some cards to keep, and some cards to remove from the game, shrinking the available card pool.  Once all the cards are out of the game, whoever has the most points is the winner.  So if this new take on trick taking sounds interesting to you, or you are a fan of the app, check out the Kickstarter page.

Next is our war game entry, coming straight to you from the prolific war game creator DVG, this time as an air dog-fighting card game called Down in Flames: Locked On.  In this game you will be flying one, two, or three of dozens of different aircraft of the recent age like the F-15C Eagle or the Sea Harrier FRS1.  You will be taking these into battle trying to shoot down the opposing player’s planes through clever use of your missiles.  At the heart of this game are the action cards, each with multiple uses from special abilities, to maneuvering, to attacking, and even countering your enemy’s attack.  When you attack you will play your card, if your opponent counters with a card you then have the opportunity to counter that card, continuing like this until the final card is played.  If you managed to play the final card your attack succeeds, if your opponent, then the attack is canceled.  When an attack is successful you will then draw cards based on what you fired to then carry out another attack sequence with those cards.  If you succeed there, you have destroyed the enemy craft, and if they are all destroyed you win the game!  So if a fast playing, dog-fighting style card game with a healthy dose of real life accuracy is your kind of thing, then check out this Kickstarter today.

Next we have a new detective game from Van Ryder Games called Detective: City of Angels.  This game I think is best described as Clue on steroids, with the main difference is that this game is more complex and is done as a one versus all style game.  One person is The Chisel, whose sole job is to lead the detectives astray and keep the case from ever being solved.  The detectives will be moving around the board, investigating locations and questioning suspects.  But here is where it gets tricky, The Chisel will be choosing the responses that he gives from those being question, and he can even outright lie to you.  However, if you challenge him on his bluff you can get the truth, revealing much needed information to solve your case, but challenge on a truth and he gets leverage over you to use against you later.  You can also bribe a snitch to be able to listen in on this info so even if you aren’t there, you can get some critical info to help you solve your case.  Strong arm some suspects, get to the truth, and solve the case before the trail goes cold and you can win the game.  You can find out more on the Kickstarter page.

After that is the unusual game of the article, and that is Electioneer, the Hong Kong election board game from Nightdreamer.  This game aims to do with the Hong Kong election system what Die Macher did for the German election system, and that is create a great game out of it.  This is an area control and resource management type game where you will be going around the various towns and cities trying to secure the most votes.  One way to get votes is through strategy cards, which show a number of territories that have some connection to them, like hitting the 12 different districts that are home to higher education institutions to get the college vote.  You will also get votes for holding the most influence in different zones on the board, as well as for holding the second most influence.  Basically there are a lot of ways to get votes, and this game shows it’s designer’s researching ability because all of these ways to get votes are methods used in actual Hong Kong elections.  Will you be able to manage your money well and get enough votes to be elected?  Check out the Kickstarter page for more information.

And last but not least, we have a reprint and revamp of a previously Kickstarted game, and that is Endure the Stars from Grimlord Games.  This 1.5 version will not only allow new players to be able to acquire this game and it’s many extras, but also improve the game for those who already own it.  Endure the Stars itself is a survival horror type game where you are passengers on a colonization ship a year into it’s long journey.  However, unauthorized experiments have been conducted to try and engineer a new life-form to explore new planets, but those experiments were discovered and the lifeforms got out, killing everyone in their path.  Now people are living in small groups scavenging to survive, and it’s up to your group to try and root out these creatures before they kill you all.  Fight back with all sorts of different weapons and ammo, and try to maintain your sanity as you play through the campaign to defeat this evil.  So if a sci-fi dungeon crawl game sounds interesting, or if you own the first edition, check out the Kickstarter page today.

Spartan Games has been publishing the Firestorm Armada game for 8 years now, and as they gear up for the biggest expansion to the game, they have announced a board game.  Firestorm: Strike Force is a deck building game where you are trying to obliterate your opponents in space.  Each player starts with the same starting deck, and these cards let you do things like put ships on the board, attack with your ships, move your ships, and to buy upgraded cards.  These cards can come from the advanced deck, mission deck, or your own personal faction deck, each giving you better abilities and more options.

Also of note is that is first set is just a starter set with two factions in it, which they plan to expand will more factions, campaign and more.  Plus rules are included to put multiple games together to expand the player count and board size to epic proportions.

Look for this game on store shelves in September, and you can read more about the game on Spartan Games website.

Wizkids announced a new trading and negotiation game called Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant.  Sidereal Conflict, aside from having a lengthy sub-title, is a game all about making deals to share resources to grow and expand your part of the galactic empire.  The game plays up to nine people and in the box there are nine different alien races, each with their own strengths and abilities.  During the game everyone will negotiate with everyone else to secure resources, ships, colonies, or even the temporary use of technology.  This trading is the core of the game because while you improve and build up your empire with received resources, any new technology you acquire is shared with everyone at the table at round’s end.  This means to win you have to not only build well, but negotiate well to get the resources you need to win.  In the end you will have to convert resources to points, and whoever has the most points will be the winner.

Look for this game on store shelves in July of this year, and you can find out more about the game by reading the below press release.

 

Hillside, NJ — WizKids is excited to announce the upcoming board game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann! In this singularly unique trading and negotiation game, 4-9 players will need to competitively scheme and create mutually beneficial agreements to keep their economies thriving.

In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant each player must choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, Sidereal Confluence has a uniquely cooperative feel and with almost all simultaneous action, the game play is always moving.

The ultimate goal in Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is to gain victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant will be available in limited quantities this June at Origins Game Fair and will be released in stores in July. Pre-order a copy from your friendly local game store today!

For additional information and images, please visit: http://wizkids.com/Sidereal-Confluence/

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Infinity has been a tabletop sci-fi war game staple for over ten years now, and so they decided to expand the game into a new format, a board game.  This game, called Aristeia!, will take place in the same universe and so will have some commons elements to it’s bigger brother, but won’t just be a port of the bigger game.  So far not much as been revealed other than character art, a board with hex spaces on it, and a delivery date of late 2017.  You can head over to the Aristeia! website to check out the launch trailer and sign up for updates, but we will have to wait for more info to come out.  Good news is that if you are going to GenCon or Essen, you will be able to demo the game at the Corvus Belli demo areas.

Race for the Galaxy is a very popular economic style card game that has several expansions to it as well as many fans, so a new game in the same universe will have a leg up on other games.  That new game is Jump Drive, a re-implementation of the older game The City, with a theme switch to put it firmly into the Race universe.  The game will have a San Juan type economy where anything you want to build will have to be paid for in cards.  Some cards will enable you to be more efficient with building, others will get you points, while others will get you special abilities.  Rio Grande Games has said that the cards and interactions will be similar to the larger Race card game so that you can use Jump Drive as a launching point into the bigger game.  So be on the lookout for this game when it hit’s store shelves in January of 2017.

asmodee

Asmodee Editions has four new upcoming games to announce, including three from Matagot.

Cardline: Dinosaurs

Compatible with the Cardline Animals series, Dinosaurs features a whole new set of 110 cards to test your knowledge of these behemoths as you attempt to rid your hand of cards.  As you play cards, you must correctly answer questions themed around dinosaurs and prehistoric animals.

A copy of the game includes:

  • 110 Unique cards
  • 1 Rule book
  • 1 Tin

Cardline: Dinosaurs is for 2-8 players ages 7 and up and plays in 15 minutes.  For more information on this game, visit the game’s page here.

Barony

On the outskirts of the Empire, the tension is palatable: in the race for power, your struggles take on more and more challenging proportions.

Designed by Marc André (Splendor), and illustrated by Ismaël Pommaz (Archipelago), Barony is a game in which players assume the role of one of four barons who, with their armies of knights, must colonize the most rich and fertile lands and defend them against the opposing barons.  Each player strives to climb the stairs of power with the ultimate goal of becoming the new king.

The game is played by first randomly creating the board for varied play each time.  Each turn, players will only choose one action from six possible actions, allowing for fast game play.  These six actions are Train, Move, Rally, Build Village, New City, and Gain Title.  Players will train knights, capture territories, and build upon various types of terrain that affect the types of resources gained.  As players trade off different resources, they will gain titles, and the first player to attain the title of Duke triggers the end of the game.  The player with the most points at the end of the game become king and is crowned the winner.

The game contains:

  • 36 Territory tiles
  • 1 Scoreboard
  • 80 Resource tokens
  • 1 First Player token
  • 112 Wooden Pawns:
    • 28 knights
    • 20 cities
    • 8 strongholds
    • 56 villages
  • 1 Score counter
  • 1 Player Reference sheet and rules

Barony is for 2-4 players ages 14 and up and plays in 45 minutes.  The game is scheduled to be available to the public in May of 2015.  For more information, visit the Barony game page on Matagot’s website, or the game’s page on Board Game Geek.

Metal Adventures

Become a Space Pirate and attain Honor, Glory, and Wealth by exploring the Universe in a quest for victory.  Metal Adventures is a game of exploration, challenges, alliances, and epic battles in this sci-fi card and dice game.

The game box contains:

  • 1 Game board
  • 6 Astrolabes
  • 132 Cards
    • -6 Players ships
    • -34 Near space
    • -34 Deep space
    • -18 Trophies
    • -24 Improvement
    • -16 Help
  • 50 Galactic credits
  • 8 Dice
  • 1 Rule booklet

Metal Adventures is for 3-6 players ages 14 and up and has a play time of 45-60 minutes.  For more information, see the game’s page here.

Ultimate Warriorz

The Tribal Rumble is about to begin, and only the strongest warrior will be named chief of the legendary End of the World Island: the Ultimate Warrior!

Players will each select a unique warrior and then, either individually or in teams, will duke it out in an arena using a hand of action cards.  Using four characteristics of melee attack, ranged attack, speed, and initiative, players will select their action cards in secret and then reveal their moves based on initiative.  Dice affect the outcome of various attacks, and different attacks have different strengths and weaknesses.  Magical items also play a role in helping players achieve victory in the arena.

The game box includes:

  • 8 Ultimate Warriorz characters
  • 8 Warriorz sheets
  • 64 Action cards
  • 74 Life points/Popularity points tokens
  • 1 Skull token for Baobab
  • 2 Electroshock tokens for Burdock
  • 8 Lucky Charm tokens
  • 4 Wall pieces with columns
  • 1 Rounds trail
  • 1 Rounds counter
  • 6 Dice
  • 1 Rule book

Ultimate Warriorz is a for 2-8 players ages 8 and up and plays in 30 minutes.  For more information, visit the game’s page here.