In the game, players are leading research teams with variable powers on the planet Ryh, collecting samples while negotiating favor with the three local clans. The game has a vibrant color palette and distinctive artwork by Sam Phillips.
The only difference between the Kickstarter version and the retail version of the game is the former includes the small Allies Expansion pack with four additional player factions, which will be getting a limited retail release. Both versions feature linen finish, black core cards, premium wooden tokens, thicker box, translucent dice, plastic molded insert, and a solo mode. If you missed the Circadians: First Light Kickstarter, now is your chance to snag a copy.
WizKids will partner with
Sweet Games to publish their hit game Seeders
from Sereis: Exodus in English. In Seeders from Sereis: Exodus,
playersare Seeders building arks – giant colony ships – to escape their
dying civilization. Players compete to
design the best ark for production. Each turn, cards which can be used to build
the player’s ark or converted into resources are laid out on the board. Each
card represents a different component of the ark – locations, items, personnel
– and may have unique synergies between cards as well as a player’s unique
power. Players strategically place negotiator
chips between the cards they want, using their alignment and position to
determine who has the most influence over a desired card. The player with the most influence over a card
wins the card and adds it to their player board.
Seeders from Sereis: Exodus features immersive sci-fi
art tells a deep, engrossing story. This is the first game set in the Seeders
from Sereis universe, created by Serge Macasdar and Charbel Fourel. Expect to see more game set in the Sereis
universe, continuing the story of the Seeders and their search for a new
destiny among the stars.
Warhammer Quest Blackstone Fortress by Games Workshop is an adventure board game that puts players in the heart of an unfolding mystery in the 41st Millennium. The game is a stand-alone sci-fi, dungeon crawl board game using the Warhammer Quest brand and format.
Players take on the role of a group of explorers delving into the labyrinthine halls of a vast and ancient space station. Everyone must work together, balancing strengths and skills to have any hope of survival.
To start, each player picks an explorer and starts on the adventure. Your characters will grow, develop and pick up new gear between runs, with each journey offering greater rewards – and greater dangers. With each expedition, you will discover powerful “archeotech” and learn more of the Blackstone Fortress’ closely guarded secrets, including, perhaps, the location of its greatest treasure.
Warhammer Quest Blackstone Fortress can be played solo, or with up to four friends, with the fifth player controlling the hostiles. It is a legacy game set in the Warhammer 40,000 universe with a “pause game” mechanic. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate and trade their loot for resources that will aid in their next adventure.
Details & box contents
120-180 minute play time
Like most good dungeon crawlers, there is a lot in the box:
• 44 brand-new, colored plastic Citadel Miniatures
• 16 page rules booklet
• 24 page background booklet
• 16 page combat booklet
• 24 page precipice booklet
• 16 page datasheet booklet for using all miniatures in games of Warhammer 40,000
• 40 board tiles
• 234 cards
• 70 counters and markers
• 28 dice
Plaid Hat Games announces Gen7: A Crossroads Game. In Gen7 places players on an international colony ship, 142 years into a 210-year journey. Thirteen generations will be born on the vessel before it reaches its final destination, and for six generations, everything has gone as planned. The players are the crew of the 7th generation. Together, the crew must work together to maintain and pilot the ship towards its destination and preserve the mission of the colony. However, each crew member also has his or her own objective that may not be in everyone else’s best interest. In the lonely expanse of space, paranoia and intrigue play out aboard an interstellar ark.
Gen7 is a narrative game. The game is played over the course of seven episodes, and each episode defines each player’s goal. Accomplishing those goals can help players advance in rank and gain new perks to perform their job better. However, victory is not won by accruing the highest individual score or rank; it is the players’ actions that will determine how the story ends and whether victory is achieved. The fate of the human species lies in their hands.
Gen7: A Crossroads Game plays 3-4 players, ages 14+, in 60-90 minutes. Contents include:
130-page Plot Book
12 Board Tiles
4 Player Barracks Sheets
370 Standard Cards
52 Mini Cards
14 Divider Cards
25 six-sided dice
6 eight-sided dice
4 twelve-sided dice
108 Resource Markers
50 Status Markers
4 Merit Track Markers
4 Hibernation Markers
3 Round Track Markers
1 Logic/Instinct Track Marker
1 Bookmark Token
1 First Player Token
1 Officer Spotlight Token
9 Envelopes – Stuffed with Secrets
Stay tuned to Plaid Hat Games for previews of the Gen7 over the coming weeks. Gen7 is available for pre-order now.
Even without the help of the late Captain, the crew was able to escape the alien attack in our last episode! However, the hasty repairs to the jump core did not hold, and now the crew finds themselves locked in an alien prison! Now the crew must use all their skills to hack into the alien prison’s systems, while staying hidden and avoiding alien patrols…
Smash Up has turned the asylum over to the inmates yet again! After the success of It’s Your Fault, we decided to let the fans choose the factions that would make up the latest set of Smash Up, and they went for some powerful choices! A huge field was whittled down to the top four, and here they are: Cowboys call out opposing minions for shootouts, Samurai face their noble end in battle to bring glory to their player, Ancient Egyptians bury secrets deep in the sands, while the Vikings… well they just take other people’s stuff!
It looks like the fans nailed it this time with some of the best genres from pop culture represented in one expansion box.
Keep an eye out for The Captain is Dead: Lockdown in August and Smash Up: Oops You Did It Again in early September.
Beautifully illustrated, Crisis at Steamfall is a mixture of steampunk and alien sci-fi. The hallmark of this game is its variability, ensuring that each game is a new experience for players.
In Crisis at Steamfall, each player assumes the role of a character with a unique set of abilities that are enabled by character moods, a mechanic that changes over the course of the game and changes the special abilities. Character actions are managed by an action selection mechanism that also allows players to customize the types of actions available with a selection. Each player will start with a few pieced of equipment, which can be later improved or modified with upgrades found or built with resources in workshops.
Steamfall is randomly generated city of up to nine large city map tiles and a selection of 25 random secret locations to explore. The variable city design will help keep the exploration of the city fresh each game.
Crisis at Steamfall has two playing modes: competitive and cooperative.
In the competitive game, players explore the city in search of technology, and artifacts to crack an alien cypher. Along the way, players earn renown for their interactions, discoveries, and achievements. The player who cracks the alien cypher will earn three renown, and the player with the most renown at the end of the game is the winner.
In the cooperative game, the players band together to defeat invading army of mechanized civilians. The invasion can be stopped by the destructions of four pylons located in the ancient districts of the city, but the players need to protect the serenity cube in the city center at the same time all while reacting to events that may unfold in the city complicating its defense.
Crisis at Steamfall plays 1 to 4 players in about 30 minutes per player. Contents include 9 large map tiles, 90 large CCG size cards, 120 mini euro size cards, 50 wooden cubes, 4 big wooden alien pylon cylinders, 4 wooden character mood trackers, 36 small resource tokens, 14 civilian tokens, 8 stamina tokens, 7 renown tokens, 4 cipher tablet tokens, and 6 ruin tokens.
For more details, check out the Kickstarter campaign which runs until June 6, 2018 with an expected delivery of October 2018.
IDW Games and Taberna Jogos announced a new game, Galaxy Hunters, last week. Galaxy Hunters is a 2-4 player sci-fi worker placement game where players assume the role of mercenaries hired to hunt and harvest mutations that have gone wild. Galaxy Hunters is designed by Daniel Alves (Masmorra). The game features giant robots and massive monsters as players upgrade their mechs with weapons and items. The game includes 4 Mega Mech figures, 14 ship miniatures, 4 player boards and a whole galaxy of cardboard tiles and game elements.
WizKids forthcoming sci-fi game, Beyond the Edge, starts with players recruited to defeat space pirates who have blockaded the free planet of Orion, but it is beyond those pirates where this game becomes innovative.
Created by Ken Shannon, Beyond the Edge features the “Evolve/Beyond System” which allows players to keep everything they have obtained in each game for their next game. Each player’s character develops a unique story over the course of many games. Fueling these rich stories, the game features unique storylines, including captains and characters the players can meet, written by RPG legends Richard Lee Byers and Ed Greenwood.
Adding further to the unique stories for each character, the game also features dynamic play experience in which the alliances the players make in each game changes their objectives, special abilities, and upgrades.
Beyond the Edge boasts an easy-to-learn game system with legacy type rules and story that develop over time, allowing new players to learn as they go.
Where this game really goes beyond the edge is the “Dry Dock System” which allows players to take their ship, captain, and missions to other players’ games.
For 2-4 players, ages 14 and up, the game takes approximately an hour to play. The game contains 627 cards, 10 token sheets, 21 ship mats, a Threat board, a Faction alliance board, rulebook, 20 energy cubes, 4 dice, 2 sticker sheets, a cloth bag, and the “Dry Dock” envelopes to hold player materials between games.
Fantasy Flight Games has announced a new age: a new age of Twilight. Twilight Imperium, that is, in the form of a fourth edition of the epic 4x space strategy game that has been loved and celebrated in the gaming industry for many years. This new edition celebrates 20 years of this epic space opera board game of expansion, diplomacy, and war to control the galaxy, best explained in this excerpt from the official release:
For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage…Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.
This new version of the game will include 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.
TI veterans will likely be asking (as I did!) what the main differences are between TI3 and TI4. Some of the main changes include a stunning new graphic design and layout, but with the same great and familiar artwork flavor. Additionally, changes will be seen in game mechanisms such as Trade, Technology, PDS Units, Space Docks, Politics, and the Imperial Strategy Card, to name a few. FFG has anticipated the question of specific changes to the game in their product description, which can be read here.
Games Workshop is reprinting and re-releasing the classic Warhammer-themed board game Space Hulk, expected to release on Saturday, December 3, 2016. This reprint appears to be not a new edition of the game, but a reprint of the 4th edition.