Last year Shem Phillips and co-designer Sam Macdonald released Architects of the West Kingdom, the first game in a new series. Now the designers are back with the second installment in the series, Paladins of the West Kingdom. Architects had players building a town and its cathedral, while Paladins has players spreading the faith and defending the town from outsiders.
In Paladins of the West Kingdom, each player has a set of 12 paladin cards which provide workers, temporary attribute bonuses and a special ability for the round. The players draw three paladin cards at the start of each round, select one to use, return one to the top of the deck and the other to the bottom. Each player also has a personal board which is used to gather resources, increase attributes and score points. Players take turns using their workers to perform a variety of actions, like recruit townsfolk, fortify the town, commission new monks, and attack or convert outsiders. Some features from Architects (e.g. debt cards) return in Paladins; however, several new features are introduced, like suspicion cards which could lead to penalties from the Inquisition.
Like Architects and Raiders of the North Sea, Paladins features artwork from The Mico. Paladins is for 1 to 4 players. There are a couple of different pledge levels, as well as, some additional promo cards included for both Paladins and Architects. You can find out more about the game on its Kickstarter page.