AEG announces Ecos: First Continent, a world building game designed by John D. Clair (Mystic Vale) and art provided by Sabrina Miramon (Photosynthesis, Quadropolis) and Matt Paquette (Mystic Vale, Thunderstone Quest). The world in Ecos is built by laying tiles that represent desert, water, and grassland. Each player will have a tableau of cards that will allow the placement of additional tiles, terrain features such as mountains and forests, or animals to populate the world. Activating the cards requires certain elements to be present in the world. Each round one player will reveal Element tokens from the Element Bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into Energy cubes or additional cards in hand or added to your tableau, to give you greater options as the game evolves. Game play in Ecos is simultaneous, and all players have access to the elements as they are drawn to activate their cards and build the world. Every game card is different so the world will be built differently each play. Many cards will score players victory points, sometimes based on the features in or adjacent to a habitat. The first player to score 80 points wins the game. Learn more about the game here.
Ecos: First Continent plays 2 to 6 players, ages 14+, in 45-75 minutes. Contents include 6 Dial tokens, 75 Map Tiles, 15 Mountain Tokens, 25 Forest Tokens, 66 Energy Cubes and storage container, 6 Scoring Cubes, 1 Scoreboard, 105 Game Cards, 102 Animal tokens and 2 storage containers, 40 Element stones, 1 Element bag, and Rulebook. Look for Ecos: First Continent at your friendly local game store in October 2019.
In Planet, designed by Urtis Šulinskas, with art by Sabrina Miramon (known for Photosynthesis), 2-4 players are super beings who compete to create perfect worlds in the palms of their hands. The game plays in 30-45 mins, and is suited for players aged 8+.
Player boards are 12-sided, 3-dimensional planet cores which, over 12 turns, have landscape tiles representing oceans, deserts, mountains, or frozen lands, arranged to create the best ecosystems. As a “natural habitat” is created, players are awarded Animal Cards, which allows them to win if they have the most populated planet in the universe.
Following in the spirit of their Spiel winning Kingdomino, Fantastic Park by designer Brett J. Gilbert (Elysium) has 2-5 players using domino style tiles with one animal on each side to build a park. Whatever animals are left on your last remaining tile in hand are the animal types that score. Animals score according to the largest connected group of that type. If a player has a domino with matching ends in hand at game end, that animal type scores twice.
Photosynthesis has been getting a lot of buzz lately, and rightly so. Almost an abstract game, Photosynthesis has 2-4 players growing trees on a large hex grid board. Each turn, the sun moves around the periphery of the board, and trees will gather sun energy from that direction. Remember that larger trees will shade smaller trees, preventing the collection of energy. After collecting energy, players spend the sun to grow trees, plant new seeds, or complete the life cycle by removing large trees for points. The game lasts for 3 or 4 full revolutions of the sun around the board. Photosynthesis is a strategic balance of resource collection and spending, with gorgeous components and art by Sabrina Miramon (Quadropolis).