Back in November, I wrote about Defiant Development working with Rule & Make to create a board game adaptation of their hit video game, Hand of Fate. Well, it’s finally here on Kickstarter! Hand of Fate: Ordeals is the official board game adaptation of the popular deck-building adventure game found on consoles and PC. 1 to 4 players can either compete or cooperate to build up their heroes, explore strange locations, encounter traps, and combat fierce enemies for fame. As described via it’s press release:
“Hand of Fate: Ordeals is a strategic dungeon-crawling and deck-building experience set between the original game and its upcoming sequel. […] Players draw from a deck of cards and build dungeons on the board from their inventory. Much like its digital counterparts, the tabletop game’s open-ended design ensures no two games ever play out the same way.”
I mused before about what this game could possibly look like, since not everything from the video game could translate well to the tabletop. We now have more than enough information to answer those curiosities. Ordeals is incredibly flexible with player counts and game modes, and smooths the difficulties of transition by embracing it’s deck-building roots more than the original did. For those unfamiliar with the video game, the deck-building was only used to create a communal deck where you could choose your boons, burdens, and any equipment you could buy or be gifted. While the board game doesn’t abandon that concept, it interestingly shifts most of the deck-building to a starting set of 10 cards that many board gamers are familiar with.
The deck-building in Ordeals isn’t run-of-the-mill, however, since buying cards requires you to explore and risk running into dangers, each of which involves most of the cards in your deck and not just your hand. The combat and the character building is pretty unique and what this game offers is very impressive, but you can find out more about that on their campaign page where they have a few videos and a rough draft rule-book to discover. For fans of Hand of Fate, this product has a lot that we could have wished for from the same excellent art to a promising, immersive experience. So if you’re interested, please check out the Kickstarter page and keep an eye on Defiant Development’s website for further information.
Rule & Make has just signed a global distribution partnership with Passport Game Studios. This means that games from this excellent Australian game company will be making it to your FLGS more easily thanks to Passport. Rule & Make made a name for themselves with the burger building card game Burger Up, and the successful Kickstarters Skyward: The Airborne City and Smiths of Winterforge. Skyward will be the first game distributed under the Passport Games agreement. The new agreement takes effect at GenCon50, in August 2017. You can read the press releases from Passport and Rule & Make here and here, respectively.
Hand of Fate is an excellent video game available on Steam, Xbox One, and PS4 that draws upon many board and card gaming elements and mixes it with storytelling. It is, at it’s heart, a deck-building game that supplants careful card choices for every encounter of a perilous journey. Players are required to carefully choose opportunities of heroism, terrible pitfalls, and even each piece of mundane or legendary equipment they can possibly run into much like making a personalized choose-your-own adventure game. Playing it can make you wonder why a tried-and-true tabletop game hasn’t yet emulated the same captivating experience, but now there’s no need to wonder – It’s in development!
The game’s design studio, Defiant Development, is working with Rule & Make, the creators of Entropy and Rise to Power, to bring the hit video game to the board gaming world. With a sequel coming to Steam and Xbox One in early 2017, it is plain that Defiant is investing heavily on the success of the original game. From my experience with the design, I feel they have every reason to, and I’m excited that they appear to be thinking critically about how this game is being translated from one platform to another. One can tell by this quote from the press release just how serious these developers are in bringing this game to life:
“When we started thinking seriously about a physical version, we spoke to a few different people in the space, but it was Rule & Make who we really wanted to work with, largely because they were local, passionate, creative, and knew our game inside out. In terms of the tabletop version, we’re really looking forward to having an actual game we can unfold with friends, and we’re excited by some of the mechanics ideas Rule & Make have in mind.”
Hand of Fate is a solitary experience that required tactical thinking at every step, but some of those steps cannot directly translate to a board game which leaves questions about what will be the same and otherwise. Will it be a solo game, or will it be adapted to allow multiple players, or even a “dungeon master”? How will it accommodate for the third-person combat? Unfortunately there is no word on a release date or finer details as of right now, but Defiant studios has said they will reveal more details after PAX Australia which is currently underway. Keep an eye on either Rule & Make or Defiant Development’s news pages for more information about the game as it comes to fruition.
Rule & Make, Australian Game Studio has brought another Australian company under its umbrella. Table Tyrant Games has officially joined with Rule & Make and has announced their first project together will be a Kickstarter Campaign for Smiths of Winterforge later this year.
From ideas to publishing, these two companies do it all. Now they are expanding their influence by engaging the local design community directly by requesting game submissions. They hope to be able to showcase the Australian indie game community with a greater presence in US and European markets.
The full announcement is available on Rule & Make’s website and to see what they have in mind for the upcoming Smiths of Winterforge Kickstarter campaign, take a look at the Print and Play available.
One thing that we all do is eat. So why aren’t there that many food games out there? Rule & Make is setting out to fill the need for food games with their new game, Burger Up.
Burger Up, now on Kickstarter, is a 2-4 player card game where players try to build the biggest and best gourmet burgers. Players purchase ingredients, play them on their burgers, and score their burgers by fulfilling specific orders in the form of Top Buns. Each ingredient card is double sided, so players choose which ingredients to place – but the ingredients also specify what type of ingredient must be used next, which brings in a puzzle aspect to the game. Players can also choose to renovate their restaurants.
The Kickstarter copy of the game will include an exclusive first player drink coaster (that actually works as a coaster)! If you want a whole set of coasters, you can also get them as add-ons. The Kickstarter also gives an opportunity for you to get previous games from Rule & Make: Entropy, Ninja Dojo Fight!, and Robots & Rockets.
Check out the Kickstarter page here.
APE Games announced its partnership with Rule & Make to publish Rise to Power. Designed by Allen Chang and Alistair Kearney, the game was funded in Australia on Kickstarter earlier this year. Rise to Power is a city building, card game with a set collection mechanism. You can find more information on the game here.