Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords… all seek to dethrone the mages. But mages don’t go down easily. It’s time to fight back!
SolarFlare Games announces their latest Kickstarter project, Dawn of the Archmage, a miniatures skirmish game in which each player controls a mage from a school of magic. Each player will be summoning powerful monsters to the battlefield and pitting them against the other players in battle. The winner of the game will rise above the other mages, ascending to the rank of Archmage.
Here’s a look at more from the press release for Dawn of the Archmage:
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
In addition to summoning fearsome creatures to fight, mages possess a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage’s strategy will determine the supreme ruler of Sorcado.
The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones… the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?
Dawn of the Archmage goes live on Kickstarter on August 1, 2017. The project features two separate pledge levels, the first including one copy of the game, and the other including a copy of the game as well as the card game Archmage Origins.
Dawn of the Archmage is for 2-4 players ages 8 and up and plays in 40-80 minutes. For more information on the project, visit the Kickstarter page here.
Brain Games would like to announce the recent release of three new titles, Dungeon Rush, Dokmus, and Flamme Rouge.
Dungeon Rush is a “dungeon delve” in which players are in control of two heroes, one for the right hand and one for the left. Players each simultaneously revel two cards, and choose how their heroes will tackle them. Heroes can combine their efforts when tougher challenges appear. Players will be able to upgrade their heroes as the game progresses.
Dokmus is a game for 2-4 players who will lead an expedition to the island of Dokmus, the ancestral god of your tribe. During set-up, players will randomize eight double-sided map pieces, including which side of each map piece to place faceup, and place them in a 3×3 grid so that the middle place is left empty. In the game, players will draft the aid of Guardian cards in order to gain special powers such as moving and rotating, moving tokens, or gaining the first player marker for the next turn. The layout of the islands changes constantly based on player actions, and players will get victory points for discovered temples and ruins on the map as well as sacrificed tokens.
Flamme Rouge is an exciting, “fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.”
All three of these games had a December, 2016 release.
Portal games announced the upcoming release of an expansion for 51st State entitled Ruins.
In every village you enter, you find inhabited ruins. You hide in them when you need shelter. You search them for food, for clothing, for equipment. You make business there and you rest.
Ruins are your whole life.
Ruins is the first card pack for 51st State/New Era – it opens a new series of small expansions for the base games. It contains 40 new cards (including new Leaders, Locations and Contact cards). Ruins expansion introduces new abilities for cards, with a possibility of recovering discarded cards. There are also new locations which allow not only to store resources, but also provide other.
Playing with Ruins, 51 State / New Era takes on a completely new character.