role playing

battle of durak

Battle of Durak is a 2-4 player, light, trick-taking card game, with strategic and asymmetric qualities. Kickstarteed by Fedor Sosnin, it is based on a Russian game, ‘Durak’, but with updated rules and an added role-player aspect.

Players take turns attacking and defending, using battle and character skills cards to force their opponent to accumulate cards, while depleting their own deck. The player who runs out of cards first is the winner. Players can also choose particular roles to play; Barbarian, Mage, Thief, and Necromancer, with different abilities and powers that can affect the battles and outcome of the game. Stretch goals for the campaign include two additional roles—Alchemist and Assassin—if reached providing players more options.

Each box includes 4 battle event cards, 36 battle cards which are dealt to each player, 20 character cards which will be available for the different roles and a Compass Card to manage the play of the event cards, plus rulebook and a token to mark who is the first attacker in each round. Two variant rules are included; Ambush,  which allows other players to participate in an attack, speeding up game play and adding a strategic element to the game, and Team Battle, which allows for partnership and cooperative play between players.

The campaign ends on August 12, 2015, and includes 4 backer levels, including a print-and-play option. You can visit the Kickstarter page here.

assault on doomrock

Assault on Doomrock is a fully co-operative adventure game set in a humorous fantasy world. 1-4 players generate random heroes, venture through a randomly assembled world map, get crazy abilities and items, and face three encounters. In battle, players roll the dice and assign them to their ability cards, planning the round as a party. To win the game, players must defeat all three epic boss encounters before they run out of time. Now, BD Games is bringing the first expansion to Kickstarter, along with a second edition of the base game.

assault on doomrock board

From the Kickstarter, here’s why Assault on Doomrock is special:

1. Variable scenarios
Almost every aspect of the game is assembled randomly from decks of cards: heroes, hero traits, encounters, abilities, common items, epic items, adventure areas, objectives, events, encounters. This makes every game play out differently. There are nearly 300 cards in the game and almost every card is unique.

2. Level up system
You are not limited in which direction you develop your character and looking for crazy combos between your party members is satisfying.

3. True cooperation
There is no ‘me’ in this game, there is only ‘we’. You control your own character during battles but group planning is essential.

4. Humor
It’s lighthearted, and a bit absurd but we never go overboard with it.

5. Battle system
Unique. Simple rules, giving a wide array of tactical options. No player turns, an exciting planning phase with dice allocation, minimal randomness when determining damage. Intelligent enemies without an ‘overlord player’’.

6. Role player friendly
The abstract nature of battles and actions on the adventure map sets an excellent ground for player narration.

To get a feel for the game, check out The Dice Tower review below for the base game:

In this Kickstarter, you can get either the second edition of the base game (updated cards), an upgrade kit, and/or the first expansion – Assault on Doomrock: Doompocalypse. The expansion adds two new heroes, additional cards for all the decks, new areas, new enemies, new items, new level up abilities, and new traits. Additionally, feature terrain elements are added to the battles, allowing heroes and enemies to use the terrain to their advantage. The expansion also changes the encounter cards to use a large card format with a visualized battle setup.

There are also tons of stretch goals unlocked, since the campaign is way past its goal. Check out the Kickstarter here if you’re interested! BD Games is planning on exhibiting the game at Essen in October, and they plan on shipping the games out at the end of the year.