Time to get the old motor running, as Holy Grail Games bring back a popular title from nearly 10 years ago. Giving it a new interior, a chrome finish and a faster engine, with the help of the Kickstarter crowd.
Rallyman has been reworked by the original designer Jean-Christophe Bouvier, into this new version called…Rallyman: GT . After Rallyman sold out, it created a dedicated fan base, that developed and grew in to a large community of players. Creating challenges and championships to compete in. And not only that, players also designed courses and built 3D maps to replace the static boards that came in the base game. This also inspired a sequel, in the for of Rallyman: Dirt.
Rallyman: GT is a Roll and Move game with a simple yet exciting dice mechanic that invites players to push their luck and navigate the terrain as best they can. Will you take a risk and squeeze every last second out of the track, or will you play it cool and avoid spinning out on hard corners, bumps and other treacherous terrain?
The game remains basically the same, as it was a race against time. But only one player. Yes, the game was at it’s core a time attack, race game, just like real Rally racing. So what changes can you expect to see in this new version?
- Hexagon based track tiles that give you complete freedom to build your own tracks!
- A head to head racing system where you’ll have to outdrive your opponents on the way to the finish line.
- Larger scale tracks and cars for a better playing experience.
- All new artwork from award winning illustrator Loic Muzy.
So, whether your a fan of the original and need some new components or your looking for a new racing experience, this game should have you covered.
The Kickstarter is here
You can also check out a preview video that I did.
Want to see Anubis shred on a guitar? Do you wonder if Odin can lead a band as the lead singer? Well you can answer these questions, if you actually had them, in the new game coming to Kickstarter, Lords of Rock. In Lords of Rock you will be leading a band of the gods from Egyptian, Norse, Greek, and Aztec pantehons, playing songs and trying to be the most popular at different venues. At the beginning you will pick you pantheon and take all 12 god cards, and from those create a band of four members for vocals, guitar, drums, and bass. Next everyone will agree on a venue to play at and the round will begin. Each player will then play song cards to either help their band values, or hurt other player’s bands until everyone passes or run out of cards. At that point you score the venue based on what band aspects they favored and give out the soul stones. The band with the most soul stones after playing all the venues are crowned the Lords of Rock!
The game looks to be a quick and easy card game with some rock and roll inspired depictions of different gods. The game is also sensibly priced at just $20 for the game and any stretch goals. So if this game sounds like something you might enjoy, head on over to the Kickstarter page and pledge for your copy today.
Numero Group has announced a new fantasy, rock themed board game coming this May.
In the brave tradition of George and Charles Parker, Milton Bradley, and Gary Gygax comes Cities of Darkscorch—the Numero Group’s embattled first attempt at board game creation. Cities is the playable companion to Warfaring Strangers: Darkscorch Canticles, our 48th mainline release and a harrowing dive into the Stygian caverns of the American hard rock underground. A dice-rolling, card-driven, heavy rock band van ride through a fantasy landscape, Cities of Darkscorch could not begin to exist without Robert Soden, who, in 1975, set about creating a tapestry of maps, floorplans, and dungeon schema—the D&D-based lands of Eldara. Expanding upon Soden’s meticulous vision, Cities of Darkscorch required newly commissioned card art and band logos to summon up a gravely themed mythical land of desolate outposts, warring bands, and the familiar ills that befall them.
Roleplaying as any of Darkscorch Canticles’ sixteen determined bands, one to six players traverse the broken roads of Darkscorch—battling such forbidding quartets as Grimsword, Narcissus, Ass-Centaur and 97 more—to collect city banners from such pits of hard rock competition as Afterdath, Wizard’s Wellspring, and Throk. Along the way, players may augment their bands through the use of fate cards with new artwork from the demented minds of John McGavock McConnell and Eliza Childress.
Packaged in a custom game box with new artwork by Robert Soden, in a limited edition of 1500, Cities of Darkscorch includes the following elements:
• 25×25 full color Cities of Darkscorch Gameboard
• 16 Wooden Player Tokens/45 Adapters
• 6 Banner Boards
• 100 Fate Cards
• 100 Foe Cards
• 1 20-Sided Combat Die
• 1 6-Sided Movement Die
• 1 4-Sided Performer Die
• 1 Instruction book
• Warfaring Strangers: Darkscorch Canticles 2LP and CD with alternate cover art by Robert Soden.
Cities of Darkscorch, Supa Edition — limited to 500 copies.
Cities of Darkscorch, Supa Edition includes all of the elements of Numero’s Cities of Darkscorch game, plus a bonus 7” featuring “Animal Woman” b/w “Red Brained Woman” by LA heavy rock honchos Supa Chief. Also included is a custom-printed guitar pick, which serves double duty as an additional Cities of Darkscorch Player Token. Full color pic sleeve features a game board map extension, complete with its own exclusive Darkscorch city.