QST Tabetop Subscription Box is a really interesting new project just launched on Kickstarter. QST aims to deliver a brand new board game each month, created as a collaboration between a famous concept creator, board game designer, and artist. What makes this project special is the amazing caliber of the personalities already lined up. Get ready for a long impressive list.
The Concept people include Justin Roiland (Rick and Morty), Nolan Bushnell (Remember Atari and Chuck E. Cheese), R. A. Salvatore (Sci Fi Author), Kevin Eastman (Heroes in a half shell), and many others.
Board Game Designers include Richard Borg (Liar’s Dice, Memoir ’44), Bruno Faidutti (Citadels, Mission Red Planet), Bruno Cathala (Shadows Over Camelot, Cyclades), James Ernest (Kill Dr Lucky), Seiji Kanai (Love Letter), just to name a few.
The artist list is no slouch either, with huge names from various field, such as Vincent Dutrait, Mihajlo Dimitrovski, and Marvel artist Walt Simonson.
The first game from QST will be Foreclosure: Dungeon Masters Tavern, by Cory Jones (Co-Founder of Cryptozooic), Matt Hyra (Adventure Time Card Wars) and Robb Mommaerts (Cartoon Network Crossover Crisis). In Foreclosure, the boss monsters have sought legal counsel and sued the dungeon masters over loss of treasure. Having won, they are now collecting on the loot from the Dungeon Masters Tavern, driven into foreclosure. 2-4 players take on the roles of varied monsters in a blind bidding game in an attempt to gather the most loot.
The Kickstarter Campaign will run through September 29, and is expected to start shipping in March 2018. Check out the complete list of people involved here.
Advertising Manager of BoardGameGeek.com, Chaddyboy, announced that BoardGameGeek will be publishing a series of micro games. The first to be released will be I Hate Zombies., designed by Kevin Wilson (Descent: Journeys in the Dark, A Game of Thrones, Arkham Horror).
I Hate Zombies. is expected to be on Kickstarter later this year and available in stores in the second quarter of 2015. The game features a rock-paper-scissors mechanic that is influenced by different special abilities that players can use depending on which of the twelve included characters they choose to play as.
In I Hate Zombies., 4-12 players face off in a climactic battle for the very fate of the world that will last between 10 and 20 minutes. Some of the players will be the noble last survivors of humanity, while others will be dirty, wretched brain-guzzling zombies. To see who survives, they will engage in that time-honored tradition, that Sport of Kings…
Yes, that’s right. Rock-Paper-Scissors. To the Death!
Although the valiant humans each have a special ability to aid them in their struggle to survive, the zombies are tougher to kill, and humans they kill turn into more zombies, and certainly let us not forget the spleen-churning stench.
While the game could be succinctly described as Rock-Paper-Scissors with special abilities, the abilities add some interesting decision making for the zombie players as to which humans to focus their brain munching beam on, and when. So, while the game uses the RPS mechanism, there are real and interesting decisions to be made which will have the zombies debating their strategy (or at least as well as their limited mental capacity allows).
Robb Mommaerts (Food Fight, Word Whimsy) will illustrate characters and cover graphic for the project. Early images have been posted to the game’s section on BoardGameGeek.com.