It is a game for 2-6 players that comes with 500 trivia question cards. Each card contains a category with 6 possible answers. The trick is, 3 of them are right and 3 of them are wrong! Players will bet on which answers they think are right. The game is designed to make people feel smarter than they think they are.
“A question card is drawn and read aloud, then placed so everyone can see it on the Half Truth square in the center of the board. Questions are all multiple choice, with 3 correct and 3 incorrect answers. The die is thrown to see how many spaces will be moved if a player answers the questions correctly. Each player simultaneously chooses an answer that they think is correct, by secretly selecting one of their answer tokens. All tokens are revealed, and stacked in the corresponding circles by the card. The card is then flipped over, revealing the 3 correct answers. “
For more information, check out their Kickstarter campaign here.
Keyforge is a game that everyone took notice of since its announcement one year ago at GenCon 2018. This collectible card game from esteemed designer Richard Garfield (Bunny Kingdom, King of Tokyo, and some other famous card games) shook the world when it was announced that each and every deck would be completely unique, with its own logo, its own name, and its own set of cards. But Keyforge delivered, and delivered well, giving the gamers a captivating, unique take on the collectible card game.
The biggest change to Worlds Collide is the introduction of two new houses to the decks. Mars and Sanctum have been rotated out, and have made room for the Saurian Republic and the Grand Star Alliance. Don’t worry though – Mars and Sanctum should make a return appearance in future sets. The Saurians, having existed for 65 million years, are among the oldest races in the Crucible, and pride themselves on philosophy, in spite of their overwhelming prowess. In stark contrast, the Grand Star Alliance are very recent additions, coming from a group of explorers that crash landed in the Crucible. This melting pot, polyglot and multi-race collective has managed to bring dozens of systems into peaceful democratic alliances, amassing quite the technological ability in the process.
Worlds Collide also brings some new mechanisms into the game, such as Warding and Enraging. Wards can now be placed on cards in play, each ward protecting them from a single attack. In contrast, enraging a creature forces it to attack if at all possible. Players can also Exalt creatures, placing a precious Æmber on the card, making the creature more powerful. However, like captured Æmber, when this creature is defeated the Æmber goes to the opponent.
Much like the original games, Keyforge: Worlds Collide will come in individual Archon Decks, as well as a two player starter set with all the necessary tokens and trackers. Additionally the Deluxe Archon Deck will come with a single deck and all the tokens. Finally, the Premium Box will come with two unique decks, 5 tuck boxes to hold sleeved cards, a token box, a chain dial, tokens and stickers. Look for all of the sets of Keyforge: Worlds Collide in stores in the 4th Quarter of 2019. For more information, check out the Fantasy Flight press release here.
Keyforge, by designer and gaming demi-god Richard Garfield, hit
the scene by storm in 2018, delivering on its unbelievable promise of a game
based on completely unique card decks. Each and every pack of Keyforge has a
one of a kind name, logo, and set of cards. The game itself is the next
evolution of the one-on-one CCG card battle, with players summoning creatures,
collecting Æmber, and creating the eponymous keys to win the game. The hook is
that cards are based in one of 4 houses, and players can play as many cards as
they like, as long as they all belong to the same house.
Gamegenic has announced they will be bringing official deck
boxes, sleeves, and other accessories for Keyforge. CEO Adrian Alonso stated,
“KeyForge has not only a unique game concept but also special requirements in
terms of accessories, which we have incorporated into our product design. As we
are all enthusiastic KeyForge players ourselves, we can promise that there will
be some truly special products.” The new Keyforge products will be revealed at
the traditional Fantasy
Flight Inflight Report before Gencon 2019,
and the official launch date is August 1. For more information, check out the press
release from Asmodee here.
Bunny Kingdom (2017) is a well regarded (BGG #456) card drafting and area control game from the magical designer Richard Garfield. In Bunny Kingdom, players draft cards to place resources, bunnies and buildings on the board, trying to create fiefs with the most influence. Iello has just announced In the Sky, the first expansion to Bunny Kingdom. In the Sky adds a new Sky board to the game with ways to link fiefs to the main board. Additionally, this expansion adds a new larger 5-tower building, the Carrothedral, supplies for a 5th player, and some new mechanisms to the base game. Bunny Kingdom: In the Sky is due to hit stores in April 2019, perchance timed to a certain rabbit themed holiday…
Richard Garfield is mostly known for the Trading Card Game, Magic: The Gathering, so when he releases a new game it draws major attention. Fantasy Flight Games have announced the release of KeyForge: Call of the Archons, a Unique Deck Game designed by Mr. Garfield. Players will buy a Starter Set (which contains two training decks) then buy complete, one-of-a-kind Decks to supplement the Starter Set instead of boosters. No deck-building is required as each of the Archon decks is ready to play, offers a complete play experience, and is unlike any other KeyForge deck in existence. In just the first set there are more than 104,000,000,000,000,000,000,000,000 possible decks!
KeyForge: Call of the Archons is set in the world of the Crucible, an artificial world where anything is possible. Players take on the role of mighty Archons who are racing to unlock the Crucible’s hidden vaults, battling against other Archon with decks made up of planets and civilizations that make up this world. Using Æmber the Archons forge 3 keys that will unlock vaults and grant victory, if their opponent doesn’t stop them first!
There are many great Houses in an Archon deck including the Brobnar, Logos, Shadows, Sanctum, Mars, Dis, and Untamed.
“The boisterous warriors of Brobnar value strength above all, while the corrupted demons of Dis rely on sorcery and dark machines. The logical scholars of Logos bring technology into every phase of their lives, but the diverse creatures of Untamed find comfort in the wilds, rejecting automation. The empire of Mars has remained intact on the Crucible, while the cunning rogues of the Shadows faction have fully embraced their new home, seizing every opportunity to pull a job or swindle another House. And the angelic members of Sanctum seek the same enlightenment as their Archons, valuing peace and virtue above the conflict that runs rampant throughout the Crucible. Now, each of these uniquely strong Houses must struggle alongside unlikely comrades and strange companions to aid their Archon… but which alliances will be powerful enough to achieve victory?“ [source]
The rules are already available on the Fantasy Flight Games website where the game is also available for pre-order. KeyForge: Call of the Archons supports 2 players aged 14+, and plays in roughly 45 mins. Its expected to release the 4th quarter of 2018.
Amigo Spiel and Freizeit GmbH has launched Carnival of Monsters by famed designer Richard Garfield on Kickstarter. Currently at just over 45,000 Euro with 26 days remaining, Kicktraq has estimated the game trending towards 245,000 Euro which would be 100% of the goal amount. The anticipated shipping date for the game is August 2018.
The standard edition of the game requires a 45 Euro pledge, while the deluxe edition runs for 65 Euro and the Artist edition comes in at 99 Euro.
In his newest game, Garfield has brought the concept of lands back to card drafting. In Carnival of Monsters players will hunt the monsters legends are made of during the games four seasons. Players will start with a limited number of Lands which are used to play Monsters.
Step right up, my lords and ladies, and prepare to be mystified by the most bizarre, the most exotic, the most fantastic sights you have ever yet to behold! Step behind this curtain—for the merest, tiniest contribution—and your world will be changed forever! For this is the Carnival of Monsters, and it offers a world of wonders!
Carnival of Monsters is recommended for 2-5 players aged 10 and up and takes around 45 minutes to play. Rules are already available to download.
At the beginning of each season players will be dealt eight cards which will include Monsters, additional Lands, or other cards that can improve the carnival. All players draft a single card, passing the rest to their neighbor. The card is then either played immediately or a player can pay a coin to save it for later play.
More lands allow players to bring out larger monsters. Every monster played is worth more end game points. The player with the most points at the end of the game wins.
The standard edition of the game will include 240 cards
A Long History of Artists
The artists who are contributing to the project in combination have illustrated over 1,000 Magic: The Gathering cards in the past 25 years. The artists include:
Based on the original card game by legendary designer Richard Garfield, Android: Netrunner The Card Game remains an asymetrical two player card game set in a dystopian Android future where subversive netrunners face off against the monolithic megacorps in an effort to control data.
The more things change, the more they stay the same
The concept of Android: Netrunner remains the same. one player assumes control of a monolithic megacorporation and it’s near infinite resources. A second player take on the role of a “runner,” a cybercriminal attempting to bypass the megacorporation’s defenses and steal data. Corps gain points by advancing agendas, while runners steal points by stealing agendas from the corps. Both sides attempt to gain their points through clever card play and use of hidden information.
What cards are available to you and to your opponent set the stage for this showdown. The Revised Core Set will include 247 player cards, 133 Corps cards and 144 Runner cards to do battle with.
While the Revised Core Set creates a new entry point for Android: Netrunner, it does not introduce any new cards into the game. Players who own the original Core Set along with the Data Packs available in the Genesis Cycle and the Spin Cycle will already own everything available. While card art and quantities of cards vary from those in the Core Set and Data Packs, the actual card abilities and text will remain the same.
Changes to Tournament Play
With thousands of cards now in the Netrunner universe, the incredible growth of the game has also created a card pool so large it has created a barrier to new players and in developing new strategies. Similar to other LCG and CCG formats, Netrunner Tournament Play has introduced a system refresh system that will mean older products will no longer be tournament legal as new cards are introduced.
For Netrunner Standard Play, five to seven cycles of Data Packs will be the limit to what is now legal. Whenever an eighth cycle would be added to the standard pool, the two oldest cycles are rotated out of Standard Play.
The new changes to legal play take effect October 1st. Effective October 1st tournament play will consist of the new Revised Core Set and the following expansions:
Creation and Control
Honor and Profit
Order and Chaos
Data and Destiny
Terminal Directive (player cards only)
Lunar Cycle Data Packs
SanSan Cycle Data Packs
Mumbad Cycle Data Packs
Flashpoint Cycle Data Packs
Red Sand Cycle Data Pack
5 Years of Running
Android: Netrunner the Card Game has only been around for the past 5 years, released in 2012. While a reimplementation of the original 1996 Netrunner game by Richard Garfield, the 2012 edition proved much more popular. Award for the new game included:
AMIGO Spiel along with Freizeit GmbH have announced their next game, Carnival of Monsters, a card drafting game designed by Richard Garfield. In this game you are drafting cards to acquire land, and then from that land capture exotic monsters and put them on display. Of course you will also have to hire staff, but while they help you out, they are also working towards their own goal. AMIGO has also announced that since Richard is a big name in the game world, they will be going through Kickstarter to fund the best art they can find, so look for that campaign to launch this fall. For more information you can read the press release below.
AMIGO Spiel + Freizeit GmbH is delighted to announce the coming of a new spectacular from the creative genius that brought the world Magic: The Gathering, Android: Netrunner, and RoboRally! Yes, it’s Richard Garfield’s new card game creation, Carnival of Monsters!
Carnival of Monsters is a card-drafting game in which players collect sets of land cards which allow them to capture and display strange and exotic creatures, hire talented staff to help run their enterprise, and pursue their own secret goals.
Because we believe that a game like this from a designer like Richard Garfield deserves the most magnificent artwork possible, AMIGO is pleased to offer every game enthusiast an opportunity to help make this project a reality by supporting our up-coming Kickstarter campaign this fall! Keep a listen—more details coming soon!
As a spymaster your task is to dominate the espionage trade by recruiting undercover intelligence agents to complete missions. Two to Four players can either work alone or with teammates to gather all the necessary information required to recruit agents and disrupt the plans of their opponents in this card drafting game.
The deck in play contains agents, funding and missions. Players take turns drafting cards from a series of face down row of cards. A player can look at the first card (or stack of cards if there are multiple cards in that spot in the row) and take the card(s) or return them back to the row. If you put them back you can look at the second stack of cards, the third stack etc. Once you take a stack you add one card to each empty spot in the row of cards as well as to each stack that you looked at but did not choose, sweetening the stack for future players.
Having the knowledge of passed over cards means players will know at least a little about what cards their opponents are collecting. Success in building your agency will require paying attention to what your opponent is gathering while at the same time doing your best to hide your own intentions.
Players can lay down multiple cards in a turn, playing one agent in any of the four espionage fields (tech, infiltration, counterespionage or enforcement), attaching any number of funding cards to boost the power of that agent, and one mission card in each of the espionage fields the player currently has the highest power in. Complete enough missions and you can claim the title of ultimate spymaster.
Big news for King of Tokyo fans, the first Power Up! expansion is getting an update much like the base game did this year. Revealed to Dice Tower News via an exclusive preview, the 2017 edition of King of Tokyo: Power Up! will include “Evolution cards for the six monsters of the new version and two monsters from the original version: Cyber Bunny and Kraken.” Pandakaï will crash onto the scene just as he did in the first iteration, but he will sport all new art consistent with the new releases. The 2017 edition is set to release in April, so be sure to check out Iello’s website for more information as it’s posted and visit your favorite retailer around that time for your chance to power up your newest monsters.