There has been a disturbance in the Force as a rare, non-FFG Star Wars-themed game has been announced today. USAopoly (who also goes by the name ‘The OP’) and Disney Consumer Products UK have publicized the pending release of Star Wars: Dark Side Rising, a new cooperative card and dice game that is set during the events immediately prior to and during Star Wars: A New Hope. The game is designed for 2-4 players for ages 10 and up and has an estimated game time of 45 minutes.
In this light strategy game, each player will lead their own Rebel cell, led by their starting Team Leader (either Captain Cassian Andor, Leia Organa, Luke Skywalker or Hera Syndulla), as they work together to recruit other iconic characters (such as Obi-Wan Kenobi and Admiral Raddus) and prevent the construction of the original Death Star to thwart the Empire’s overall plans for domination of the galaxy. A custom-sculpted 3D Darth Vader bust is featured on the game board that commands the Imperial forces trying to either wipe out the Rebels or make the Death Star operational. The Rebels win by defeating enough Imperial agents before the Empire is able to either successful bring the Death Star online or eliminates too many of the Rebellion’s assets.
The game will be released in the European, Middle Eastern and African (EMEA) regions in the fall. It is unclear from the announcement whether this game will be exclusive to the EMEA regions or will receive a North American release at a later date. However, The OP has stated that Star Wars: Dark Side Rising was designed specifically for EMEA.
Admittedly, the look of the game from the images released and the described game-play sounds very similar to The OP’s earlier board game Thanos Rising: Avengers Infinity War. The shared use of the term ‘Rising’ in both titles also suggests that Star Wars: Dark Side Rising may be the latest entry in a unofficial board game series begun with Thanos Rising.
Star Wars: Dark Side Rising will also be showcased at the UK Games Expo as well as DISTOY 2019 in London.
More information about this release is available here.
All new commission artwork will have players immersed in a sci-fi western leading a team of judges against dinosaurs, mutants, and the Cursed Earth itself all while searching for an object of immense power before it falls into the wrong hands. As players scour the wastelands their teams will encounter a host of iconic 2000AD characters. Like The Lost Expedition, Judge Dredd: The Cursed Earth will feature competitive, co-operative and solo game modes.
Duncan Molloy wrote about his love of both The lost Expedition mechanics as well as the Judge Dredd universe:
I’m a huge fan of The Lost Expedition, and from early in development it felt like the best example I’ve seen of a board game capturing the tone of a comic book. To be able to pair the system with one of the most interesting and detailed comic book worlds ever devised has been a joy. Judge Dredd: The Cursed Earth will feature entirely new mechanics, such as radiation tracking and psychic abilities, to really capture the feel of Dredd’s world.
Damien Treece, brand licensing manager at Rebellion which manages the Dredd license, expressed his excitement about the partnership:
We’re thrilled to be working with the team at Osprey Games on this new partnership. Osprey and Duncan have a terrific understanding of the world of Judge Dredd and a reputation for publishing high quality games, leaving us in no doubt that Judge Dredd: The Cursed Earth will be a perfect fit.
Judge Dredd: The Cursed Earth is currently scheduled for a 2018 release.
Star Wars™: Rebellion is the board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Take control of the Empire and unleash your military might to snuff out the Rebel’s base, or begin a full-scale Rebellion focused on guerrilla tactics and sabotage.
Fantasy Flight Games has released a new article detailing the rules for combat and how battles can play a part of your strategy in the upcoming strategy board game, Star Wars: Rebellion. In the article, the following points are outlined:
Theaters of War
Using Battles to Reshape the Galaxy
Theaters of War
There are two different theaters that battle can occur in: space battles, and planetary ground battles. Each theater is independent of the other, and only units in a given theater can battle enemy units in that same theater. It is possible for a player to win a space combat in a given planet’s orbit, yet lose the subsequent ground combat on that same planet.
In Star Wars: Rebellion, space combat occurs when one side’s units occupy the same space location as another side’s. When a battle takes place in a planetary system, space combat is resolved first. Each unit in the battle contributes certain dice to the player’s dice pool (a combination of black and red dice). The custom dice faces provide combat results for the player when rolled, allowing him to allocate them strategically in the hopes of eliminating enemy units.
If ground units from two sides occupy the planetary surface, then a round of ground combat immediately follows a round of space combat. Ground combat follows a similar system as space, but with differing unit types and abilities.
Leaders play a strong role in the game, both in space and ground combat, as they add powerful bonus in combat and allow for the drawing and playing of tactic cards that can turn the tide of battle.
After a round of space and ground combat are complete, each player has the option to retreat from combat by moving their units to an adjacent system. If this occurs successfully, resulting in no remaining opposing units in the system, the combat is over. Combat will also end if all opposing units are destroyed.
The upcoming release of Fantasy Flight Games’ seventh wave of ships for the ever-expanding Star Wars X-Wing Miniatures Game has been discussed at length on Fantasy Flight’s news forums, and now they bring yet another fresh perspective on this new wave. The game’s two-time world champion Paul Heaver brings his take on the Rebel ship included in the upcoming expansion, the K-Wing, and the impact the ship will have on existing Rebel players’ strategy and fleet builds.
“The K-wing is well-equipped to deal with many different situations,” Heaver explains. “The key is going to be figuring out what upgrade slots you should fill, and which ones you can leave empty.” Concerning his suggested upgrade elements, Heaver suggests giving the ship a turret and maybe some mines and Extra Munitions. The SLAM ability makes the K-Wing an excellent bomber, yet without innate Focus and Target Lock abilities, it is difficult to use torpedoes and missiles unless you draw on the support abilities of other ships that provide this.
Imperial-class Star Destroyers, MC80 Mon Calamari cruisers, Raider-class corvettes,Slave I, the Millennium Falcon, and more! They’re all coming in Armada Wave II, and the shots these ships will fire are bound to shape the course of the Galactic Civil War.
The second wave of expansions for Star Wars: Armada has been announced by Fantasy Flight Games, and features five new expansion packs:
Imperial-class Star Destroyer Expansion Pack
MC30c Frigate Expansion Pack
Home One Expansion Pack
Rogues and Villains Expansion Pack
Imperial Raider Expansion Pack
Imperial-Class Star Destroyer
In the Galactic Civil War, the Imperial-class Star Destroyer was the cornerstone flagship of the Imperial Navy. This battleship expansion pack will feature one pre-painted miniature, two ship cards, three command dials, eighteen upgrades, and all requisite tokens. Additionally this pack includes a new type of defense token: Contain. The Contain defense token allows the Imperial-class Star Destroyer to cancel the standard critical effect of a shot that passes through your shields to your hull, effectively minimizing what would be a significant blow.
A valuable attack vessel for the Rebellion, the MC30c Frigate is of Mon Calamari design and is intended as a quick-strike attack ship. As nimble as it is powerful, this ship can attack with five attack dice from both its left and right hull zones. The tradeoff, however, is in its lack of hull plating, making this fast ship vulnerable to attack once it gets within range of the enemy. This ship can be fielded as either the MC30c Scout Frigate or MC30c Torpedo Frigate. This expansion includes one pre-painted MC30c frigate miniature, two command dials and ten upgrade cards.
Home One: MC80 Star Cruiser
Admiral Ackbar’s legendary battle cruiser enters the fray sporting attacks with six dice from the left and right hull zones. What’s more, when Ackbar himself is at the helm, he can add yet another two attack dice to the roll. This makes for an unshakeable answer to any Imperial attack. This mighty expansion pack features one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades.
Originally designed as a unique anti-starfighter cruiser for the Star Wars: X-Wing miniatures game, this ship sports enough firepower to easily dispatch squadrons of Rebel star fighters and, when necessary, to unload concentrated volleys into the broadside of a battle cruiser. The ship includes a pre-painted miniature, command dial, speed dial, and all the tokens you need to enter the fray. Among its eight upgrade cards, you’ll find Ordnance Experts, a new commander, Quad Laser Turrets, and two unique titles.
Rogues and Villains
The famous (and infamous) heroes and villains of the galaxy enter the battle in this expansion pack, including Han Solo, Boba Fett, and a handful of the galaxy’s most notorious rogues and villains. Each miniature in this pack features single ships that represent well-known freighters, patrol craft, and bombers in the Star Wars universe that can be flown by non-unique pilots or by aces. New keywords such as Rogue (allows a ship to move and attack when activated), Grit, and Intel make these rogue starships unique and fun to add to the game table.
These five expansion packs of Armada Wave II are scheduled to arrive in the third quarter of 2015. For more information, visit the FFG website here.
Fantasy Flight Games has released another exciting look into the ship expansion lineup for their upcoming game release, Star Wars: Armada. In this news installment, FFG details three expansions for the new space combat miniatures game featuring three capital starships of the Rebellion from the Star Wars universe.
The CR90 Corellian Corvette expansion pack is the same ship model from the core set, and yet, as in the case of the Imperial Star Destroyer model, brings unique offerings in the form of its accompanying upgrade cards. A fast and maneuverable ship, the Corvette will allow for plenty of tactical flexibility for the Rebel fleet.
The Nebulon-B Class Frigate expansion pack allows players to field another model of this powerful support ship. This ship also acts as a strong fighter escort, and is further enhanced with the unique character and equipment upgrades featured in this expansion.
Finally, the Assault Frigate Mark II, a new addition to the Rebel fleet, finally brings some attack power that will make Imperial Star Destroyers take notice:
Featuring one pre-painted Assault Frigate Mark II miniature and fourteen upgrades, this is the big Rebel expansion for admirals who want to battle the Empire’s Star Destroyers on more even terms. While neither the CR90 corvette or Nebulon-B frigate wield firepower that measures up to a Star Destroyer’s, and both demand that you fly them carefully about the battlefield in order to limit their exposure to your opponent’s main weapons, the Assault Frigate Mark II can fire attacks of four dice from either its left or right hull zone.
Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars universe. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy.
While ownership of the company has changed, all operations are expected to go on exactly as before. This includes all games in development, as well as product fulfillment (preorders) and all licensed properties. CEO Dominic McDowall, who led the buyout, remains at his post and all members of the creative team remain with the company.
“I’m excited to be taking Cubicle 7 into its next phase of development,” said McDowall,“Rebellion’s investment and mentoring has given us a great start, and now we’re ready to go it alone. I’d like to thank Chris and Jason Kingsley and everyone else at Rebellion for their invaluable support, advice and inspiration.”