Bad Crow Games has launched a Kickstarter campaign bringing the video game series to the table! Company of Heroes Board Game is a 2-4 player game (there is a solo and co-op campaign as an add on option) that utilizes strategy to outmaneuver your opponents just like what the video game series offers.
Company of Heroes Board Game is advertised as a real-time-strategy game but has the option of playing as a turn-based game as you attempt to build your economy to grow your army, participate in a mostly diceless combat system, upgrade your troops by investing in them, and choose your commander to compliment your play-style.
Components in the core set include 32 vehicles, 150 infantry figures, 55 custom dice, 44 figure trays, 120 acrylic markers, and 12 production tiles.
For more information, visit the Kickstarter campaign page here
As the lines between the digital and analog application of games blurs, we have just heard the announcement of a real time strategy video game based in the Scythe universe called Iron Harvest. Not much has been mentioned other than the style and setting of the game, but they do promise “a dynamic storyline and open, sandbox-style levels”. Real time strategy games have typically been games based around building up your base and armies and then working to accomplish an objective or just wipe out your opponents. Being able to do this in the Scythe universe could be a whole lot of fun. You can check out more on the upcoming game on Polygon, and then consider grabbing a copy of Scythe to play.
Codex is a customisable, non-collectable real time strategy card game. Flagstone vs Blackhand is the first expansion to be published featuring two factions. The Flagstone Dominion (blue) faction’s Law spec allows you control your opponents with devastating effects. The Peace spec lets you build an army and destroy buildings. The Truth spec is full of illusions creating cheap but fragile fighters.
The Blackhand Scourge (black) faction’s Demonology spec offers you powerful Demons, but with costly consequences. The Disease spec weakens and then kills units, careful not to kill your own! The Necromancy spec gives you an army of skeletons at your command!
The second expansion, Whitestar vs Vortoss, also features to new factions.
The Whitestar Order (white) faction’s Discipline spec has highly trained monks and versatile spells. The Ninjutsu spec has fast, stealthy Ninjas. The Strength spec is strong with lots of defense.
The Vortoss Conclave (purple) faction’s Past spec can rewind your opponent’s progress but your own units may fade away over time. The Present spec is about make the most of the present moment. The Future spec has advanced technology, that may start in the future you so better get ready to wait for it!
For further information please visit Sirlin Games by clicking here.
Codex is the 10-year culmination of trying to come at customizable card games from a completely different angle. What if there were so many things you can do with a deck that you might play it for years and have it still be interesting? What if almost any deck you could make is reasonably fair and matchups are generally won or lost by how you play them, rather than before the game starts?
This game is the answer to those questions. It turns out the key is having access to a wide enough range of effects that your deck is resilient to almost anything thrown at it.
Sirlin Games is currently running a Kickstarter project for their new card game, Codex, a game that takes on the soul of a collectible card game from a different angle. Codex is unique in the following ways:
You can build your deck as you play, selecting cards to use as the game unfolds via access to a large number of effects.
Codex has a real-time strategy theme, including concepts such as build orders, fog-of-war, economy, and managing buildings and heroes.
A new kind of combat system known as “The Patrol Zone.”
No collectibility, leveling the playing field for all players.
High-quality art that has been in development for years.
In Codex, your Codex is a book of many cards that you can use to build your deck as the game unfolds, creating a “fog-of-war” effect, as the other player will not know which cards you are likely to play. Each player begins the game with 10 cards in his or her deck, and will add 2 cards to the deck from the codex each turn.