Sit Down! Games is reimplementing their cooperative realtime game, Magic Maze, and this time instead of a mall, players will be on Mars. The new version has the same designer (Kasper Lapp) and artist (Gyom) as the original.
In Magic Maze on Mars, you are robots preparing Mars for the arrival of colonists. Players will produce resources at factories, move resources along color-coded paths on tiles, construct domes requiring specific resources, and then guide one colonist to each dome when they arrive. You have to do all of this without talking, and with each player only being able to take certain actions based on the color of their action tile. Players can only talk when the game’s sand timer is flipped.
The game is for 1-6 players, and brings back the large red “Do Something!” pawn from the original game with a new wrinkle. Now instead of placing (banging repeatedly) the red pawn in front of a player, you place it on a spot of an action board to depict the type of action you think needs to be taken. Something else new Magic Maze on Mars adds is pink space slugs that eat garbage. The production also includes custom resource tokens. Magic Maze on Mars
The OP, also known as USAopoly, has announcedAstro Trash, a new real time dice rolling game reminiscent of the classic game LCR. Astro Trash has 3-5 players acting as intergalactic janitors, trying to clear their personal planet of trash, by either moving it to another player’s planet, or by flinging it into the sun.
“Thanks to a sanitation spacecraft gone haywire, a
collection of debris has been released into the vast universe, covering once
inhabitable worlds with disruptive litter! Cleaning up all the Astro Trash
calls for one quick-acting champion to literally take the matter into his or
her own hands.”
Players frantically roll their three dice in real time. The numbered die dictates how many pieces of trash can be moved, the colored die says what type of trash can be moved, and the direction die says whether they are moved to the left, the right, or incinerated in the sun. If a players’ personal planet is cleared of all trash, they proclaim “Clean!” then take a Trash Trophy. The first player with 3 trophies wins the game.
“Pandemic: Rapid Response is a race against time. Set in the
beloved Pandemic universe, this real-time board game challenges players to
create supplies and deliver aid to cities in need around the world.”
In Rapid Response, players work cooperatively to fly their rescue
plane to troubled cities, and drop the supplies they require. The board
represents rooms within the plane, each of which specializes in a task –
generating supplies, dealing with generated waste, or controlling the cargo bay
in order to make the drop. Around the outside of the board is a track of
cities, with a token marking the plane’s current location. City cards sit on
this track and show what cargo is needed where.
Everything takes place in real time, and players take turns rolling custom dice, Yahtzee-style, with 3 rerolls allowed. One die of any face can be discarded to move the player’s marker one room within the plane. Airplane symbols on dice can move the rescue plane itself one city in either direction around the board. The rest of the die faces can be placed on matching boxes in a player’s room to generate that type of supply – either vaccines, food, power, first aid, or water. Once a resource track is filled with enough dice, players need to activate that room to generate resource cubes into the cargo bay. But making cargo creates waste, and dice need to be placed in the recycling center to reduce the buildup. Finally, activating the cargo bay delivers cubes therein, and as long as the plane is in the right city and the correct cubes are in the cargo bay, that city card is cleared. Remember, all of these actions are done during a 2-minute sand timer: When the timer runs out, a new city card is placed on the route, one time token is discarded, then the timer is flipped and the insanity continues. Players all win if all the city cards are cleared using their required resources, but lose if time tokens run out, or the plane becomes overwhelmed with waste.
Renegade Game Studios has just announcedProving Grounds, a solo story driven dice game by acclaimed designer Kane Klenko (FUSE, Flatline). Proving Grounds takes place in a fantasy world created by writer Monica Valentinelli (Firefly RPG), in which Maia Strongheart must prove her innocence in the death of her mother, the Sun Queen. The game comes with the novella “Only The Strongest Has The Heart Of A Wizened Queen”, setting the stage for all the events of the game. The game involves dice and card play, and true to Kane Klenko‘s portfolio, involves realtime elements. The story progresses by adding 6 modules one at a time to the game, and an introductory training module for new players. Look for Proving Grounds in stores April 2019, and read more about the project on Renegade Studio’s webpage here.
Robotech: Attack on the SDF-1 by Strange Machine Games is a cooperative game in which each player takes on the role of a hero defending the Super Dimension Fortress One (SDF-1) against endless waves of attacks, treachery and disaster. Players win by preventing the capture of the SDF-1 by winning battles, managing resources, and repairing damage until the end of the scenario. Robotech: Attack on the SDF-1 is expected in stores in August 2018.
Robotech: Ace Pilot is a fast, competitive dice game for 2-4 players, also developed by Strange Machine Games. Players use luck and skill in a small play area to recruit crew members and collect upgrades, in order to win battles. The most successful commander will earn the title of Ace Pilot and emerge victorious. Look for Robotech: Ace Pilot in June 2018.
Robotech: Brace for Impact is a real time cooperative game for 2-15 players, developed by Escape Velocity Games. While one player takes on the role of the dreaded Zentraedi, the remaining players use card play to counter the relentless attacks, using the crew of the SDF-1. Players use their cards to solve problems, but each requires the help of at least one other player. The game timer makes action intense and frantic, as the crew constantly acts to repair the SDF-1 and thwart the waves of attack. Robotech: Brace for Impact is due for release Summer of 2018.