Rather Dashing Games has announced Wakening Lair, a fast, cooperative, dungeon delving card game coming in 2018 from the team of Mike Richie and Grant Wilson (Element, Hafid’s Grand Bazaar). 2-6 players will have 9 character classes to choose from, which they will take into the deeps, exploring rooms, disarming traps, fighting monsters, and of course gathering loot. Weapons have character preferences, so maximizing the best loot for your character’s abilities is paramount. One of 6 Monstrous Terrors lies at the end of the dungeon, which awakens at a randomized moment, making each game unique. Wakening Lair promises an RPG feel in an easy to play, fast card game.
“In This Belongs in a Museum, players compete to become the most revered archeologist in the world. Traverse seas and mountains, and use airports to connect dig sites to your base camp with the goal of creating the largest connected section of the board. Collect valuable artifacts for extra victory points and outwit your rival colleagues in this easy-to-learn, strategic tile-laying game.”
With a play time of around 20-30 minutes, 2-4 players will compete to explore dig sites, discover artifacts, and sabotage each other’s plans. Scheduled release is April 5, 2017.
Rather Dashing Games teased this upcoming game earlier this year, but now they have officially announced the game Element. In the game you are playing as an elemental sage, trying to capture your opposing sage using the four elements. Using wind, fire, earth, and water you have to somehow get around their defenses and box them in, but those elemental interactions are what make this game interesting. The obvious of water countering fire is there, but what happens when wind comes up against water, or earth against fire? It’s these varying interactions that will make each game of Element different and keep it fresh from game to game. First one to capture their opponent is the winner.
Also of interest is that Boardgame Corner has given Element the Cornerstone Collection award, branding it as a game they think everyone should own. So if you value their opinion then you might want to pick up this game when it becomes available in December of this year. You can read the full press release below.
Master the forces of nature in Element!
Fire. Water. Earth. Wind. These four Elements have driven mankind’s mythology, philosophy and science for thousands of years. Now master these primal forces in this easy-to- learn but deeply strategic game. Element, the latest release from the creative minds at Rather Dashing Games, is a unique strategy game for 2 to 4 players, ages 14 and up. Players take turns drawing and placing Element stones to encircle their opponents’ Sages (player pieces). Each Element has unique properties used to block an opponent’s movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges and even bend wind to your command.
Transform one Element into another with the Rule of Replacement or sacrifice stones to help your Sage avoid capture. Understanding the subtle, diverse and powerful nature of the four Elements is the key to surrounding your opponent and claiming victory.
Interactions between the four Elements and the Sages ensure that the game never plays the same way twice. Element’s rich gaming experience makes it perfect for tournaments and organized play. Boardgame Corner gave Element the first-ever Cornerstone Collection Award prior to its release, praising it as “a great strategy game with some puzzle-like elements. One of those games that keeps you coming back for more, with every experience being unique in some way.”
Each game includes:
4 Unique Sages
120 Element Stones
Element Rule Book
Release date: December 2016
Average game play: 30 minutes
Element joins Rather Dashing Games’ already stellar catalog of easy-to- play, hard-to- win games including We Come in Peace, the Drawn & Quartered series – Pirates, Ninjas, Robots & Zombies and Graveyards, Ghosts & Haunted Houses – and other favorites such as Four Taverns and Dwarven Miner.
This year Rather Dashing Games has a couple of new releases coming out and so we would like to share those with you. First is that their latest game, We Come in Peace, will be debuting at GenCon this year, so go take a look at this planet defending dice game if you are there. You can read more about it in our previous article.
Next they tease with a new video trailer their new abstract strategy game called Element. This looks to be a reprint of the 2008 game Element in which you are using the four elements, and their interactions with each other, to try and surround the opposing wizard. The art for this one looks good and should be a distinct upgrade from the previous game, look for this in stores late fall.
Next is a new game in their Drawn & Quartered series of tile placement type games, This Belongs in a Museum. In this game, like the predecessors, you will lay tiles to create the most lucrative dig site possible and collect valuable artifacts. You will be using trucks, ships, and airplanes to connect your different sites as well as move your archaeologist around. This is the farthest out game in release dates with a date of early 2017 for arriving on store shelves.
Last is an expansion to an existing game called Strange Alliances. This will expand the Pirates, Ninjas, Robots & Zombies game to allow for pirate ninjas, robot zombies, and more crazy combinations. You can look for this expansion in December of this year.
For more information and to read a bit more about each release, you can read the full announcement on the Rather Dashing Games site.
Rather Dashing Games has announced their next game, a dice chucking invasion game called We Come In Peace, designed by Mike Richie and Grant Wilson. In We Come In Peace you will be rolling dice to invade other player’s planets while they defend with their own dice, launching missiles back at you, shooting down saucers with blasters or interceptors and more. Resources are limited so you have to prioritize because you can’t save everything, but you will be able to rebuild some things as you go along. Whoever has the least amount of damage at the end of the game is the winner. Look for this game on store shelves in August of 2016 and see the full press release below from Rather Dashing Games.
We Come in Peace blasts its way into the market this summer – Prepare for the invasion! Ready your blasters and scramble your missiles in this game of exponential chaos! The Alliance of Six Planets has come to an end – and now you must do what it takes to defend your home world from the hordes of flying saucers that darken the skies and lay waste to your cities. We Come in Peace, the latest release from the creative minds at Rather Dashing Games, is a fast, fun, strategic dice game for 2 to 6 players, ages 8 and up. Every turn, use an increasing number of Invasion dice to attack your opponents and Defense dice to fight back when they come after you! Resources are limited, and you can’t stop all the invaders. Choose how to best employ Blasts or Interceptors to repel enemy flying saucers, rebuild cities destroyed in the onslaught and launch Missiles directly at your opponents’ planets. Be the planet with the least damage at the end to claim a victory of galactic proportions!
We Come in Peace is played in three rounds. A simple scoring system makes this game easy to learn and play. We Come in Peace is anything but peaceful and is as much fun to lose as it is to win.
Each game includes:
6 Planet Boards
6 Cores (double sided)
72 Cities (double sided)
9 Invasion Dice
5 Defense Dice
6 Sector Dice
1 Staging Board
We Come in Peace rules sheet
Release date: Aug. 1, 2016
Average game play: ~ 20 minutes
We Come in Peace joins Rather Dashing Games’ already stellar catalog of easy-to- play games including the Drawn and Quartered series – Pirates, Ninjas, Robots & Zombies and Graveyards, Ghosts & Haunted Houses – and other favorites such as Four Taverns and Red Hot Silly Peppers.
After a string of high profile business mergers and acquisitions in 2015, the board gaming world is starting off the new year with another company changing hands. Rather Dashing Games, the Kentucky based publishers of recent titles such as Dwarven Miner and Pirates, Ninjas, Robots and Zombies, has officially been acquired by the Kalmbach Publishing Co. Interestingly, Kalmbach has not had any previous involvement in the board game industry but instead is known for publishing a number of hobby/special interest magazines and books as well as organizing niche events.
Under the terms of the acquisition, game designers and Rather Dashing co-founders Mike Richie and Grant Wilson will remain with the company to design and produce the games while Kalmbach provides business support and resources for growth.
Read through the full press release below:
For immediate release: Jan. 5, 2016
Kalmbach expands reach with acquisition of Rather Dashing Games
Waukesha, WI – Kalmbach Publishing Co. today announced it has acquired Rather Dashing Games, creators of engaging and entertaining board games for all ages. The purchase marks entry into the world of board-game publishing for Kalmbach.
“Rather Dashing Games provides Kalmbach with an exciting opportunity to serve the passionate audience that surrounds the rapidly growing board-game market,” Kalmbach President Chuck Croft said. “We have more than 80 years of history of delivering quality products to enthusiast audiences, and we see a lot of similarities between what we do and the tabletop-game business. We look forward to entering into a new, growth area in publishing.”
Kalmbach publishes magazine titles such as Discover, Model Railroader and Trains and books, offers subscription video services and hosts niche events.
Rather Dashing Games, based outside of Lexington, KY, is the brainchild of longtime friends Mike Richie and Grant Wilson, who came together to start the company in 2011. Richie serves as president and game designer; Wilson is vice president and art director.
Since launching Rather Dashing, Wilson and Richie brought their creative energy to games ranging from fun family games such as Red Hot Silly Peppers to tile games such as Graveyards, Ghosts & Haunted Houses and creative strategy games such as Dwarven Miner.
Under the terms of the acquisition, Richie and Wilson will remain with the business, continuing to create the high-quality, entertaining games Rather Dashing is known for. Kalmbach will provide business support and resources for growth.
“Rather Dashing Games has always maintained its vision of bringing quality, fun and original games to the market that are accessible to both hard-core gamers and family gamers alike. Teaming up with a time-honored, creative and value-based company such as Kalmbach allows for an amazing future,” Richie said.
“We couldn’t be happier to partner with such a talented, dedicated, and enthusiastic team. Kalmbach not only shares our values, goals, and love of tabletop gaming, they perfectly match it and magnify it,” Wilson said.
KALMBACH PUBLISHING CO., based in suburban Milwaukee, publishes 11 special-interest magazines including Discover, Model Railroader, Astronomy, Trains and Bead&Button and related books, and produces websites and events based on those content areas.
RATHER DASHING GAMES, based outside of Lexington, KY, boasts a catalog of entertaining games such as X Marks the Spot; Red Hot Silly Peppers; Dwarven Miner; Four Taverns; Pirates, Ninjas, Robots & Zombies; and Graveyards, Ghosts & Haunted Houses.
Mike Richie, Grant Wilson and Tim Kidwell of Kalmbach Publishing are available for interviews to further discuss the acquisition. Please contact Jeanne Wieland at Kalmbach, 262-798-6647, to arrange interviews.
Cool Mini Or Not came to show off the prototype for their succesful kickstarter game Blood Rage. Designed by Eric Lang, this is a game of vikings where 2-4 players compete for the favor of the gods and march to meet the other clans in glorious battle.
Find more information about this game on Boardgamegeek here.
Rather Dashing Games was on hand to promote their new release: Pirates, Ninjas, Robots & Zombies. This is a family friendly tactical tile laying game for 2-4 players in which players attempt to create the most valuable section of connected tiles.
Find out more at Boardgamegeek here. Or check out the publisher’s website here.
Dapper Devil.com, purveyor of accessories for the well dressed game, gave us a first look at the custom box for the upcoming 50th Anniversary edition of Nuclear War. In this classic satirical card game, first published in 1965, 2-6 players attempt to achieve world domination through the strategic use of propaganda and nuclear weapons. The Anniversary edition will be realized in the form of a Kickstarter project – the game’s publisher, Flying Buffalo, Inc., is expected to release more detail in the near future.
Stoneblade Entertainment revealed the newest set for their highly popular deck-building game Ascension. Called ‘Dawn of Champions’, this set will allow players to take on the role of a faction leader, building up their reputation in order to unlock powerful cards and effects. Ascension: Dawn of Champions can be played as a stand alone game or in combination with other Ascension games.
Eagle Gryphon Games brought out their upcoming release Clockwork Wars. A game of conquest, discovery and espionage for 2-4 players, Clockwork Wars is set in a world of magic and steam era technology where the human ‘Purebreeds’ and the three hybrid races, ‘Troglodytes, Rhinochs and Mongrels’ are locked in a war for survival and control.
Find more information about this game at Boardgamegeek here. Or at the publisher’s own website here.
And finally, Eagle Gryphon also brought along ‘Cheesonomics’, a family card game for 2-5 players about manipulating the supply and demand of various types of cheese. This game is based on set collection, memory and hand management mechanics and can be played at three different skill levels to allow players to adjust the game to their own taste.
Pirates, Ninjas, Robots, & Zombies, a tile-laying game for 2 to 4 players, will release next month from Rather Dashing Games. There hasn’t been much information about game play or the rules yet, but there is this description from the publisher:
The question that has bewildered evil masterminds and superheroes alike can at last be answered! Who would triumph in an all-out brawl; Pirates, Ninjas, Robots or Zombies? Finally, in this fun and tactical tile-laying game, you and your friends can attempt to settle the debate once and for all by laying down the highest scoring section of your chosen champion!
You and your opponents strategically place the 58 oversized tiles to connect and build your respective domains! Each champion has items that will grant bonuses, ‘nemesis’ tiles decrease on opponent’s score, and action tiles let players manipulate the board! So pick your side, and prepare to answer once and for all! Who will win, Pirates, Ninjas, Robots, or Zombies???