Announced March 14th, Renegade Games is entering a partnership with Frosted Games to bring some of the newest European-designed games to English markets. The first on the docket is Uwe Rosenberg’s newest title, Reykholt, which is slated to be released this fall during Essen with pre-orders for both English and German copies. In Reykholt, 1 to 4 players are competing to be the best farmer of vegetables in Iceland using geothermal energy to grow your crop and meet demand for delicious points. With gorgeous artwork by Lukas Siegmon, this game is an excellent first choice for this new partnership to undertake and impress broader markets. As stated by Scott Gaeta, founder and president of Renegade games, and quoted in the press release:
“Frosted Games has built up an array of top quality games, to be released in the upcoming years. It is such a pleasure to be working with a wonderful partner located right in the center of the modern European game movement. Kicking off this partnership with a game from famed designer, Uwe Rosenberg, sets the bar high. We look forward to exceeding expectations with future releases through this partnership.”
Partnerships such as these are amazing for the board gaming hobby, especially with the ever-growing amount of new games being created across the world. European designs are still wildly popular and the ability to get these games into more hands than before is also bound to be lucrative for both Renegade and Frosted Games. This news also means that there will be even more reason to keep an eye on both of these publishers around Essen as Reykholt is just the start. If you are interested in Reykholt or any future releases from Renegade Games or their partnership with Frost Games, be sure to visit their website for more information.
Good Games, founded in 2006, Australian game store chain with 24 company-owned and franchise stores in Australia, has announced that they would be expanding their company by adding a publishing division. In January, Good Games revealed their plans to commence retail operation in the United States in 2016.
Good Games has released the following press release concerning these plans:
Good Games Publishing
will bring a number of game titles to market in 2016, beginning with MONSTROUS, a Greek mythology-themed tactical dexterity game with deluxe art, in April / May.
“We look forward to bringing fun Australian games to the global market in 2016 and beyond,” said Kim Brebach, Director of Good Games Publishing, adding “We have games in the pipeline that appeal to gamers, families & their kids, and more social gamers too”.
Kim expanded about the company, “Excellence in game play, art and production quality will be a hallmark of our games. We also bring our retail and distribution experience into our vision of what our games can achieve.”
“Industry folk can find us at the upcoming GAMA trade show, and we look forward to bringing our best to Gen Con in August,” said Kim.
In addition to being a large game store chain, Good Games also operates Australia’s largest tabletop game distributor. For more information on Good Games and their upcoming publishing endeavors, visit the Good Games publishing website here.
In a recent article posted on the League of Gamemakers, Scott Caputo relates his experiences in getting not only his games published, but also his poetry by using a method he calls the “back door.” In lieu of more traditional methods of finding a publisher for a game (emailing publishers, etc.), Caputo explains how much more effective it was for him to find someone willing to publish his work due to networking.
“Given two equally talented designers, I firmly believe the one who is better at networking will get published first,” Caputo states. “You will cease to be an unknown name on one of a thousand emails, and instead, you will be a known commodity, someone they feel they can bank on, and that can make all the difference.”
Caputo lists several strategies for making these important connections:
- Making connections/friends with publishers
- Volunteering in the [gaming] community
- Keeping your contacts alive
- Taking time to build your network
- Kickstarting your own thing
To glean more from Caputo’s experiences, read the full article on the League of Gamemakers website.
Gary Ray of Black Diamond Games in Concord, CA is convinced that shopping early is the key to success when it comes to buying board games during the holiday season. He makes the case for his strategy, providing a rare glimpse into the retail and distribution side of the gaming industry.
“If you’re a consumer, or a store owner for that matter, you should shop early too, and I’ll tell you why.”
So why the rush? Gary points out a myriad of variables and complications that impacted 2014 season specifically, but are likely to be just as relevant for years to come.
Port Delays – While there’s always variability in the long ship ride from China, delays at West Coast ports had a big impact on product availability.
Poor Forecasting – Figuring out how much a game might sell is a guessing game at all levels of the supply chain, but is particularly difficult for publishers.
“Game publishers have been just, absolutely, terrible this year in forecasting demand. I don’t know what black magic they use for forecasting, but their mojo has eluded them in 2014.”
Increased Demand – The board game hobby is growing, but it may be outpacing the production and delivery infrastructures, making it harder to weather delays and accurately forecast.
Online Won’t Help – Although consumers count on online retailers to have stock when they need it, they’re subject to the same availability issues as traditional retailers.
“Our brick and mortar store has been the ‘last man standing’ on many products this year, according to people who only buy online who don’t mind mentioning we were their last resort.”
Gary suggests being proactive and pre-ordering through your friendly local game store (FLGS) whenever possible. Check out the rest of Gary’s blog post for more information, and make sure to read the comments section for some additional interesting tidbits.