publisher

Strawberrystudio

NSKN Games has announced the creation of a new games studio concentrating on publishing small, portable games for both families and gamers.

Strawberry Studio is founded by Agnieszka Kopera, Andrei Novac and Blaxej Kubacki of NSKN Games along with Rainer Ahlfors.

3 wishes

Their first title will be ‘3 Wishes’ which is scheduled to be released this summer in cooperation with Passport Game Studios. This game will be for 3-5 players aged 8 and above and will play in 3-5 minutes. Gameplay is based on wit and speed where you are trying to outsmart your friends with risk management and bluffing!

For more information please see the Strawberry Studio website here.

monstrous

Good Games, founded in 2006, Australian game store chain with 24 company-owned and franchise stores in Australia, has announced that they would be expanding their company by adding a publishing division.  In January, Good Games revealed their plans to commence retail operation in the United States in 2016.

Good Games has released the following press release concerning these plans:

Good Games Publishing will bring a number of game titles to market in 2016, beginning with MONSTROUS, a Greek mythology-themed tactical dexterity game with deluxe art, in April / May.
“We look forward to bringing fun Australian games to the global market in 2016 and beyond,” said Kim Brebach, Director of Good Games Publishing, adding “We have games in the pipeline that appeal to gamers, families & their kids, and more social gamers too”.
Kim expanded about the company, “Excellence in game play, art and production quality will be a hallmark of our games. We also bring our retail and distribution experience into our vision of what our games can achieve.”
“Industry folk can find us at the upcoming GAMA trade show, and we look forward to bringing our best to Gen Con in August,” said Kim.

In addition to being a large game store chain, Good Games also operates Australia’s largest tabletop game distributor.  For more information on Good Games and their upcoming publishing endeavors, visit the Good Games publishing website here.

 

Image from Rob Daviau's Twitter feed

Image from Rob Daviau’s Twitter feed

According to a somewhat cryptic and simple tweet from game designer Rob Daviau (Risk Legacy, Pandemic Legacy) today, the long-awaited “legacy-style” board game known as Seafall was delivered to its publisher, Plaid Hat Games, on January 20, 2016.

The tweet read simply this:

For those of you who picked Jan 20, 2016 as the day I delivered Seafall to the publisher, please collect your prize. Pencils down!

Fans of Daviau and legacy-style games, or games that create a campaign-styled experience for players in which the game changes and grows as it’s played, will rejoice at this news.

Visit the tweet in its its entirety here.

scott-backdoor-man

In a recent article posted on the League of Gamemakers, Scott Caputo relates his experiences in getting not only his games published, but also his poetry by using a method he calls the “back door.”  In lieu of more traditional methods of finding a publisher for a game (emailing publishers, etc.), Caputo explains how much more effective it was for him to find someone willing to publish his work due to networking.

“Given two equally talented designers, I firmly believe the one who is better at networking will get published first,” Caputo states.  “You will cease to be an unknown name on one of a thousand emails, and instead, you will be a known commodity, someone they feel they can bank on, and that can make all the difference.”

Caputo lists several strategies for making these important connections:

  • Making connections/friends with publishers
  • Volunteering in the [gaming] community
  • Keeping your contacts alive
  • Taking time to build your network
  • Kickstarting your own thing

To glean more from Caputo’s experiences, read the full article on the League of Gamemakers website.

wizkids event system

Yestersday, WizKids Games announced a rejuvenated Event and Replacement system, effectively called WizKids Event System (WES) and WizKids Replacement System (WRS).   It looks like these portals contain the current state functionality and are simply an aesthetic make-over to users at this time but new features will be coming soon.

For now, the new WES and WRS aim to replicate the same functionality of the old systems in a more intuitive and efficient manner. The goal is to make these systems easier to use and speed up your interaction with the system. The WES, in particular, will include some great new refinements and makes it easier to find events and stores, and for store owners and volunteers to report their events.