Passport Game Studios, publisher of tabletop board and card games, announced on Tuesday, January 11, 2016, that Scott Morris will serve as the new President of the company.
The official press release follows:
Morris’ background is very diverse, both in, and out of, the gaming industry. For the last two years, Scott has been the Vice President of Arcane Wonders, fostering the growth of the company. In addition, he is also a published game designer, with the recent release of Firefly: Shiny Dice from Upper Deck Entertainment, and has been an active member of the board game community through vlogging at CritsHappen.com and on social media. Prior to Arcane Wonders, Scott was a Director at Dell, Inc. in Round Rock, TX, spending 16 years in sales, services, business development, and executive positions.
Scott is passionate about the tabletop industry and more importantly, is passionate about experiences. “I’m very excited to be joining Passport Game Studios! This is a great company that has helped bring excellent titles to the marketplace and I look forward to continuing that trend, and increasing it, with the team and our amazing partners. In my mind, game publishers provide entertainment options for consumers, and more than anything, consumers want a great experience. From the moment a consumer picks up one of our games from their store’s shelf, to the purchase, to unboxing, playing, and placing it on their personal game shelf, I want them to have the best experience possible, every step of the way,” said Morris. “Tabletop games offer players a chance to engage with other people, to foster a community, and to create memories; that’s what drives me, and it’s what I’m most excited about creating with the PGS team, memories and experiences that last lifetimes.”
Rob Merickel, Co-Founder of Passport Game Studios said “Passport has experienced a steady and promising growth trend over the last few years, and in today’s market we recognize the need to scale quickly in all areas. We feel that Scott’s wealth of experience gives us the opportunity to do just that.”
Passport Game Studios has already seen much success with Funforge’s Tokaido line, and has just announced some of its 2016 lineup which includes …and then, we held hands (LudiCreations), Food Chain Magnate (Splotter) among many others.
Passport will be an exhibitor at the GAMA Trade Show this spring at booth #235. For further inquiries, Scott may be contacted here.
Spieleschmiede has announced a new project, Plus Ultra, and the following is the official press release:
Plus Ultra: The Court of the Emperor Charles V
In Plus Ultra, the new project at Spieleschmiede, players work their way to become a Grandee of the King
23.12.2015. Spanish publisher Meridiano 6 starts his game Plus Ultra at Spieleschmiede today. A classical Eurogame with complex strategies for 2-4 gamers from 12 years up.
Charles V, Emperor of the Holy Roman Empire and King of Spain, has become the most powerful man on Earth during the 16th century. Players get into the roles of nobleman at his court in order to earn the esteem and favour of Charles V and become a Grandee of the Empire. They need to use the influence of plenty of different characters, fight wars, get involved in enterprises and support the Church. To localize the rules is the main goal of the campaign at Spieleschmiede.
Lots of gaming material and stretch goals
As the spanish publisher Meridiano 6 already ran a succesfull campaign in their homeland Spain, smithies will get a bulging box. New characters and game modes come along with quality improved boards and cards as well as wooden houses, boats and meeples. As an extra option, smithies can also choose to get a set of specially engraved dice.
The Project runs until 7th February 2016 at Spieleschmiede.
Show off your spatula skills and prove that you have what it takes to become the master of stir-fry! You must win the hearts of your customers by creating the best dishes possible before the ingredients run out. Sound too spicy? You’d better get used to the heat because it’s time to Wok on Fire!
Green Couch Games has made an official announcement for an upcoming Kickstarter project, Wok On Fire, a filler game combining dexterity and set collection elements. The following is the official press release:
Wok on Fire is a silly mix dexterity and set collection. In the course of the game players use a spatula card to flip ingredients in a central pile (the Wok), choose ingredients to create a variety of combinations, and “chop” more ingredients into the wok. The game ends when the ingredient deck runs out and the player who created the most valuable combinations win the game! The game plays in about 20 minutes and provides an experience that engages families and gamers. For those looking for a quirky filler that is easy-to-learn and requires clever spatula-use without making a mess in the kitchen, look no further!
The game is made up of 58 cards including 4 smiling spatulas, 4 reference cards, and 50 ingredients that are far too cute to eat. The illustrations were provided by the designer, Poki Chen with graphic design by the talented Adam P. McIver for his design studio THE CRE8TIVE DEPT.
Wok on Fire is a game for 2 to 4 players, ages 10 and up and is designed by Poki Chen of the Taiwan Board Game Design Group. Chen self-published a short run of the game for the 2015 Tokyo Game Market and Green Couch Games is proud to have obtained the English language rights for the game.
Publisher, Jason Kotarski said “I first had the chance to play this game when Eric Martin from Board Game News was showing off some of the spoils from his trip to Japan at Origins this year. As soon as the game hit the table, I fell in love and knew it would be the perfect fit for Green Couch Games. It’s portable, it’s clever, it has a super fun theme and really cute artwork. I’m stoked to be able to bring the game to a wider audience.”
The Kickstarter project for the game is scheduled to begin in early 2016 with a release to retailers in the 2nd quarter of 2016.
In the October 2015 press release for Van Ryder Games, the company announced that Kevin Wilson, designer of hit games such as Descent, Civilization, Android, and TMNT, will be creating 1 of 4 upcoming new Abductor Packs to expand the solitaire game Hostage Negotiator.
See the official press release below:
Thompsons Station, TN – October 12th, 2015 – Van Ryder Games announced today that Kevin Wilson, designer of such notable games as Descent, Civilization, Android, and the upcoming TMNT, has signed on to design an Abductor Pack for the hit solitaire game Hostage Negotiator. The Abductor pack from Wilson is slated to be 1 of 4 new expansion packs to be released in 2016.
Van Ryder Games’ owner A.J. Porfirio comments, “We are thrilled to have Kevin on board to contribute to the growing amount of Hostage Negotiator content. He is undoubtedly the most prolific designer we have worked with and we couldn’t be more excited.”
Hostage Negotiator is a quick to play 20-30 minute card and dice game that has you negotiating with a hostage taker for the release of hostages. Gameplay features a hand building mechanic which has the feel of deck building, but without the deck. The game immerses you in the theme with many players reporting a strong emotional response when hostages are released or killed. The game is expandable by adding Abductor Packs that feature new Hostage Takers and new game play elements.
Hostage Negotiator is currently sold out and a 2nd printing is in progress with an expected Nov/Dec release date which will include a reprint of Abductor Packs 1 & 2, as well as, the introduction of Abductor Packs 3 & 4!
For more information on Hostage Negotiator and its upcoming expansions, visit the company’s website here.
Business Insider published an article this week announcing a new movie in the works…and with this title for the article:
If you weren’t convinced Hollywood has run out of ideas — here’s your proof.
It appears that Hasbro and Lionsgate are joining forces to bring to captivated audiences everywhere the latest film based on a board game intellectual property–arguably, THE board game IP.
In summary, here is the plot of the Monopoly Movie:
The story centers on a boy from Baltic Avenue who uses both Chance and Community in a quest to make his fortune, taking him on a fun, adventure-filled journey. It’s about making your own luck, what makes you truly rich and, of course, avoiding Jail time!
The movie concept has been discussed since 2008, and now it appears that Andrew Niccol (“The Truman Show”) will be handling the screenplay. No release date has yet been announced for the film.
It could be hoped that if we are to have a movie based on the famous Monopoly board game, they can deliver a cinematic delight at least on par with the classic “Clue” movie.
We shall see.
For the official press release, click here.
Japanime Games is proud to announce their Retailer Support Program. This program has two main phases, and will roll out sequentially. The first phase is the Premier Store Program. Retailers who have physical locations and host at least 1 sanctioned Krosmaster: Arena Tournament or Tanto Cuore Tournament per month can qualify for Premier status. Premier stores can purchase items such as organized play kits, which include promotional prize support for tournaments; and tournament kits, which include boards, scenery and dice for tournament play – everything needed for an 8 player Krosmaster tournament other than the figures themselves. They will also have access to special Pre-orders offers of upcoming product that will include promotional figures and cards for all Japanime Games titles. In addition, Premier stores will have access to limited edition accessories as well as unique promotional opportunities. Japanime Games also has increased the robust nature of their demo team, and are happy to partner demo staff with willing stores and communities. This program is going into effect immediately, with special offerings being available for Premier Stores that are already running Japanime Games events.
The second phase of Japanime Games’ Retailer Support Program is the launching of a Minimum Advertised Price Policy for all retailers. Starting January 1, 2015, Japanime Games will require that all retailers no longer post an online price of less than 20% off of MSRP. Japanime Games hopes that this will reduce the concern many retailers have over the online deep discount distribution of their products. This will go into effect immediately on January 1st.
The key to Japanime Games’ future is in the community it has fostered. While we reach out to the community on Facebook, Twitter and Kickstarter, as well as at over 30 conventions a year, it is vital to have the connection with the local game store. This program will benefit our fans, the stores and the brands that we have been building over the last year.