Fans of the original adventure and survival game Robinson Crusoe: Adventures on the Cursed Island will be interested to know what specific changes will be present in Portal’s new release of the game under the Portal banner. According to Portal’s latest news release, the major notable changes will include:
- a “typical” square game box, as opposed to the original’s coffin box
- a fancier 1st Player Token
- an additional 7th Scenario
- Character Sheets on thick cardboard, as opposed to the thin sheets in the original
- shaped wooden resource components, as opposed to the cubes in the original
- redesigned Discovery Tokens with thematic names on them
- character stickers for the wooden player pawns
- a freshly-reworked rulebook (I like how Portal points out that the original “explains nothing” and the new one “explains everything”)
Preorders are currently being accepted, and this new release is scheduled for release in November of 2016. For more information, visit Portal’s new release here.
Portal Games, Polish publisher of such games as 51st State, Imperial Settlers, Stronghold, Neuroshima Hex, and Tides of Time, announced a new two-player drafting game based on the award-winning card game Tides of Time. This new game builds on Tides of Time‘s drafting and set collection strengths by introducing Madness to the equation.
Not only will players be working to draft the highest scoring set possible, they will need to be constantly watching their Madness level each round. When drafting powerful scoring cards, you will also be gaining higher levels of Madness. If you draft too much Madness, you will go insane and lose the game immediately.
The following is an excerpt from Portal’s press release:
“Tides of Time was a huge, worldwide hit of 2015,” says Portal Games CEO Ignacy Trzewiczek. “Having a chance to work on this title again and play with tweaking rules to come up with new mechanisms was a pure pleasure. I cannot wait to surprise our fans again with this epic and yet small game!”
Tides of Madness is for 2 players, ages 12 or older, and takes approximately 20 minutes to play. It is a stand-alone game and does not require a working knowledge of Tides of Time to play. It includes 18 large-format cards (80mm x 120mm), 20 Madness tokens, score pad, pencil, and a rules sheet. Tides of Madness will be released in August at Gen Con 2016 and will be available worldwide at the same time.
For more information, you can visit the Tides of Madness page on the Portal Games website.
Dice Tower News has been very busy handling all the new information from Las Vegas for the past several days and this first day of Spring is no exception.
The Walking Dead version of Bang! The Dice Game is coming! This reskin is based off the comic… Wait let me back up. The original Bang! card game came out over ten years ago and became popular due the hidden roles component and fun, accessible play. In 2014 a dice version with the same hidden role component but now with a Yatzee-esque push your luck component came out called Bang! The Dice Game. Next with the popularity of the comic series and TV show of same name, Bang!: The Walking Dead arose. Can you guess the natural progression? That’s right, enter The Walking Dead version of the dice version!
Too many reskins? Gone the way of the Love Letter? Not in my estimation. Any version that may bring a non-gamer into the gamer world is aces in my book. On top of that, I’m really interested in what some of the die faces will be when taken from the Western theme to now zombie apocalypse. Gatling gun for chainsaw? Dynamite for um dynamite? We (and the zombies) shall see.
Portal is a video game phenomenon. I cannot claim full knowledge of this phenomenon but my son sure can. From what I can tell, you walk around, solve puzzles employing technology lying around a testing facility, and are pleasantly threatened by a computer voice that used to be your mom, or something. What I gleam is that it is a smart, well designed pair of video games with a huge fan base. To get a sense of the dry wit of the video games, the title of the board game is Portal: Uncooperative Cake Acquisition Game. And there is indeed cake. Color me very interested in this, I think it will be smart, fun and humorous just like its video game parent. Expect to see this coming at you Q3 of 2015.
I am going to directly quote Tom’s tweet for this one:
IDW announces they have the Godfather license. At least three games coming with that license, including a large “dudes on a map” type.
A mafia Risk? You talkin’ to me? I mean, now you are talking to me. According to Nicole Bunge’s ICv2 article :
The first game will be a deductive party card game, similar to Werewolf or Mafia, due in August.
The second game will be the area control game that Tom mentioned and there are few details to find about the third planned game. Who can refuse?
Level 99 confirmed a Black Box edition of the game Noir is due in April or May 2015. Noir was originally part of the “Minigame Library” Kickstarter back in 2012. This card game is a light deduction game that had 4 modes to play for 2-4 players. With this new deluxe Black Box, you will get all the original box had but now there will be 6 modes of play total and some modes will now accommodate up to 9 players. One of these new modes sounds like a “one vs. many” version. A full content list per the publisher follows:
50 Suspect Cards
50 Innocent Cards
35 Role Cards
Various tokens for different play modes
So much gaming goodness new from Las Vegas!
Announced just recently, Cyrpozoic Entertainment and Valve Software have joined forces and will be producing a board game based on the wildly popular, meme-spawning, cake-veracity-doubting video game series Portal. Cryptozoic is no stranger to licensed products, having released games based on The Walking Dead, the web-comic Penny Arcade, and Joe Hill’s comic book Locke & Key. Valve is no stranger to quality, having brought about the black hole of money and time that is Steam, as well as many of the highest-regarded games of the past fifteen years, including, of course Portal and Portal 2.
Over at Polygon, you can find an article with some insight into just how the project came about. Interestingly enough, Valve, who famously eschews any internal corporate structure, and simply allows their employees to work on what they want, had been working on the project for almost a year before approaching Cryptozoic.
There’s a lot to be optimistic about here. This is an excellent IP, and instead of a blatant cash-in, you’ve got a project already well into development, being honed by a company with a little more experience in the medium of board games than the creator, and one that is no stranger to licensed games.