Port Royal

Although Steve Jackson Games does not have any shareholders (other than Steve Jackson himself), it does have a lot of people that take part in its success.  The company refers to these folks as stakeholders and their annual report is directed towards them (employees, distributors, retailers, designers, artists, volunteers, and people who play their games).  The annual Stakeholders Report gives a transparent look at some of the inner workings of Steve Jackson Games.

Munchkin and Zombie Dice, the evergreen games of the Steve Jackson Games (SJG) lineup, dropped to $5.5 million (down $500,000) from last year. Even with the drop in sales of these titles, SJG anticipates a break even or slightly profitable year. Due to the decline in sales, SJG plans to try and keep the top ten Munchkin games and expansions available at all times, but everything else will see out-of-stock times with the possibility of going away for the immediate future.

SJG is making slow progress with their employee manual and acknowledges the need to finish this to have more established processes in-house.  Additionally, the company is having a hard time meeting deadlines without involvement from upper management.

Those were the low points of 2017, but there were some high points, too.  The Fantasy Trip, a roleplaying game, is being worked on for Kickstarter.  This is Jackson’s first RPG from 1977, published by Metagaming.  When Metagaming went out of business, the rights to the game were in limbo, but SJG has since secured the rights.

Munchkin still receives a lot of attention from SJG and Munchkin Shakesphere, Munchkin Spell Skool, and the Munchkin Gift Pack all did well in 2017.  The Munchkin Collectible Card Game is set to go on sale on February 21, 2018, as well and is receiving a lot of attention due to the collaboration from Eric Lang and Kevin Wilson.

Steve Jackson Games also partnered with CMON and Asmodee Digital.  Their partnership with CMON allows CMON to create Munchkin-themed board games.  Their partnership with Asmodee Digital is aimed at bringing a Munchkin video game to fans.

In addition to all of these exciting things, the Ogre Video Game launched in October, Munchkin Valentines sold well, the forums remain active, and GURPS added on-demand printing to Amazon.

SJG saw mixed success/failure with the Ogre Miniatures Set 1 (behind on delivery), Ogre Reinforcements (slow sales), and Ghosts Love Candy (reprint was stopped).  SJG changed their staffing structure to try to focus the creative team on making games, but it didn’t work out as planned and the company is exploring new ideas.

Steve Jackson Games saw failure with the Dungeon Fantasy Roleplaying Game (took a lot of time from upper management and is costly, but selling well), Port Royal (cheaper European copies are outselling SJG copies), and sjgames.com (it’s an old site that requires a lot of attention).

SJG’s priorities for 2018 are to support the Munchkin CCG, complete all outstanding Kickstarter commitments, maintain support of the original Munchkin games with a new tuck box expansion set and two or three new base games, and launch a successful new edition of Car Wars on Kickstarter with a 2019 or 2020 delivery date.

There’s more covered in the Stakeholder’s report, but this gives a glimpse at 2017 for Steve Jackson Games.

Steve Jackson Games has made a number of announcements about games releasing in August 2017 in their Daily Illuminator Newsletter.

Firstly, Munchkin Gets Promoted 2, the second collection of Munchkin Promo Cards, is coming to stores. This expansion contains 15 hard to find Door and Treasure cards.

Munchkin Booty is getting a Guest Artist Edition, featuring art from Tom Siddell. Tom is best known for his web comic Gunnerkrigg Court, and brings great humor to the already fantastic Munchkin Booty.

Steve Jackson Games will be bringing Alexander Pfister’s award winning card game Port Royal to the US. In Port Royal, players vie to hire the best people, form the most lucrative shipping empire and amass the most wealth. Players can draw as many cards as they like on their turn, but in this push your luck mechanic, if you push too hard you get nothing.

oh my goods

Mayfair Games has officially announced the upcoming release from designer Alexander Pfister (Port Royal) entitled Oh My Goods!  This is a card game in which players take on the role of medieval craftsmen striving to produce tools, barrels, glass windows, and many other goods, and must achieve the title of most efficient, profitable business owner in your village.  Players will have many decisions to make, such as whether to produce a higher (and sloppier) quantity of goods, or aim for the highest quality of manufacturing.

Oh My Goods! is for 2-4 players ages 10 and up and plays in 30 minutes.  The game’s street release date is June 2016.  For more information, visit Mayfair Games’ website.