There’s a new Vampire: The Masquerade board game that will seek crowdfunding in June and it’s literally too big not to share. That’s because it’s a MegaGame – an appropriate name for such a large-scale thing, typically involving more than ten people split into teams around multiple tables or rooms. Publisher Everything Epic and designer Ben Kanelos want to bring that kind of experience to board gaming for ease of approach and faster play. Vampire: The Masquerade – Blood Feud, coming to Kickstarter, will allow 4 to 32 people to play as vampires or humans within teams, each with different abilities and group-dependent goals involving politics, diplomacy, trade, and combat across a big city map.
“Blood Feud uses a large room or two separate rooms with 2-4 tables. One game table features the Cityscape and Orders, the map where players move their forces around the city and order them to fight and take control of important territories. The other game table features the Council and Market where players use their best diplomatic and resource management skills to make sly trades, buy upgrades and player level-ups, as well as make large political decisions that will shape the destinies of teams to determine whether they win or lose!”
Some might read the above two paragraphs and think, “What makes this so different from Werewolf, really?” After all, they’re both occult/horror themed games of intrigue for large groups of people, right? That would be neglecting a huge part of what makes a MegaGame so fun and unique. It’s not just that it’s built for a huge group of people, but that it’s got so many points of interactivity that it feels more akin to live action role-playing with layers of decision-making and sudden consequences for every action and inaction.
This publisher and designer both realize the prohibitive nature of MegaGames (their difficulty in organizing) and what makes them great, so it’s fantastic that they’re bringing this in a more manageable format for our hobby to truly appreciate. Moreover, the history and nature of the Vampire: The Masquerade setting lends itself to negotiation, strong-arming, and role-playing. It’s a perfect theme to use as an entry point for a game this ambitious. If you’re interested in learning more about Vampire: The Masquerade – Blood Feud, check out the Everything Epic website for more information and be on the lookout for it on Kickstarter this June.
The folks over at Extra Credits have been producing entertaining education videos on a variety of topics since 2010. Their latest series, Extra Politics, delved into the similarities of game mechanics and how politics work to further ideological goals. The Partisans: An Extra Politics Board Game brings the concepts discussed in the Extra Politics series to the board game community.
The Partisans, designed by Luke Peterschmidt and published by Fun to 11, is not your typical political game involving political parties or politicians. Instead, ideologies of the people serve as the factions in the game. Players take turns as committee chair and work together to craft bills from amendment cards. Each amendment card indicates whether the amendment advances an idea from a faction or hinders it. Often multiple factions are affected but not always in the same way, and some factions are completely unaffected by the amendment. Factions will need to form coalitions to either pass or defeat a bill. Faction can leverage political action cards or lobbies to tip the vote in their favor. At the end of the game, the factions whose ideas are closest to being matched by the government is the winner.
The Partisans players 4-6 players, ages 13+, in 60-90 minutes. Contents include 6 faction cards, 70 amendment cards, 48 political action cards, 18 lobby cards, 10 event cards, and more than 90 tokens representing political capital, issues, leadership and more. The Kickstarter campaign runs through 21 September with an expected delivery of July 2019.
Fantasy Flight Games has announced a new age: a new age of Twilight. Twilight Imperium, that is, in the form of a fourth edition of the epic 4x space strategy game that has been loved and celebrated in the gaming industry for many years. This new edition celebrates 20 years of this epic space opera board game of expansion, diplomacy, and war to control the galaxy, best explained in this excerpt from the official release:
For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage…Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.
This new version of the game will include 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.
TI veterans will likely be asking (as I did!) what the main differences are between TI3 and TI4. Some of the main changes include a stunning new graphic design and layout, but with the same great and familiar artwork flavor. Additionally, changes will be seen in game mechanisms such as Trade, Technology, PDS Units, Space Docks, Politics, and the Imperial Strategy Card, to name a few. FFG has anticipated the question of specific changes to the game in their product description, which can be read here.
Designed by Jason Huffman, 1750: Britain vs. France is a 2-player card game for ages 14 and up and plays in about 45 minutes. It is a mid-level, strategy wargame where one player represents Britain and the other represents France. Each player engages in a battle of dice and card-play to capture enemy forces, persuade foreign powers to be allies, and gain control of the most colonies around the world.
As you build your empire of conquered world colonies, you will need to use your political skills to convince other powers to help you attack and defend your conquests with a roll of the dice. To skew the outcome in your favor, use historic event cards to affect the tide of battle. Shrewdly choose which colonies to conquer and which generals to recruit to lead your forces in this medium-weight wargame with surprising depth.
Have you ever fancied yourself a world leader hellbent on world domination? Do you enjoy the idea of colonizing free world? Or maybe you’re just a history or art buff that loves a great-looking game? In any of these cases, you should definitely give a look to 1750: Britain vs. France Card Game!
To learn more or pledge today for as low as $29, <click here>.