Plaid Hat Games

Plaid Hat Games has announced Battlelands, a fast and furious card game for 3-5 players designed by Jerry Hawthorne (Mice & Mystics) and Andrea Mezzotero (Crystal Clans).  In Battlelands, players send fighters to seize key locations, collect resources, or recruit more fighters.  There are five factions to play – Junkers, Scaled Ones, Bighted, Hoodies, and the Nocturne – each with their own special abilities.  The player who secures enough resources is the winner.  Like Mice and Mystics, Battlelands features factions made up of mice, rats, lizards and moles, but the game is set in a modern world in which the human beings have vanished. This will be the same world used in another game by Jerry Hawthorn coming out later this year, Aftermath.   Little is known about Aftermath at this time other than it will be an Adventure Book game like Mice and Mystics but set in a modern post-human world.

Look for Battlelands at your friendly local game store in July, 2019.

Plaid Hat Games has just announced a new gothic horror strategy board game, Abomination: The Heir of Frankenstein by designer Dan Blanchett. In Abomination, 2-4 players take on the role of scientists in 1800s Paris competing to complete the work of the infamous Dr. Victor Frankenstein. Scientists need to deploy assistants to raise money, charge Leyden Jars, research new scientific findings, and most importantly collect raw materials.

Body parts need to be harvested, exhumed or bought, then used to build bodies before they go bad. Players only have 12 rounds to try to create a viable creature for their mysterious benefactor. For more information and game rules, check out the Plaid Hat web page here.

Plaid Hat Games has announced a new hero pack for their 2018 card game, Guardians. Guardians: Retribution brings four additional heroes to the game; namely, Jupiter, Ryker, Therion and Warhead.

“… heroes in this expansion do even more to push the boundary of how ultimate cards can shape gameplay, by including even more double-sided ultimate cards, and even an ultimate capable of being reused more than once in a game!”

No specific release date was given for the card expansion, only that it is “coming soon.” You can read the press release for Guardians: Retribution from Plaid Hat by clicking here. If you want to learn more about the base game, you can watch Tom Vasel’s review of Guardians here.

For anyone who enjoys programming, deduction, and/or cooperative games, keep reading. Designed by the excellent Nikki Valens (designer of Mansions of Madness 2E and Legacy of Dragonholt), Quirky Circuits is coming from Plaid Hat Games this summer and features some of the most adorable miniatures ever created. 2-to-4 players cooperate in one of twenty-one scenarios to complete their goals before their batteries run out. Using the same scenario book system that other Plaid Hat releases such as Stuffed Fables and Comanauts have used ensures quick and easy setup to support the fast and engaging gameplay.

“Players place programming cards face down, only knowing what types of cards their friends have played – movement, turn or quirk. Quirk cards must be played before a player uses any other card in their hand and every player must play at least one card per round. Using deductive reasoning, all players will move the robo-buddy around the board, trying to complete its mission!”

“Quirky” really is an appropriate adjective in the title, because that’s precisely what I wanted to write several times during this article to describe it. Everything about the look of the design is cute, fun, compact, and to-the-point, and that’s a great advantage for this game. Not to be understated, Quirky Circuits fits an excellent niche in the market right now, being a much more accessible point of entry to teach programmed movement and deduction, in stark contrast to the long-lived Robo Rally. Moreover, this is only the second cooperative version of such a mechanic after the heavyweight Mechs vs. Minions, where the speed of setup due to Plaid Hats innovation will really shine in comparison. If you’re interested in learning more about Quirky Circuits, check out Plaid Hat’s news and product pages for updates, pictures, full rules, and availability.

Plaid Hat Games has just announced their new game, Super Punch Fighter, a card driven arena battle game with a video game theme from designer Robert Klotz. In Super Punch Fighter, 1-6 players try to knock their opponents off of the stage a la Smash Brothers, and complete achievements, earning stars towards victory. Players each control a fighter with its own deck of cards representing button mashes. Place thumb tokens on the cards to increase movement, allow more draws, initiate extra attacks, or even block. Don’t mash buttons too haphazardly, because you can only remove tokens from 4 cards. Any cards which still have a token at the end of a turn are discarded. Unique fighter cards can be played if you have enough buttons available, and if you start a new fighter card with the last button from a previous card, you can combo the attack. Super Punch Fighter also comes with a 1-2 player cooperative “minion rush” stage. Look for Super Punch Fighter coming Q1 2019, and for more information and pictures, check out Plaid Hat Games’ official announcement here.

Two new clans are set to be added to Crystal Clans from Plaid Hat Games. In Crystal Clans, a 2-player battle card game designed by Colby DauchJ. Arthur Ellis, and Andrea Mezzotero, players take on the roles of clan factions, each with their own unique armies, who fight to control powerful crystals on a battlefield.

The Gem Clan uses the Crystal Force ability which lets them gain +1 attack for each crystal in any score area (including their opponent’s). This army is composed of nomadic artisans who rack up crystals throughout the game.

The Moon Clan has a ghostly, pirate crew, based army from the ship, Risen Anabelle. They make use of the Plunder ability to remove units from their opponents’ hands, and also have access to the Pirate and Reanimated keywords for their aiblities.

More details on how these clans play will be revealed on the Plaid Hat Games website soon.

The Grave King and The Protector of Argaia are 2 new decks which expand the game of Ashes: Rise of the Phoenixborn from Plaid Hat Games. In Ashes, an expandable card game for 2-4 players, players take on the roles of Phoenixborn, who are demi-gods and protectors of their world. Unfortunately, the Phoenixborn are at war with one another and seek to bath in the ashes of their defeated foes in order to absorb their power and be the sole, remaining god with dominion over all the land. Ashes is designed by Isaac Vega and features amazing art by Thander LinDavid Richards, and Fernanda Suárez.

The Grave King deck includes the Phoenixborn, James Endersight, who uses divine and ceremonial magic to sacrifice and resurrect his armies in order to overwhelm his foes. The Protector of Argaia deck has Fiona Mercywind, a Phoenixborn of Birdsnest who uses Sympathy and Charm magic.

Gen7: A Crossroads Game, coming soon to a store near you, is a grand narrative game with a massive branching path, where the choices players make will alter the direction of the story. Gen7 uses the Crossroads mechanic, previously seen in the Dead of Winter games, which constantly challenge players with a variety of unique situations that will force them to make difficult moral decisions.

Now Plaid Hat Games has announced an expansion to the base game – Gen7: The Breaking Point. This expansion adds components for 5-6 players as well as a new scenario.

The base game of Gen7 is available for preorder and should be arriving at retailers soon. Gen7: Breaking Point is also available for preorder and will be available early next year.

Variety.com just announced the news that Mice & Mystics, a cooperative board game by published by Plaid Hat Games and designed by Jerry Hawthorne, is in negotiations with Dreamworks Annimation to become a full-length movie!!

“Alexandre Aja attached to direct and co-write the script with “Aquaman” scribe David Leslie Johnson. Vertigo Entertainment’s Roy Lee and Jon Berg are producing.”

Mice & Mystics is a beautiful dungeon-crawl game for both adults and families and sports several expansions. You can find out much more about the game over at the Dice Tower here (including reviews and features)

Great stats but one big drawback characterizes the new Fire Clan while the Light Clan is based on the fortune of prayer. Both new clans are coming soon for Crystal Clans by Plaid Hat Games.

The Fire Clan

Like many fire-based entities, this clan burns bright and fast. Consume, the clan-specific ability of the Fire Clan, requires you to discard the bottom unit from any squad led by a unit that has Consume at the end of your turn. This even includes single unit squads! However, there is no requirement that a unit with Consume leads its squad, so you can avoid this penalty with some clever squad-building.

On the other hand, maybe you should lead with a unit with the Consume ability – they do have some fantastic abilities.

Meldien, one of the heroes of the clan has an ability, Intense Burn, which allows you to instantly destroy the top enemy unit (unless it has more than 8 defence) when you move into its zone.

The common unit, Ashen Assasins, is quick, and reasonably priced for their stats. They have the Ashes to Ashes ability, which allows them to lead a squad that has +3 attack for each hero unit in your discard pile.

Searing Guards don’t have Consume and don’t add much to a fighting force on their own, but their ability essentially makes their numbers infinite. Searing Guards can help you secure empty crystal zones and setup a score. These guards are also instrumental to the Searing Songstresses, who gain strength for each Searing Guards unit on the battlefield.

The Light Clan

Do you feel lucky? Who cares! If you play the Light Clan you don’t need to rely on luck you can use the power of Prayer.

You can remove a Prayer unit in your hand from the game to gain 1 initiative or to search your draw pile for a card of your choice and put it in your hand. Your prayer is answered, but there are two big drawbacks. First, you just dumped a card from your hand, so you will need to replenish sooner rather than later. Second, you’ve reduced the size of your deck, which could cause a reshuffle (and your opponent gaining a free crystal) to occur much more frequently.

Servants of the Light aren’t great fighters but they do have Prayer. Their Enter the Light ability allows you to get some use out of them first, since whenever they are destroyed you may elect to place them back on top of your draw pile. This allows you to save their Prayer for when you really need it. They also work well with the Priestesses of the Light’s Beyond ability, which allows you to reveal up to 3 units from the top of your deck and grants an extra attack. If you stack your deck just right, the Priestesses can deal a whopping 12 attack!

Shimmerstone Clerics can use their Barrier to protect the rest of their squad from receiving damage, often giving you a second chance at destroying an enemy squad. Radiant Paladins have Revive, which allows you to return a common unit from your discard pile to your draw pile every time the Radiant Paladins are activated.

You can pre-order the Fire Clan and the Light Clan now.

Learn more about Crystal Clans by watching some Dice Tower coverage.