Pierluca Zizzi

Horrible Games is attending the Spielwarenmesse (International Toy Fair) 2019 held in Nuremburg, Germany, from January 30th to February 3rd. Tickets for this fair can only be purchased by trade professionals, but Horrible Games has made available a list of games which they will showcase there.

Their most anticipated game is Alone, a dungeon survival sci-fi horror game, to be Kickstarted mid-February, which includes more content and support for more languages.

The King’s Dilemma, by designers Hjalmar Hach, and Lorenzo Silva, is an interactive, narrative experience with branching story lines based on a deck-building mechanism. Players are various families who lead the government of a kingdom by drawing cards from a common deck which allows a story to unfold. Players discuss, bargain, and make decisions which builds the cards remaining in the deck and shape the story of the kingdom. The King’s Dilemma supports 2-5 players, aged 14+, plays in 30 mins, and is expected to release in Q3 of 2019.

Fantastiq, by the same designers, has players commissioned to create works of art simultaneously each round, using modelling clay, based on titles they’re given. Once done, everyone exhibits their creations which are also matched to the titles. Creations correctly matched score points. Fantastiq is for 3-6 players, aged 8+, and plays in 45 mins. The release date is yet to be announced.

Similo, designed by Martino ChiacchieraHjalmar Hach, and Pierluca Zizzi, is a co-operative deduction game utilizing a deck of 90 large cards which have portraits of famous historical or fictional characters (such as Buddha, Abraham Lincoln, and Cleopatra). A clue giver gets the other players to guess the correct character, from 12 displayed on the table, by giving them clues in the form of cards of characters which have something in common with the one they’re meant to guess. Players remove 1 or more characters which they think don’t have anything in common with the clue. If, at any point, the correct character is eliminated the players lose. If the correct one is the final one to remain the players win. Similo supports 2-8 players, aged 8+, and plays in 15-30 mins. The release date has not yet been announced.

Unicorn Fever, designed by Lorenzo Silva, and Lorenzo Tucci Sorrentino, is a game of racing unicorns. Players place bets then watch the race unfold while trying to influence the outcome by “fixing” it. Unicorn Fever is a spiritual successor to the 2009 title, Horse Fever by the same designers. The game supports 2-5 players, aged 8+, and plays in 60 mins. No release date has yet been announced.

international game award

The 2015 International Gamers Award nominees for general strategy games released between July 1, 2014 and June 30, 2015 have been announced. The nominees are grouped in two categories—multiplayer and two-player games.

The multiplayer nominees are:

Game Designer Publisher
Aquasphere Stefan Feld Tasty Minstrel Games/Quined Games
Deus Sebastien Dujardin Pearl Games/Asmodee
Elysium Matthew Dunstan and Brett Gilbert Space Cowboys/Rebel pl./Asmodee
Five Tribes Bruno Cathala Days of Wonder
Hyperborea Andrea Chiarvesio and Pierluca Zizzi Asmodee/Asterio Press
Kraftwagen Matthias Cramer ADC Blackfire Entertainment
La Granja Michael Keller and Andrea Odendahl PD Verlag/999 Games/Stronghold Games
Orleans Reiner Stockhausen Dlp Games/Tasty Minstrel Games
Panamax Gil d’Orey, Nuno Bizarro Sentieiro and Paulo Soledade HC Distribuzione/Stronghold Games
Quartermaster General Ian Brody Griggling Games
Roll for the Galaxy Wei-Hwa Huang and Thomas Lehmann Rio Grande Games
Voyages of Marco Polo Simone Luciani and Daniele Tascini Hans im Gluck/Z-man Games

 

The two-player nominees are:

Game Designer Publisher
Baseball Highlights 2045 Mike Fitzgerald Eagle/Gryphon Games
Fields of Arle Uwe Rosenberg Feuerland Spiele/Z-man Games
Patchwork Uwe Rosenberg Lookout Games/Mayfair Games
Star Realms Robert Dougherty and Darwin Kastle White Wizard Games
Star Wars Armada James Kniffen and Christian T. Petersen Fantasy Flight Games
Wir Sind das Volk Richard Sivel and Peer Sylvester Histogame

For more details on the nominated games, and on the nomination committee members please go to the International Gamers Awards website here.

HYPERBOREA_cover

A few days ago, a preview of Asmodee/Asterion/Yemaia’s upcoming release, Hyperborea was posted on Opinionated Gamers.

Hyperborea is designed by Andrea Chiarvesio and Pierluca Zizzi and features a new bag-building mechanic.  As one would build cards into a deck, except the cards are cubes and the deck is a bag for said cubes.  Hyperborea is a city building, civilization game that is very thematic.

hyperborea board

The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.

Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.

The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!

Hyperborea is for 2 to 6 players, ages 12 and up, and with a playtime of 90 minutes.  It is expected to release this summer.