A new Stefan Feld (Rialto, Trajan, Amerigo, & Bruges to name a few…) worker placement game is in the works called Aquasphere due out later this year, published by Pegasus Spiele and Hall Games. At this time, there is not too much to report on the game other than the small segment below and a photo from their Facebook page.
News from the depths! The AquaSphere is a research facility stationed deep below the ocean’s surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots and exploratory submarines — is trying to gather as much data as possible.
The game board in AquaSphere has two main areas: A research station comprised of six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:
- Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions.
- Have your scientist bring a bot to a sector to perform an action.
Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.
AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.
FRIEDBERG, April 10th 2014: To honor the Chinese emperor, players must build glorious pagodas. But since the emperor will only regard the most deserving architect, the competition is on. Players construct three-dimensional towers with floor tiles and wooden columns to gain the most points. Tactical cleverness and a bit of luck are essential to triumph in a game of Pagoda.
Players always have to keep a close eye on their opponent – because in Pagoda both builders work on the same towers simultaneously and point values rise with every new floor built. In addition every constructed floor grants its builder a special ability upon completion. With five out of seven cards lying open at all times, the opponent’s next move can always be supposed but never known. Pagoda is a cleverly designed, fast-playing game with tactical depth.
Pagoda won the special award “Best 2-player-game” in the Hippodice game designer competition in 2013. It involves two players aged eight and up in an architectural duel for 30 to 45 minutes.
The savvy card game Port Royal from publisher Pegasus Spiele requires readiness to assume risks.
FRIEDBERG, March 28th 2014 – In the golden age of piracy, it takes courage to sail through the Caribbean as a mere merchant. But the prospect of wealth and influence justifies great risks. In the card game Port Royal, players must dare a lot to win it all – but those who are too greedy might remain empty-handed.
In the game of Port Royal, players must go all out to get to hire a capable crew and to fulfill the requirements of profitable expeditions. In order to do so the active player may flip as many cards as he likes. But each card raises both the opportunities and dangers to which he exposes himself. And with every card he also increases the chances of his ever lurking rivals to benefit from his voyage of discovery , as they may buy cards from his display at the end of his turn. Regardless his handling of this dilemma: If he ever encounters a ship he cannot repel, his entire turn is wasted.
Port Royal won the Austrian Game Designers Competition of the Wiener Spiele Akademie in 2013 as “Händler der Karibik”. It is a fast-paced, appealing Push-Your-Luck Game full of pirate flair. Two to five Players from ages eight and up can proof their courage within 30 minutes in a game of Port Royal by designer Alexander Pfister.