Pearl Games

Asmodee has pre-order information for one of their hottest games of GenCon 2019, Black Angel. Only the most dedicated line-sitters were able to nab one of the few copies of this spectacular game at the show, as it consistently sold out at the start of the convention each day.

“Humanity, through its irresponsible behavior, has rendered Earth uninhabitable. The greatest nations are forced to share their knowledge in order to create the largest spacecraft ever constructed: the Black Angel. Its mission: Transport the genetic heritage of Humanity to a new home planet.”

Black Angel is the loving brain child of Pearl Games designers Sébastien DujardinXavier Georges, and Alain Orban  – the creators of the cult dice drafting favorite Troyes (2010). In Black Angel, 1-4 players take on the roles of competing A.I. brains, guiding the eponymous unmanned starship on its thousand year mission to deliver mankind’s DNA to a distant world. The game is a dice drafting game, wherein the players have their own dice pool, used to drive action on and around the starship. However, other players’ dice are free game, and can be bought with resources. Dice come in 3 colors, defining the actions they can trigger, with the number of pips on the die being the strength of the triggered action. Actions allow the player to repair the ship, fight back the evil ravager attackers, gain new technological programs, or execute missions in the planets surrounding the traveling Black Angel. Exterior missions are accessed by beautiful robot meeples, which fly around space in small round saucers.  The player board holds a 3×3 grid of technology tiles, which can be activated in unique ways throughout the game. The Black Angel itself “flies” along a conveyer belt board of chevron shaped hex tiles; Strips behind the ship are removed, flipped, and placed in front, propelling Black Angel forward on its journey to a new home world. Mission cards previously played in the disappearing wake of the ship are left behind in space (discarded), giving benefits and scoring opportunities to their owners. All together, Black Angel is a heavy, dice drafting, engine building euro game, sure to be a hit seller once inventory can catch up with the overwhelming demand.

Black Angel comes with game board, 7 chevron space strips, 4 player boards, 64 robot figurines with 20 saucer ships, 18 custom dice, 60 technology tiles, 60 mission cards, 20 ravager cards, clear gem “resource” tokens, red “debris” tokens, scoring discs, and player aids. The game is enhanced by Ian O’Toole‘s fantastically colorful yet minimalistic sci-fi art. A solo mode is included, and the game should be available for purchase in 3rd quarter 2019. For more information, check out Pearl Games’ website on Black Angel here.

Pearl Games has announced Solenia, a new resource collection, pick up and deliver game from renowned designer Sébastien Dujardin (Deus, Troyes) and artist extraordinaire Vincent Dutrait. Solenia takes place in an interesting world that has lost its day-night cycle, plunging the northern regions into eternal darkness, and the southern land into an endless daylight. The Day People down south have a demand for stone and water, while the Night People require wood and wheat to survive. The board is composed of 5 strips of square spaces creating the day/night world, an airship miniature is placed on the middle space of the middle strip, while each of 1-4 players receives a deck of 16 cards with number values 0-2. Players take turns placing one card from their hand of 3 on the board each turn, on an empty space either next to an existing card they previously played, or next to the airship, although extra resources can be spent to distance the card further away. If the space contains a Production Island, the player gains the matching resource (wood/wheat/stone/water) in a quantity equal to the card played, although players can only hold 8 resources. If the space has a City, the player can fulfill an order for that city. Tiles for Day and Night Cities sit beside the board, and having fulfilled the requirements, the player collects the tile and earns gold stars equal to the value of the card played. Value 0 cards cause the airship to move around the board. The game ends after all 16 cards have been played, at which point players earn bonus stars for pairs of Day/Night city tiles and leftover resources, then the player with the most gold stars wins. Look for Solenia in the US in January 2019, and for more information, check out the Solenia web page at Pearl Games.

Otys is an optimization and development game co-published by Pearl Games and Libellud. In Otys, each player has a team of divers who take actions, retrieve items, and complete objectives. Items are found at varying depths and different items score players varied points.

“Mid-22nd century, after 300 years of unconsciousness, the water rising engulfs the last emerged lands. Fighting for their lives, the survivor’s settlements must remain above the sea level. You live in the Otys colony and you must retrieve the past civilizations debris in the depths to build the future of humanity.”

The game originally supported 2 to 4 players but you can now download the Solo rules from the Esdevium Games website.

pearl games logo

Pearl Games has announced that in 2016 they will be publishing an expansion for Deus, designed by Sébastien Dujardin, which has been well received since its release in 2014. Deus is a civilisation style card game where players compete to build their empires and can call on the assistance of a god.

Additionally, Pearl Games have said that their dice placement game Troyes will be re-printed this year. Troyes was originally released in 2010 and is designed by Sébastien Dujardin, Xavier Georges and Alain Orban. If the re-print run is successful then a re-print of The Ladies of Troyes expansion will follow.

Looking further ahead: “We will also work on several big events for 2017” is the teaser from Pearl Games.

international game award

The 2015 International Gamers Award nominees for general strategy games released between July 1, 2014 and June 30, 2015 have been announced. The nominees are grouped in two categories—multiplayer and two-player games.

The multiplayer nominees are:

Game Designer Publisher
Aquasphere Stefan Feld Tasty Minstrel Games/Quined Games
Deus Sebastien Dujardin Pearl Games/Asmodee
Elysium Matthew Dunstan and Brett Gilbert Space Cowboys/Rebel pl./Asmodee
Five Tribes Bruno Cathala Days of Wonder
Hyperborea Andrea Chiarvesio and Pierluca Zizzi Asmodee/Asterio Press
Kraftwagen Matthias Cramer ADC Blackfire Entertainment
La Granja Michael Keller and Andrea Odendahl PD Verlag/999 Games/Stronghold Games
Orleans Reiner Stockhausen Dlp Games/Tasty Minstrel Games
Panamax Gil d’Orey, Nuno Bizarro Sentieiro and Paulo Soledade HC Distribuzione/Stronghold Games
Quartermaster General Ian Brody Griggling Games
Roll for the Galaxy Wei-Hwa Huang and Thomas Lehmann Rio Grande Games
Voyages of Marco Polo Simone Luciani and Daniele Tascini Hans im Gluck/Z-man Games

 

The two-player nominees are:

Game Designer Publisher
Baseball Highlights 2045 Mike Fitzgerald Eagle/Gryphon Games
Fields of Arle Uwe Rosenberg Feuerland Spiele/Z-man Games
Patchwork Uwe Rosenberg Lookout Games/Mayfair Games
Star Realms Robert Dougherty and Darwin Kastle White Wizard Games
Star Wars Armada James Kniffen and Christian T. Petersen Fantasy Flight Games
Wir Sind das Volk Richard Sivel and Peer Sylvester Histogame

For more details on the nominated games, and on the nomination committee members please go to the International Gamers Awards website here.

 

asmodee

Earlier this week I reported that it looked like Asmodee had purchased two of their game studios.  This was based upon a press release that was put out by their game studio Marabunta.  Unfortunately when reporting a story we do have to operate off of the information we have been given.  In this case the information from Marabunta was not necessarily wrong.  But rather it caused many of us within industry press to take away different information than is accurate.

W. Eric Martin over at Board Game Geek reached out to his contacts at all three companies and received responses back from Ystari and Pearl Games both stating that their status as independent game studios had not changed.  I did contact Asmodee on the day of the announcement to confirm the information but did not receive a response.

To see the full BGG correction with statements from the publishers you can see the article on  here.